Files
gio/text/gotext.go
T
Benoit KUGLER 78ce5e3ad5 deps: bump go-text/typesetting version to v0.1.0
Using this stable release should ensure user upgrading gio with go get -u do not encouter compilation error

Signed-off-by: Benoit KUGLER <benoit.kugler@gmail.com>
2024-03-29 13:29:03 -04:00

970 lines
29 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package text
import (
"bytes"
"fmt"
"image"
"io"
"log"
"os"
"github.com/go-text/typesetting/di"
"github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/fontscan"
"github.com/go-text/typesetting/language"
"github.com/go-text/typesetting/opentype/api"
"github.com/go-text/typesetting/opentype/api/metadata"
"github.com/go-text/typesetting/shaping"
"golang.org/x/exp/slices"
"golang.org/x/image/math/fixed"
"golang.org/x/text/unicode/bidi"
"gioui.org/f32"
giofont "gioui.org/font"
"gioui.org/font/opentype"
"gioui.org/internal/debug"
"gioui.org/io/system"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
)
// document holds a collection of shaped lines and alignment information for
// those lines.
type document struct {
lines []line
alignment Alignment
// alignWidth is the width used when aligning text.
alignWidth int
unreadRuneCount int
}
// append adds the lines of other to the end of l and ensures they
// are aligned to the same width.
func (l *document) append(other document) {
l.lines = append(l.lines, other.lines...)
l.alignWidth = max(l.alignWidth, other.alignWidth)
calculateYOffsets(l.lines)
}
// reset empties the document in preparation to reuse its memory.
func (l *document) reset() {
l.lines = l.lines[:0]
l.alignment = Start
l.alignWidth = 0
l.unreadRuneCount = 0
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
// A line contains the measurements of a line of text.
type line struct {
// runs contains sequences of shaped glyphs with common attributes. The order
// of runs is logical, meaning that the first run will contain the glyphs
// corresponding to the first runes of data in the original text.
runs []runLayout
// visualOrder is a slice of indices into Runs that describes the visual positions
// of each run of text. Iterating this slice and accessing Runs at each
// of the values stored in this slice traverses the runs in proper visual
// order from left to right.
visualOrder []int
// width is the width of the line.
width fixed.Int26_6
// ascent is the height above the baseline.
ascent fixed.Int26_6
// descent is the height below the baseline, including
// the line gap.
descent fixed.Int26_6
// lineHeight captures the gap that should exist between the baseline of this
// line and the previous (if any).
lineHeight fixed.Int26_6
// direction is the dominant direction of the line. This direction will be
// used to align the text content of the line, but may not match the actual
// direction of the runs of text within the line (such as an RTL sentence
// within an LTR paragraph).
direction system.TextDirection
// runeCount is the number of text runes represented by this line's runs.
runeCount int
yOffset int
}
// insertTrailingSyntheticNewline adds a synthetic newline to the final logical run of the line
// with the given shaping cluster index.
func (l *line) insertTrailingSyntheticNewline(newLineClusterIdx int) {
// If there was a newline at the end of this paragraph, insert a synthetic glyph representing it.
finalContentRun := len(l.runs) - 1
// If there was a trailing newline update the rune counts to include
// it on the last line of the paragraph.
l.runeCount += 1
l.runs[finalContentRun].Runes.Count += 1
syntheticGlyph := glyph{
id: 0,
clusterIndex: newLineClusterIdx,
glyphCount: 0,
runeCount: 1,
xAdvance: 0,
yAdvance: 0,
xOffset: 0,
yOffset: 0,
}
// Inset the synthetic newline glyph on the proper end of the run.
if l.runs[finalContentRun].Direction.Progression() == system.FromOrigin {
l.runs[finalContentRun].Glyphs = append(l.runs[finalContentRun].Glyphs, syntheticGlyph)
} else {
// Ensure capacity.
