Files
gio/app/os_macos.go
T
Elias Naur af6dda67a5 app: [macOS] track window state changes initiated by the operating system
Before this change, the window state was explicitly updated whenever
Window.Option was called. However, the system may also change window
state as a result of user gestures, but those changes did not result in
ConfigEvents reflecting them.

Remove the explicit state updates and track them when the system tells
us it has changed.

This is a step towards fixing #600 which require accurate window state
tracking.

References: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00

1049 lines
26 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && !ios
// +build darwin,!ios
package app
import (
"errors"
"image"
"io"
"runtime"
"runtime/cgo"
"strings"
"time"
"unicode"
"unicode/utf8"
"gioui.org/internal/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
_ "gioui.org/internal/cocoainit"
)
/*
#cgo CFLAGS: -Werror -Wno-deprecated-declarations -fobjc-arc -x objective-c
#cgo LDFLAGS: -framework AppKit -framework QuartzCore
#include <AppKit/AppKit.h>
#define MOUSE_MOVE 1
#define MOUSE_UP 2
#define MOUSE_DOWN 3
#define MOUSE_SCROLL 4
__attribute__ ((visibility ("hidden"))) void gio_main(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createView(int presentWithTrans);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight);
__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
static void writeClipboard(CFTypeRef str) {
@autoreleasepool {
NSString *s = (__bridge NSString *)str;
NSPasteboard *p = NSPasteboard.generalPasteboard;
[p declareTypes:@[NSPasteboardTypeString] owner:nil];
[p setString:s forType:NSPasteboardTypeString];
}
}
static CFTypeRef readClipboard(void) {
@autoreleasepool {
NSPasteboard *p = NSPasteboard.generalPasteboard;
NSString *content = [p stringForType:NSPasteboardTypeString];
return (__bridge_retained CFTypeRef)content;
}
}
static CGFloat viewHeight(CFTypeRef viewRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.height;
}
}
static CGFloat viewWidth(CFTypeRef viewRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.width;
}
}
static CGFloat getScreenBackingScale(void) {
@autoreleasepool {
return [NSScreen.mainScreen backingScaleFactor];
}
}
static CGFloat getViewBackingScale(CFTypeRef viewRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
return [view.window backingScaleFactor];
}
}
static void setNeedsDisplay(CFTypeRef viewRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
[view setNeedsDisplay:YES];
}
}
static NSPoint cascadeTopLeftFromPoint(CFTypeRef windowRef, NSPoint topLeft) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
return [window cascadeTopLeftFromPoint:topLeft];
}
}
static void makeKeyAndOrderFront(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window makeKeyAndOrderFront:nil];
}
}
static void makeFirstResponder(CFTypeRef windowRef, CFTypeRef viewRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
NSView *view = (__bridge NSView *)viewRef;
[window makeFirstResponder:view];
}
}
static void toggleFullScreen(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window toggleFullScreen:nil];
}
}
static NSWindowStyleMask getWindowStyleMask(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
return [window styleMask];
}
}
static void setWindowStyleMask(CFTypeRef windowRef, NSWindowStyleMask mask) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.styleMask = mask;
}
}
static void setWindowTitleVisibility(CFTypeRef windowRef, NSWindowTitleVisibility state) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.titleVisibility = state;
}
}
static void setWindowTitlebarAppearsTransparent(CFTypeRef windowRef, int transparent) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.titlebarAppearsTransparent = (BOOL)transparent;
}
}
static void setWindowStandardButtonHidden(CFTypeRef windowRef, NSWindowButton btn, int hide) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window standardWindowButton:btn].hidden = (BOOL)hide;
}
}
static void performWindowDragWithEvent(CFTypeRef windowRef, CFTypeRef evt) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window performWindowDragWithEvent:(__bridge NSEvent*)evt];
}
}
