Files
gio/app/headless/headless_darwin.go
T
Elias Naur 251c075093 app/internal/gl/impl: extract platform dependent opengl bindings
We'd like to support Gio using a different renderer binding than
the builtin. A first step is to define the Functions interface
in package gl, and extract the concrete implementations to a
separate package.

Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 19:22:30 +01:00

50 lines
994 B
Go

// SPDX-License-Identifier: Unlicense OR MIT
package headless
import "gioui.org/app/internal/gl"
import "gioui.org/app/internal/gl/impl"
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <CoreFoundation/CoreFoundation.h>
#include "headless_darwin.h"
*/
import "C"
type nsContext struct {
c gl.Functions
ctx C.CFTypeRef
prepared bool
}
func newContext() (context, error) {
ctx := C.gio_headless_newContext()
return &nsContext{ctx: ctx, c: new(impl.Functions)}, nil
}
func (c *nsContext) MakeCurrent() error {
C.gio_headless_makeCurrentContext(c.ctx)
if !c.prepared {
C.gio_headless_prepareContext(c.ctx)
c.prepared = true
}
return nil
}
func (c *nsContext) ReleaseCurrent() {
C.gio_headless_clearCurrentContext(c.ctx)
}
func (c *nsContext) Functions() gl.Functions {
return c.c
}
func (d *nsContext) Release() {
if d.ctx != 0 {
C.gio_headless_releaseContext(d.ctx)
d.ctx = 0
}
}