l.runs[finalContentRun].Glyphs = append(l.runs[finalContentRun].Glyphs, glyph{})
copy(l.runs[finalContentRun].Glyphs[1:], l.runs[finalContentRun].Glyphs)
l.runs[finalContentRun].Glyphs[0] = syntheticGlyph
}
}
func (l *line) setTruncatedCount(truncatedCount int) {
// If we've truncated the text with a truncator, adjust the rune counts within the
// truncator to make it represent the truncated text.
finalRunIdx := len(l.runs) - 1
l.runs[finalRunIdx].truncator = true
finalGlyphIdx := len(l.runs[finalRunIdx].Glyphs) - 1
// The run represents all of the truncated text.
l.runs[finalRunIdx].Runes.Count = truncatedCount
// Only the final glyph represents any runes, and it represents all truncated text.
for i := range l.runs[finalRunIdx].Glyphs {
if i == finalGlyphIdx {
l.runs[finalRunIdx].Glyphs[finalGlyphIdx].runeCount = truncatedCount
} else {
l.runs[finalRunIdx].Glyphs[finalGlyphIdx].runeCount = 0
}
}
}
// Range describes the position and quantity of a range of text elements
// within a larger slice. The unit is usually runes of unicode data or
// glyphs of shaped font data.
type Range struct {
// Count describes the number of items represented by the Range.
Count int
// Offset describes the start position of the represented
// items within a larger list.
Offset int
}
// glyph contains the metadata needed to render a glyph.
type glyph struct {
// id is this glyph's identifier within the font it was shaped with.
id GlyphID
// clusterIndex is the identifier for the text shaping cluster that
// this glyph is part of.
clusterIndex int
// glyphCount is the number of glyphs in the same cluster as this glyph.
glyphCount int
// runeCount is the quantity of runes in the source text that this glyph
// corresponds to.
runeCount int
// xAdvance and yAdvance describe the distance the dot moves when
// laying out the glyph on the X or Y axis.
xAdvance, yAdvance fixed.Int26_6
// xOffset and yOffset describe offsets from the dot that should be
// applied when rendering the glyph.
xOffset, yOffset fixed.Int26_6
// bounds describes the visual bounding box of the glyph relative to
// its dot.
bounds fixed.Rectangle26_6
}
type runLayout struct {
// VisualPosition describes the relative position of this run of text within
// its line. It should be a valid index into the containing line's VisualOrder
// slice.
VisualPosition int
// X is the visual offset of the dot for the first glyph in this run
// relative to the beginning of the line.
X fixed.Int26_6
// Glyphs are the actual font characters for the text. They are ordered
// from left to right regardless of the text direction of the underlying
// text.
Glyphs []glyph
// Runes describes the position of the text data this layout represents
// within the containing text.Line.
Runes Range
// Advance is the sum of the advances of all clusters in the Layout.
Advance fixed.Int26_6
// PPEM is the pixels-per-em scale used to shape this run.
PPEM fixed.Int26_6
// Direction is the layout direction of the glyphs.
Direction system.TextDirection
// face is the font face that the ID of each Glyph in the Layout refers to.
face font.Face
// truncator indicates that this run is a text truncator standing in for remaining
// text.
truncator bool
}
// shaperImpl implements the shaping and line-wrapping of opentype fonts.
type shaperImpl struct {
// Fields for tracking fonts/faces.
fontMap *fontscan.FontMap
faces []font.Face
faceToIndex map[font.Font]int
faceMeta []giofont.Font
defaultFaces []string
logger interface {
Printf(format string, args ...any)
}
parser parser
// Shaping and wrapping state.
shaper shaping.HarfbuzzShaper
wrapper shaping.LineWrapper
bidiParagraph bidi.Paragraph
// Scratch buffers used to avoid re-allocating slices during routine internal
// shaping operations.
splitScratch1, splitScratch2 []shaping.Input
outScratchBuf []shaping.Output
scratchRunes []rune
// bitmapGlyphCache caches extracted bitmap glyph images.
bitmapGlyphCache bitmapCache
}
// debugLogger only logs messages if debug.Text is true.
type debugLogger struct {
*log.Logger
}
func newDebugLogger() debugLogger {
return debugLogger{Logger: log.New(log.Writer(), "[text] ", log.Default().Flags())}
}
func (d debugLogger) Printf(format string, args ...any) {
if debug.Text.Load() {
d.Logger.Printf(format, args...)