static void closeWindow(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window performClose:nil];
}
}
static void setSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
NSSize size = NSMakeSize(width, height);
[window setContentSize:size];
}
}
static void setMinSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
window.contentMinSize = NSMakeSize(width, height);
}
}
static void setMaxSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
window.contentMaxSize = NSMakeSize(width, height);
}
}
static void setScreenFrame(CFTypeRef windowRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
NSRect r = NSMakeRect(x, y, w, h);
[window setFrame:r display:YES];
}
}
static void resetLayerFrame(CFTypeRef viewRef) {
@autoreleasepool {
NSView* view = (__bridge NSView *)viewRef;
NSRect r = view.frame;
view.layer.frame = r;
}
}
static void hideWindow(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window miniaturize:window];
}
}
static void unhideWindow(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window deminiaturize:window];
}
}
static NSRect getScreenFrame(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow* window = (__bridge NSWindow *)windowRef;
return [[window screen] frame];
}
}
static void setTitle(CFTypeRef windowRef, CFTypeRef titleRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.title = (__bridge NSString *)titleRef;
}
}
static int isWindowZoomed(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
return window.zoomed ? 1 : 0;
}
}
static int isWindowMiniaturized(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
return window.miniaturized ? 1 : 0;
}
}
static void zoomWindow(CFTypeRef windowRef) {
@autoreleasepool {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window zoom:nil];
}
}
static CFTypeRef layerForView(CFTypeRef viewRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
return (__bridge CFTypeRef)view.layer;
}
}
static CFTypeRef windowForView(CFTypeRef viewRef) {
@autoreleasepool {
NSView *view = (__bridge NSView *)viewRef;
return (__bridge CFTypeRef)view.window;
}
}
static void raiseWindow(CFTypeRef windowRef) {
@autoreleasepool {
NSRunningApplication *currentApp = [NSRunningApplication currentApplication];
if (![currentApp isActive]) {
[currentApp activateWithOptions:(NSApplicationActivateAllWindows | NSApplicationActivateIgnoringOtherApps)];
}
NSWindow* window = (__bridge NSWindow *)windowRef;
[window makeKeyAndOrderFront:nil];
}
}
static CFTypeRef createInputContext(CFTypeRef clientRef) {
@autoreleasepool {
id<NSTextInputClient> client = (__bridge id<NSTextInputClient>)clientRef;
NSTextInputContext *ctx = [[NSTextInputContext alloc] initWithClient:client];
return CFBridgingRetain(ctx);
}
}
static void discardMarkedText(CFTypeRef viewRef) {
@autoreleasepool {
id<NSTextInputClient> view = (__bridge id<NSTextInputClient>)viewRef;
NSTextInputContext *ctx = [NSTextInputContext currentInputContext];
if (view == [ctx client]) {
[ctx discardMarkedText];
}
}
}
static void invalidateCharacterCoordinates(CFTypeRef viewRef) {
@autoreleasepool {
id<NSTextInputClient> view = (__bridge id<NSTextInputClient>)viewRef;
NSTextInputContext *ctx = [NSTextInputContext currentInputContext];
if (view == [ctx client]) {
[ctx invalidateCharacterCoordinates];
}
}
}
*/
import "C"
func init() {
// Darwin requires that UI operations happen on the main thread only.
runtime.LockOSThread()
}
// AppKitViewEvent notifies the client of changes to the window AppKit handles.
// The handles are retained until another AppKitViewEvent is sent.
type AppKitViewEvent struct {
// View is a CFTypeRef for the NSView for the window.
View uintptr
// Layer is a CFTypeRef of the CALayer of View.
Layer uintptr
}
type window struct {
view C.CFTypeRef
w *callbacks
anim bool
displayLink *displayLink
// redraw is a single entry channel for making sure only one
// display link redraw request is in flight.
redraw chan struct{}
cursor pointer.Cursor
pointerBtns pointer.Buttons
loop *eventLoop
scale float32
config Config
}
// launched is closed when applicationDidFinishLaunching is called.
var launched = make(chan struct{})
// nextTopLeft is the offset to use for the next window's call to
// cascadeTopLeftFromPoint.