}
}
func newShaperImpl(systemFonts bool, collection []FontFace) *shaperImpl {
var shaper shaperImpl
shaper.logger = newDebugLogger()
shaper.fontMap = fontscan.NewFontMap(shaper.logger)
shaper.faceToIndex = make(map[font.Font]int)
if systemFonts {
str, err := os.UserCacheDir()
if err != nil {
shaper.logger.Printf("failed resolving font cache dir: %v", err)
shaper.logger.Printf("skipping system font load")
}
if err := shaper.fontMap.UseSystemFonts(str); err != nil {
shaper.logger.Printf("failed loading system fonts: %v", err)
}
}
for _, f := range collection {
shaper.Load(f)
shaper.defaultFaces = append(shaper.defaultFaces, string(f.Font.Typeface))
}
shaper.shaper.SetFontCacheSize(32)
return &shaper
}
// Load registers the provided FontFace with the shaper, if it is compatible.
// It returns whether the face is now available for use. FontFaces are prioritized
// in the order in which they are loaded, with the first face being the default.
func (s *shaperImpl) Load(f FontFace) {
desc := opentype.FontToDescription(f.Font)
s.fontMap.AddFace(f.Face.Face(), fontscan.Location{File: fmt.Sprint(desc)}, desc)
s.addFace(f.Face.Face(), f.Font)
}
func (s *shaperImpl) addFace(f font.Face, md giofont.Font) {
if _, ok := s.faceToIndex[f.Font]; ok {
return
}
s.logger.Printf("loaded face %s(style:%s, weight:%d)", md.Typeface, md.Style, md.Weight)
idx := len(s.faces)
s.faceToIndex[f.Font] = idx
s.faces = append(s.faces, f)
s.faceMeta = append(s.faceMeta, md)
}
// splitByScript divides the inputs into new, smaller inputs on script boundaries
// and correctly sets the text direction per-script. It will
// use buf as the backing memory for the returned slice if buf is non-nil.
func splitByScript(inputs []shaping.Input, documentDir di.Direction, buf []shaping.Input) []shaping.Input {
var splitInputs []shaping.Input
if buf == nil {
splitInputs = make([]shaping.Input, 0, len(inputs))
} else {
splitInputs = buf
}
for _, input := range inputs {
currentInput := input
if input.RunStart == input.RunEnd {
return []shaping.Input{input}
}
firstNonCommonRune := input.RunStart
for i := firstNonCommonRune; i < input.RunEnd; i++ {
if language.LookupScript(input.Text[i]) != language.Common {
firstNonCommonRune = i
break
}
}
currentInput.Script = language.LookupScript(input.Text[firstNonCommonRune])
for i := firstNonCommonRune + 1; i < input.RunEnd; i++ {
r := input.Text[i]
runeScript := language.LookupScript(r)
if runeScript == language.Common || runeScript == currentInput.Script {
continue
}
if i != input.RunStart {
currentInput.RunEnd = i
splitInputs = append(splitInputs, currentInput)
}
currentInput = input
currentInput.RunStart = i
currentInput.Script = runeScript
// In the future, it may make sense to try to guess the language of the text here as well,
// but this is a complex process.
}
// close and add the last input
currentInput.RunEnd = input.RunEnd
splitInputs = append(splitInputs, currentInput)
}
return splitInputs
}
func (s *shaperImpl) splitBidi(input shaping.Input) []shaping.Input {
var splitInputs []shaping.Input
if input.Direction.Axis() != di.Horizontal || input.RunStart == input.RunEnd {
return []shaping.Input{input}
}
def := bidi.LeftToRight
if input.Direction.Progression() == di.TowardTopLeft {
def = bidi.RightToLeft
}
s.bidiParagraph.SetString(string(input.Text), bidi.DefaultDirection(def))
out, err := s.bidiParagraph.Order()
if err != nil {
return []shaping.Input{input}
}
for i := 0; i < out.NumRuns(); i++ {
currentInput := input
run := out.Run(i)
dir := run.Direction()
_, endRune := run.Pos()
currentInput.RunEnd = endRune + 1
if dir == bidi.RightToLeft {
currentInput.Direction = di.DirectionRTL
} else {
currentInput.Direction = di.DirectionLTR
}
splitInputs = append(splitInputs, currentInput)
input.RunStart = currentInput.RunEnd
}
return splitInputs
}
// ResolveFace allows shaperImpl to implement shaping.FontMap, wrapping its fontMap
// field and ensuring that any faces loaded as part of the search are registered with
// ids so that they can be referred to by a GlyphID.
func (s *shaperImpl) ResolveFace(r rune) font.Face {
face := s.fontMap.ResolveFace(r)
if face != nil {
family, aspect := s.fontMap.FontMetadata(face.Font)
md := opentype.DescriptionToFont(metadata.Description{
Family: family,
Aspect: aspect,
})
s.addFace(face, md)
return face
}
return nil
}
// splitByFaces divides the inputs by font coverage in the provided faces. It will use the slice provided in buf
// as the backing storage of the returned slice if buf is non-nil.
func (s *shaperImpl) splitByFaces(inputs []shaping.Input, buf []shaping.Input) []shaping.Input {
var split []shaping.Input
if buf == nil {
split = make([]shaping.Input, 0, len(inputs))
} else {
split = buf
}
for _, input := range inputs {
split = append(split, shaping.SplitByFace(input, s)...)
}
return split
}
// shapeText invokes the text shaper and returns the raw text data in the shaper's native
// format. It does not wrap lines.
func (s *shaperImpl) shapeText(ppem fixed.Int26_6, lc system.Locale, txt []rune) []shaping.Output {
lcfg := langConfig{
Language: language.NewLanguage(lc.Language),
Direction: mapDirection(lc.Direction),
}
// Create an initial input.
input := toInput(nil, ppem, lcfg, txt)
if input.RunStart == input.RunEnd && len(s.faces) > 0 {
// Give the empty string a face. This is a necessary special case because
// the face splitting process works by resolving faces for each rune, and
// the empty string contains no runes.
input.Face = s.faces[0]
}
// Break input on font glyph coverage.
inputs := s.splitBidi(input)
inputs = s.splitByFaces(inputs, s.splitScratch1[:0])
inputs = splitByScript(inputs, lcfg.Direction, s.splitScratch2[:0])
// Shape all inputs.
if needed := len(inputs) - len(s.outScratchBuf); needed > 0 {
s.outScratchBuf = slices.Grow(s.outScratchBuf, needed)
}
s.outScratchBuf = s.outScratchBuf[:0]
for _, input := range inputs {
if input.Face != nil {
s.outScratchBuf = append(s.outScratchBuf, s.shaper.Shape(input))
} else {
s.outScratchBuf = append(s.outScratchBuf, shaping.Output{
// Use the text size as the advance of the entire fake run so that
// it doesn't occupy zero space.