var nextTopLeft C.NSPoint
func windowFor(h C.uintptr_t) *window {
return cgo.Handle(h).Value().(*window)
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ReadClipboard() {
cstr := C.readClipboard()
if cstr != 0 {
defer C.CFRelease(cstr)
}
content := nsstringToString(cstr)
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
}
func (w *window) WriteClipboard(mime string, s []byte) {
cstr := stringToNSString(string(s))
defer C.CFRelease(cstr)
C.writeClipboard(cstr)
}
func (w *window) updateWindowMode() {
w.scale = float32(C.getViewBackingScale(w.view))
wf, hf := float32(C.viewWidth(w.view)), float32(C.viewHeight(w.view))
w.config.Size = image.Point{
X: int(wf*w.scale + .5),
Y: int(hf*w.scale + .5),
}
w.config.Mode = Windowed
window := C.windowForView(w.view)
if window == 0 {
return
}
style := int(C.getWindowStyleMask(C.windowForView(w.view)))
switch {
case style&C.NSWindowStyleMaskFullScreen != 0:
w.config.Mode = Fullscreen
case C.isWindowZoomed(window) != 0:
w.config.Mode = Maximized
}
w.config.Decorated = style&C.NSWindowStyleMaskFullSizeContentView == 0
}
func (w *window) Configure(options []Option) {
screenScale := float32(C.getScreenBackingScale())
cfg := configFor(screenScale)
cnf := w.config
cnf.apply(cfg, options)
window := C.windowForView(w.view)
mask := C.getWindowStyleMask(window)
fullscreen := mask&C.NSWindowStyleMaskFullScreen != 0
switch cnf.Mode {
case Fullscreen:
if C.isWindowMiniaturized(window) != 0 {
C.unhideWindow(window)
}
if !fullscreen {
C.toggleFullScreen(window)
}
case Minimized:
C.hideWindow(window)
case Maximized:
if C.isWindowMiniaturized(window) != 0 {
C.unhideWindow(window)
}
if fullscreen {
C.toggleFullScreen(window)
}
w.setTitle(cnf.Title)
if C.isWindowZoomed(window) == 0 {
C.zoomWindow(window)
}
case Windowed:
if C.isWindowMiniaturized(window) != 0 {
C.unhideWindow(window)
}
if fullscreen {
C.toggleFullScreen(window)
}
w.setTitle(cnf.Title)
w.config.Size = cnf.Size
cnf.Size = cnf.Size.Div(int(screenScale))
C.setSize(window, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y))
w.config.MinSize = cnf.MinSize
cnf.MinSize = cnf.MinSize.Div(int(screenScale))
C.setMinSize(window, C.CGFloat(cnf.MinSize.X), C.CGFloat(cnf.MinSize.Y))
w.config.MaxSize = cnf.MaxSize
cnf.MaxSize = cnf.MaxSize.Div(int(screenScale))
if cnf.MaxSize != (image.Point{}) {
C.setMaxSize(window, C.CGFloat(cnf.MaxSize.X), C.CGFloat(cnf.MaxSize.Y))
}
if C.isWindowZoomed(window) != 0 {
C.zoomWindow(window)
}
}
style := C.NSWindowStyleMask(C.NSWindowStyleMaskTitled | C.NSWindowStyleMaskResizable | C.NSWindowStyleMaskMiniaturizable | C.NSWindowStyleMaskClosable)
style = C.NSWindowStyleMaskFullSizeContentView
mask &^= style
barTrans := C.int(C.NO)
titleVis := C.NSWindowTitleVisibility(C.NSWindowTitleVisible)
if !cnf.Decorated {
mask |= style
barTrans = C.YES
titleVis = C.NSWindowTitleHidden
}
C.setWindowTitlebarAppearsTransparent(window, barTrans)
C.setWindowTitleVisibility(window, titleVis)
C.setWindowStyleMask(window, mask)
C.setWindowStandardButtonHidden(window, C.NSWindowCloseButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowMiniaturizeButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowZoomButton, barTrans)
// When toggling the titlebar, the layer doesn't update its frame
// until the next resize. Force it.