Advance: input.Size,
Size: input.Size,
Glyphs: []shaping.Glyph{
{
Width: input.Size,
Height: input.Size,
XBearing: 0,
YBearing: 0,
XAdvance: input.Size,
YAdvance: input.Size,
XOffset: 0,
YOffset: 0,
ClusterIndex: input.RunStart,
RuneCount: input.RunEnd - input.RunStart,
GlyphCount: 1,
GlyphID: 0,
Mask: 0,
},
},
LineBounds: shaping.Bounds{
Ascent: input.Size,
Descent: 0,
Gap: 0,
},
GlyphBounds: shaping.Bounds{
Ascent: input.Size,
Descent: 0,
Gap: 0,
},
Direction: input.Direction,
Runes: shaping.Range{
Offset: input.RunStart,
Count: input.RunEnd - input.RunStart,
},
})
}
}
return s.outScratchBuf
}
func wrapPolicyToGoText(p WrapPolicy) shaping.LineBreakPolicy {
switch p {
case WrapGraphemes:
return shaping.Always
case WrapWords:
return shaping.Never
default:
return shaping.WhenNecessary
}
}
// shapeAndWrapText invokes the text shaper and returns wrapped lines in the shaper's native format.
func (s *shaperImpl) shapeAndWrapText(params Parameters, txt []rune) (_ []shaping.Line, truncated int) {
wc := shaping.WrapConfig{
TruncateAfterLines: params.MaxLines,
TextContinues: params.forceTruncate,
BreakPolicy: wrapPolicyToGoText(params.WrapPolicy),
}
families := s.defaultFaces
if params.Font.Typeface != "" {
parsed, err := s.parser.parse(string(params.Font.Typeface))
if err != nil {
s.logger.Printf("Unable to parse typeface %q: %v", params.Font.Typeface, err)
} else {
families = parsed
}
}
s.fontMap.SetQuery(fontscan.Query{
Families: families,
Aspect: opentype.FontToDescription(params.Font).Aspect,
})
if wc.TruncateAfterLines > 0 {
if len(params.Truncator) == 0 {
params.Truncator = "…"
}
// We only permit a single run as the truncator, regardless of whether more were generated.
// Just use the first one.
wc.Truncator = s.shapeText(params.PxPerEm, params.Locale, []rune(params.Truncator))[0]
}
// Wrap outputs into lines.
return s.wrapper.WrapParagraph(wc, params.MaxWidth, txt, shaping.NewSliceIterator(s.shapeText(params.PxPerEm, params.Locale, txt)))
}
// replaceControlCharacters replaces problematic unicode
// code points with spaces to ensure proper rune accounting.
func replaceControlCharacters(in []rune) []rune {
for i, r := range in {
switch r {
// ASCII File separator.
case '\u001C':
// ASCII Group separator.
case '\u001D':
// ASCII Record separator.
case '\u001E':
case '\r':
case '\n':
// Unicode "next line" character.
case '\u0085':
// Unicode "paragraph separator".
case '\u2029':
default:
continue
}
in[i] = ' '
}
return in
}
// Layout shapes and wraps the text, and returns the result in Gio's shaped text format.
func (s *shaperImpl) LayoutString(params Parameters, txt string) document {
return s.LayoutRunes(params, []rune(txt))
}
// Layout shapes and wraps the text, and returns the result in Gio's shaped text format.
func (s *shaperImpl) Layout(params Parameters, txt io.RuneReader) document {
s.scratchRunes = s.scratchRunes[:0]
for r, _, err := txt.ReadRune(); err != nil; r, _, err = txt.ReadRune() {
s.scratchRunes = append(s.scratchRunes, r)
}
return s.LayoutRunes(params, s.scratchRunes)
}
func calculateYOffsets(lines []line) {
if len(lines) < 1 {
return
}
// Ceil the first value to ensure that we don't baseline it too close to the top of the
// viewport and cut off the top pixel.
currentY := lines[0].ascent.Ceil()
for i := range lines {
if i > 0 {
currentY += lines[i].lineHeight.Round()
}
lines[i].yOffset = currentY
}
}
// LayoutRunes shapes and wraps the text, and returns the result in Gio's shaped text format.