C.resetLayerFrame(w.view)
}
func (w *window) setTitle(title string) {
w.config.Title = title
titleC := stringToNSString(title)
defer C.CFRelease(titleC)
C.setTitle(C.windowForView(w.view), titleC)
}
func (w *window) Perform(acts system.Action) {
window := C.windowForView(w.view)
walkActions(acts, func(a system.Action) {
switch a {
case system.ActionCenter:
r := C.getScreenFrame(window) // the screen size of the window
screenScale := float32(C.getScreenBackingScale())
sz := w.config.Size.Div(int(screenScale))
x := (int(r.size.width) - sz.X) / 2
y := (int(r.size.height) - sz.Y) / 2
C.setScreenFrame(window, C.CGFloat(x), C.CGFloat(y), C.CGFloat(sz.X), C.CGFloat(sz.Y))
case system.ActionRaise:
C.raiseWindow(window)
}
})
if acts&system.ActionClose != 0 {
C.closeWindow(window)
}
}
func (w *window) SetCursor(cursor pointer.Cursor) {
w.cursor = windowSetCursor(w.cursor, cursor)
}
func (w *window) EditorStateChanged(old, new editorState) {
if old.Selection.Range != new.Selection.Range || old.Snippet != new.Snippet {
C.discardMarkedText(w.view)
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
}
if old.Selection.Caret != new.Selection.Caret || old.Selection.Transform != new.Selection.Transform {
C.invalidateCharacterCoordinates(w.view)
}
}
func (w *window) ShowTextInput(show bool) {}
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) SetAnimating(anim bool) {
w.anim = anim
window := C.windowForView(w.view)
if w.anim && window != 0 {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) runOnMain(f func()) {
runOnMain(func() {
// Make sure the view is still valid. The window might've been closed
// during the switch to the main thread.
if w.view != 0 {
f()
}
})
}
//export gio_onKeys
func gio_onKeys(h C.uintptr_t, cstr C.CFTypeRef, ti C.double, mods C.NSUInteger, keyDown C.bool) {
str := nsstringToString(cstr)
kmods := convertMods(mods)
ks := key.Release
if keyDown {
ks = key.Press
}
w := windowFor(h)
for _, k := range str {
if n, ok := convertKey(k); ok {
w.ProcessEvent(key.Event{
Name: n,
Modifiers: kmods,
State: ks,
})
}
}
}
//export gio_onText
func gio_onText(h C.uintptr_t, cstr C.CFTypeRef) {
str := nsstringToString(cstr)
w := windowFor(h)
w.w.EditorInsert(str)
}
//export gio_onMouse
func gio_onMouse(h C.uintptr_t, evt C.CFTypeRef, cdir C.int, cbtn C.NSInteger, x, y, dx, dy C.CGFloat, ti C.double, mods C.NSUInteger) {
w := windowFor(h)
t := time.Duration(float64(ti)*float64(time.Second) + .5)
xf, yf := float32(x)*w.scale, float32(y)*w.scale
dxf, dyf := float32(dx)*w.scale, float32(dy)*w.scale
pos := f32.Point{X: xf, Y: yf}
var btn pointer.Buttons
switch cbtn {
case 0:
btn = pointer.ButtonPrimary
case 1:
btn = pointer.ButtonSecondary
case 2:
btn = pointer.ButtonTertiary
}
var typ pointer.Kind
switch cdir {
case C.MOUSE_MOVE:
typ = pointer.Move
case C.MOUSE_UP:
typ = pointer.Release
w.pointerBtns &^= btn
case C.MOUSE_DOWN:
typ = pointer.Press
w.pointerBtns |= btn
act, ok := w.w.ActionAt(pos)
if ok && w.config.Mode != Fullscreen {
switch act {
case system.ActionMove:
C.performWindowDragWithEvent(C.windowForView(w.view), evt)
return
}
}
case C.MOUSE_SCROLL:
typ = pointer.Scroll
default:
panic("invalid direction")
}
w.ProcessEvent(pointer.Event{
Kind: typ,
Source: pointer.Mouse,
Time: t,
Buttons: w.pointerBtns,
Position: pos,
Scroll: f32.Point{X: dxf, Y: dyf},
Modifiers: convertMods(mods),
})
}
//export gio_onDraw
func gio_onDraw(h C.uintptr_t) {
w := windowFor(h)
w.draw()
}
//export gio_onFocus
func gio_onFocus(h C.uintptr_t, focus C.int) {
w := windowFor(h)
w.SetCursor(w.cursor)
w.config.Focused = focus == 1
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export gio_onChangeScreen
func gio_onChangeScreen(h C.uintptr_t, did uint64) {
w := windowFor(h)
w.displayLink.SetDisplayID(did)
C.setNeedsDisplay(w.view)
}
//export gio_hasMarkedText
func gio_hasMarkedText(h C.uintptr_t) C.int {
w := windowFor(h)
state := w.w.EditorState()
if state.compose.Start != -1 {
return 1
}
return 0
}
//export gio_markedRange
func gio_markedRange(h C.uintptr_t) C.NSRange {
w := windowFor(h)
state := w.w.EditorState()
rng := state.compose
start, end := rng.Start, rng.End
if start == -1 {
return C.NSMakeRange(C.NSNotFound, 0)
}
u16start := state.UTF16Index(start)
return C.NSMakeRange(
C.NSUInteger(u16start),
C.NSUInteger(state.UTF16Index(end)-u16start),
)
}
//export gio_selectedRange
func gio_selectedRange(h C.uintptr_t) C.NSRange {
w := windowFor(h)
state := w.w.EditorState()
rng := state.Selection
start, end := rng.Start, rng.End
if start > end {
start, end = end, start
}
u16start := state.UTF16Index(start)
return C.NSMakeRange(
C.NSUInteger(u16start),
C.NSUInteger(state.UTF16Index(end)-u16start),
)
}
//export gio_unmarkText
func gio_unmarkText(h C.uintptr_t) {
w := windowFor(h)
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
}
//export gio_setMarkedText
func gio_setMarkedText(h C.uintptr_t, cstr C.CFTypeRef, selRange C.NSRange, replaceRange C.NSRange) {
w := windowFor(h)
str := nsstringToString(cstr)
state := w.w.EditorState()
rng := state.compose
if rng.Start == -1 {
rng = state.Selection.Range
}
if replaceRange.location != C.NSNotFound {
// replaceRange is relative to marked (or selected) text.
offset := state.UTF16Index(rng.Start)
start := state.RunesIndex(int(replaceRange.location) + offset)
end := state.RunesIndex(int(replaceRange.location+replaceRange.length) + offset)
rng = key.Range{
Start: start,
End: end,
}
}
w.w.EditorReplace(rng, str)
comp := key.Range{
Start: rng.Start,
End: rng.Start + utf8.RuneCountInString(str),
}
w.w.SetComposingRegion(comp)
sel := key.Range{Start: comp.End, End: comp.End}
if selRange.location != C.NSNotFound {
// selRange is relative to inserted text.