func (s *shaperImpl) LayoutRunes(params Parameters, txt []rune) document {
hasNewline := len(txt) > 0 && txt[len(txt)-1] == '\n'
var ls []shaping.Line
var truncated int
if hasNewline {
txt = txt[:len(txt)-1]
}
if params.MaxLines != 0 && hasNewline {
// If we might end up truncating a trailing newline, we must insert the truncator symbol
// on the final line (if we hit the limit).
params.forceTruncate = true
}
ls, truncated = s.shapeAndWrapText(params, replaceControlCharacters(txt))
hasTruncator := truncated > 0 || (params.forceTruncate && params.MaxLines == len(ls))
if hasTruncator && hasNewline {
// We have a truncator at the end of the line, so the newline is logically
// truncated as well.
truncated++
hasNewline = false
}
// Convert to Lines.
textLines := make([]line, len(ls))
maxHeight := fixed.Int26_6(0)
for i := range ls {
otLine := toLine(s.faceToIndex, ls[i], params.Locale.Direction)
if otLine.lineHeight > maxHeight {
maxHeight = otLine.lineHeight
}
if isFinalLine := i == len(ls)-1; isFinalLine {
if hasNewline {
otLine.insertTrailingSyntheticNewline(len(txt))
}
if hasTruncator {
otLine.setTruncatedCount(truncated)
}
}
textLines[i] = otLine
}
if params.LineHeight != 0 {
maxHeight = params.LineHeight
}
if params.LineHeightScale == 0 {
params.LineHeightScale = 1.2
}
maxHeight = floatToFixed(fixedToFloat(maxHeight) * params.LineHeightScale)
for i := range textLines {
textLines[i].lineHeight = maxHeight
}
calculateYOffsets(textLines)
return document{
lines: textLines,
alignment: params.Alignment,
alignWidth: alignWidth(params.MinWidth, textLines),
}
}
func alignWidth(minWidth int, lines []line) int {
for _, l := range lines {
minWidth = max(minWidth, l.width.Ceil())
}
return minWidth
}
// Shape converts the provided glyphs into a path. The path will enclose the forms
// of all vector glyphs.
func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
var lastPos f32.Point
var x fixed.Int26_6
var builder clip.Path
builder.Begin(pathOps)
for i, g := range gs {
if i == 0 {
x = g.X
}
ppem, faceIdx, gid := splitGlyphID(g.ID)
if faceIdx >= len(s.faces) {
continue
}
face := s.faces[faceIdx]
if face == nil {
continue
}
scaleFactor := fixedToFloat(ppem) / float32(face.Upem())
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case api.GlyphOutline:
outline := glyphData
// Move to glyph position.
pos := f32.Point{
X: fixedToFloat((g.X - x) - g.Offset.X),
Y: -fixedToFloat(g.Offset.Y),
}
builder.Move(pos.Sub(lastPos))
lastPos = pos
var lastArg f32.Point
// Convert fonts.Segments to relative segments.
for _, fseg := range outline.Segments {
nargs := 1
switch fseg.Op {
case api.SegmentOpQuadTo:
nargs = 2
case api.SegmentOpCubeTo:
nargs = 3
}
var args [3]f32.Point
for i := 0; i < nargs; i++ {
a := f32.Point{
X: fseg.Args[i].X * scaleFactor,
Y: -fseg.Args[i].Y * scaleFactor,
}
args[i] = a.Sub(lastArg)
if i == nargs-1 {
lastArg = a
}
}
switch fseg.Op {
case api.SegmentOpMoveTo:
builder.Move(args[0])
case api.SegmentOpLineTo:
builder.Line(args[0])
case api.SegmentOpQuadTo:
builder.Quad(args[0], args[1])
case api.SegmentOpCubeTo:
builder.Cube(args[0], args[1], args[2])
default:
panic("unsupported segment op")
}
}
lastPos = lastPos.Add(lastArg)
}
}
return builder.End()
}
func fixedToFloat(i fixed.Int26_6) float32 {
return float32(i) / 64.0
}
func floatToFixed(f float32) fixed.Int26_6 {
return fixed.Int26_6(f * 64)
}
// Bitmaps returns an op.CallOp that will display all bitmap glyphs within gs.