offset := state.UTF16Index(rng.Start)
start := state.RunesIndex(int(selRange.location) + offset)
end := state.RunesIndex(int(selRange.location+selRange.length) + offset)
sel = key.Range{
Start: start,
End: end,
}
}
w.w.SetEditorSelection(sel)
}
//export gio_substringForProposedRange
func gio_substringForProposedRange(h C.uintptr_t, crng C.NSRange, actual C.NSRangePointer) C.CFTypeRef {
w := windowFor(h)
state := w.w.EditorState()
start, end := state.Snippet.Start, state.Snippet.End
if start > end {
start, end = end, start
}
rng := key.Range{
Start: state.RunesIndex(int(crng.location)),
End: state.RunesIndex(int(crng.location + crng.length)),
}
if rng.Start < start || end < rng.End {
w.w.SetEditorSnippet(rng)
}
u16start := state.UTF16Index(start)
actual.location = C.NSUInteger(u16start)
actual.length = C.NSUInteger(state.UTF16Index(end) - u16start)
return stringToNSString(state.Snippet.Text)
}
//export gio_insertText
func gio_insertText(h C.uintptr_t, cstr C.CFTypeRef, crng C.NSRange) {
w := windowFor(h)
state := w.w.EditorState()
rng := state.compose
if rng.Start == -1 {
rng = state.Selection.Range
}
if crng.location != C.NSNotFound {
rng = key.Range{
Start: state.RunesIndex(int(crng.location)),
End: state.RunesIndex(int(crng.location + crng.length)),
}
}
str := nsstringToString(cstr)
w.w.EditorReplace(rng, str)
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
start := rng.Start
if rng.End < start {
start = rng.End
}
pos := start + utf8.RuneCountInString(str)
w.w.SetEditorSelection(key.Range{Start: pos, End: pos})
}
//export gio_characterIndexForPoint
func gio_characterIndexForPoint(h C.uintptr_t, p C.NSPoint) C.NSUInteger {
return C.NSNotFound
}
//export gio_firstRectForCharacterRange
func gio_firstRectForCharacterRange(h C.uintptr_t, crng C.NSRange, actual C.NSRangePointer) C.NSRect {
w := windowFor(h)
state := w.w.EditorState()
sel := state.Selection
u16start := state.UTF16Index(sel.Start)
actual.location = C.NSUInteger(u16start)
actual.length = 0
// Transform to NSView local coordinates (lower left origin, undo backing scale).
scale := 1. / float32(C.getViewBackingScale(w.view))
height := float32(C.viewHeight(w.view))
local := f32.Affine2D{}.Scale(f32.Pt(0, 0), f32.Pt(scale, -scale)).Offset(f32.Pt(0, height))
t := local.Mul(sel.Transform)
bounds := f32.Rectangle{
Min: t.Transform(sel.Pos.Sub(f32.Pt(0, sel.Ascent))),
Max: t.Transform(sel.Pos.Add(f32.Pt(0, sel.Descent))),
}.Canon()
sz := bounds.Size()
return C.NSMakeRect(
C.CGFloat(bounds.Min.X), C.CGFloat(bounds.Min.Y),
C.CGFloat(sz.X), C.CGFloat(sz.Y),
)
}
func (w *window) draw() {
cnf := w.config
w.updateWindowMode()
if w.config != cnf {
w.ProcessEvent(ConfigEvent{Config: w.config})
}
select {
case <-w.redraw:
default:
}
if w.anim {
w.SetAnimating(w.anim)
}
sz := w.config.Size
if sz.X == 0 || sz.Y == 0 {
return
}
cfg := configFor(w.scale)
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: sz,
Metric: cfg,
},
Sync: true,
})
}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func configFor(scale float32) unit.Metric {
return unit.Metric{
PxPerDp: scale,
PxPerSp: scale,
}
}
//export gio_onAttached
func gio_onAttached(h C.uintptr_t, attached C.int) {
w := windowFor(h)
if attached != 0 {
layer := C.layerForView(w.view)
w.ProcessEvent(AppKitViewEvent{View: uintptr(w.view), Layer: uintptr(layer)})
} else {
w.ProcessEvent(AppKitViewEvent{})
w.SetAnimating(w.anim)
}
}
//export gio_onDestroy
func gio_onDestroy(h C.uintptr_t) {
w := windowFor(h)
w.ProcessEvent(DestroyEvent{})
w.displayLink.Close()
w.displayLink = nil
cgo.Handle(h).Delete()
w.view = 0
}
//export gio_onFinishLaunching
func gio_onFinishLaunching() {
close(launched)
}
func newWindow(win *callbacks, options []Option) {
<-launched
res := make(chan struct{})
runOnMain(func() {
w := &window{
redraw: make(chan struct{}, 1),
w: win,
}
w.loop = newEventLoop(w.w, w.wakeup)
win.SetDriver(w)
res <- struct{}{}
var cnf Config
cnf.apply(unit.Metric{}, options)
if err := w.init(cnf.CustomRenderer); err != nil {
w.ProcessEvent(DestroyEvent{Err: err})
return
}
window := C.gio_createWindow(w.view, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y), 0, 0, 0, 0)
// Release our reference now that the NSWindow has it.