// The positioning of the bitmaps uses the same logic as Shape(), so the returned
// CallOp can be added at the same offset as the path data returned by Shape()
// and will align correctly.
func (s *shaperImpl) Bitmaps(ops *op.Ops, gs []Glyph) op.CallOp {
var x fixed.Int26_6
bitmapMacro := op.Record(ops)
for i, g := range gs {
if i == 0 {
x = g.X
}
_, faceIdx, gid := splitGlyphID(g.ID)
if faceIdx >= len(s.faces) {
continue
}
face := s.faces[faceIdx]
if face == nil {
continue
}
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case api.GlyphBitmap:
var imgOp paint.ImageOp
var imgSize image.Point
bitmapData, ok := s.bitmapGlyphCache.Get(g.ID)
if !ok {
var img image.Image
switch glyphData.Format {
case api.PNG, api.JPG, api.TIFF:
img, _, _ = image.Decode(bytes.NewReader(glyphData.Data))
case api.BlackAndWhite:
// This is a complex family of uncompressed bitmaps that don't seem to be
// very common in practice. We can try adding support later if needed.
fallthrough
default:
// Unknown format.
continue
}
imgOp = paint.NewImageOp(img)
imgSize = img.Bounds().Size()
s.bitmapGlyphCache.Put(g.ID, bitmap{img: imgOp, size: imgSize})
} else {
imgOp = bitmapData.img
imgSize = bitmapData.size
}
off := op.Affine(f32.Affine2D{}.Offset(f32.Point{
X: fixedToFloat((g.X - x) - g.Offset.X),
Y: fixedToFloat(g.Offset.Y + g.Bounds.Min.Y),
})).Push(ops)
cl := clip.Rect{Max: imgSize}.Push(ops)
glyphSize := image.Rectangle{
Min: image.Point{
X: g.Bounds.Min.X.Round(),
Y: g.Bounds.Min.Y.Round(),
},
Max: image.Point{
X: g.Bounds.Max.X.Round(),
Y: g.Bounds.Max.Y.Round(),
},
}.Size()
aff := op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Point{
X: float32(glyphSize.X) / float32(imgSize.X),
Y: float32(glyphSize.Y) / float32(imgSize.Y),
})).Push(ops)
imgOp.Add(ops)
paint.PaintOp{}.Add(ops)
aff.Pop()
cl.Pop()
off.Pop()
}
}
return bitmapMacro.Stop()
}
// langConfig describes the language and writing system of a body of text.
type langConfig struct {
// Language the text is written in.
language.Language
// Writing system used to represent the text.
language.Script
// Direction of the text, usually driven by the writing system.
di.Direction
}
// toInput converts its parameters into a shaping.Input.
func toInput(face font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
var input shaping.Input
input.Direction = lc.Direction
input.Text = runes
input.Size = ppem
input.Face = face
input.Language = lc.Language
input.Script = lc.Script
input.RunStart = 0
input.RunEnd = len(runes)
return input
}
func mapDirection(d system.TextDirection) di.Direction {
switch d {
case system.LTR:
return di.DirectionLTR
case system.RTL:
return di.DirectionRTL
}
return di.DirectionLTR
}
func unmapDirection(d di.Direction) system.TextDirection {
switch d {
case di.DirectionLTR:
return system.LTR
case di.DirectionRTL:
return system.RTL
}
return system.LTR
}
// toGioGlyphs converts text shaper glyphs into the minimal representation
// that Gio needs.