C.CFRelease(w.view)
w.Configure(options)
if nextTopLeft.x == 0 && nextTopLeft.y == 0 {
// cascadeTopLeftFromPoint treats (0, 0) as a no-op,
// and just returns the offset we need for the first window.
nextTopLeft = C.cascadeTopLeftFromPoint(window, nextTopLeft)
}
nextTopLeft = C.cascadeTopLeftFromPoint(window, nextTopLeft)
C.makeFirstResponder(window, w.view)
// makeKeyAndOrderFront assumes ownership of our window reference.
C.makeKeyAndOrderFront(window)
})
<-res
}
func (w *window) init(customRenderer bool) error {
presentWithTrans := 1
if customRenderer {
presentWithTrans = 0
}
view := C.gio_createView(C.int(presentWithTrans))
if view == 0 {
return errors.New("newOSWindow: failed to create view")
}
scale := float32(C.getViewBackingScale(view))
w.scale = scale
dl, err := newDisplayLink(func() {
select {
case w.redraw <- struct{}{}:
default:
return
}
w.runOnMain(func() {
C.setNeedsDisplay(w.view)
})
})
w.displayLink = dl
if err != nil {
C.CFRelease(view)
return err
}
C.gio_viewSetHandle(view, C.uintptr_t(cgo.NewHandle(w)))
w.view = view
return nil
}
func osMain() {
if !isMainThread() {
panic("app.Main must run on the main goroutine")
}
C.gio_main()
}
func convertKey(k rune) (key.Name, bool) {
var n key.Name
switch k {
case 0x1b:
n = key.NameEscape
case C.NSLeftArrowFunctionKey:
n = key.NameLeftArrow
case C.NSRightArrowFunctionKey:
n = key.NameRightArrow
case C.NSUpArrowFunctionKey:
n = key.NameUpArrow
case C.NSDownArrowFunctionKey:
n = key.NameDownArrow
case 0xd:
n = key.NameReturn
case 0x3:
n = key.NameEnter
case C.NSHomeFunctionKey:
n = key.NameHome
case C.NSEndFunctionKey:
n = key.NameEnd
case 0x7f:
n = key.NameDeleteBackward
case C.NSDeleteFunctionKey:
n = key.NameDeleteForward
case C.NSPageUpFunctionKey:
n = key.NamePageUp
case C.NSPageDownFunctionKey:
n = key.NamePageDown
case C.NSF1FunctionKey:
n = key.NameF1
case C.NSF2FunctionKey:
n = key.NameF2
case C.NSF3FunctionKey:
n = key.NameF3
case C.NSF4FunctionKey:
n = key.NameF4
case C.NSF5FunctionKey:
n = key.NameF5
case C.NSF6FunctionKey:
n = key.NameF6
case C.NSF7FunctionKey:
n = key.NameF7
case C.NSF8FunctionKey:
n = key.NameF8
case C.NSF9FunctionKey:
n = key.NameF9
case C.NSF10FunctionKey:
n = key.NameF10
case C.NSF11FunctionKey:
n = key.NameF11
case C.NSF12FunctionKey:
n = key.NameF12
case 0x09, 0x19:
n = key.NameTab
case 0x20:
n = key.NameSpace
default:
k = unicode.ToUpper(k)
if !unicode.IsPrint(k) {
return "", false
}
n = key.Name(k)
}
return n, true
}
func convertMods(mods C.NSUInteger) key.Modifiers {
var kmods key.Modifiers
if mods&C.NSAlternateKeyMask != 0 {
kmods |= key.ModAlt
}
if mods&C.NSControlKeyMask != 0 {
kmods |= key.ModCtrl
}
if mods&C.NSCommandKeyMask != 0 {
kmods |= key.ModCommand
}
if mods&C.NSShiftKeyMask != 0 {
kmods |= key.ModShift
}
return kmods
}
func (AppKitViewEvent) implementsViewEvent() {}
func (AppKitViewEvent) ImplementsEvent() {}
func (a AppKitViewEvent) Valid() bool {
return a != (AppKitViewEvent{})
}