func toGioGlyphs(in []shaping.Glyph, ppem fixed.Int26_6, faceIdx int) []glyph {
out := make([]glyph, 0, len(in))
for _, g := range in {
// To better understand how to calculate the bounding box, see here:
// https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg
var bounds fixed.Rectangle26_6
bounds.Min.X = g.XBearing
bounds.Min.Y = -g.YBearing
bounds.Max = bounds.Min.Add(fixed.Point26_6{X: g.Width, Y: -g.Height})
out = append(out, glyph{
id: newGlyphID(ppem, faceIdx, g.GlyphID),
clusterIndex: g.ClusterIndex,
runeCount: g.RuneCount,
glyphCount: g.GlyphCount,
xAdvance: g.XAdvance,
yAdvance: g.YAdvance,
xOffset: g.XOffset,
yOffset: g.YOffset,
bounds: bounds,
})
}
return out
}
// toLine converts the output into a Line with the provided dominant text direction.
func toLine(faceToIndex map[font.Font]int, o shaping.Line, dir system.TextDirection) line {
if len(o) < 1 {
return line{}
}
line := line{
runs: make([]runLayout, len(o)),
direction: dir,
}
maxSize := fixed.Int26_6(0)
for i := range o {
run := o[i]
if run.Size > maxSize {
maxSize = run.Size
}
var font font.Font
if run.Face != nil {
font = run.Face.Font
}
line.runs[i] = runLayout{
Glyphs: toGioGlyphs(run.Glyphs, run.Size, faceToIndex[font]),
Runes: Range{
Count: run.Runes.Count,
Offset: line.runeCount,
},
Direction: unmapDirection(run.Direction),
face: run.Face,
Advance: run.Advance,
PPEM: run.Size,
}
line.runeCount += run.Runes.Count
line.width += run.Advance
if line.ascent < run.LineBounds.Ascent {
line.ascent = run.LineBounds.Ascent
}
if line.descent < -run.LineBounds.Descent+run.LineBounds.Gap {
line.descent = -run.LineBounds.Descent + run.LineBounds.Gap
}
}
line.lineHeight = maxSize
computeVisualOrder(&line)
return line
}
// computeVisualOrder will populate the Line's VisualOrder field and the
// VisualPosition field of each element in Runs.
func computeVisualOrder(l *line) {
l.visualOrder = make([]int, len(l.runs))
const none = -1
bidiRangeStart := none
// visPos returns the visual position for an individual logically-indexed
// run in this line, taking only the line's overall text direction into
// account.
visPos := func(logicalIndex int) int {
if l.direction.Progression() == system.TowardOrigin {
return len(l.runs) - 1 - logicalIndex
}
return logicalIndex
}
// resolveBidi populated the line's VisualOrder fields for the elements in the
// half-open range [bidiRangeStart:bidiRangeEnd) indicating that those elements
// should be displayed in reverse-visual order.
resolveBidi := func(bidiRangeStart, bidiRangeEnd int) {
firstVisual := bidiRangeEnd - 1
// Just found the end of a bidi range.
for startIdx := bidiRangeStart; startIdx < bidiRangeEnd; startIdx++ {
pos := visPos(firstVisual)
l.runs[startIdx].VisualPosition = pos
l.visualOrder[pos] = startIdx
firstVisual--
}
bidiRangeStart = none
}
for runIdx, run := range l.runs {
if run.Direction.Progression() != l.direction.Progression() {
if bidiRangeStart == none {
bidiRangeStart = runIdx
}
continue
} else if bidiRangeStart != none {
// Just found the end of a bidi range.
resolveBidi(bidiRangeStart, runIdx)
bidiRangeStart = none
}
pos := visPos(runIdx)
l.runs[runIdx].VisualPosition = pos
l.visualOrder[pos] = runIdx
}
if bidiRangeStart != none {
// We ended iteration within a bidi segment, resolve it.
resolveBidi(bidiRangeStart, len(l.runs))
}
// Iterate and resolve the X of each run.
x := fixed.Int26_6(0)
for _, runIdx := range l.visualOrder {
l.runs[runIdx].X = x
x += l.runs[runIdx].Advance
}
}