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gio/gpu/shaders
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Elias Naur e03b3cd808 app/internal/d3d11: add Direct3D backend
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:41:35 +01:00
..
blit.frag
gpu/internal/shaders: generate shader variants
2020-02-27 20:34:22 +01:00
blit.vert
gpu/shaders: introduce toClipSpace to map to GPU native clip space
2020-02-27 21:22:59 +01:00
common.inc
app/internal/d3d11: add Direct3D backend
2020-02-27 21:41:35 +01:00
cover.frag
gpu/internal/shaders: generate shader variants
2020-02-27 20:34:22 +01:00
cover.vert
gpu/shaders: introduce toClipSpace to map to GPU native clip space
2020-02-27 21:22:59 +01:00
intersect.frag
gpu/internal/shaders: generate shader variants
2020-02-27 20:34:22 +01:00
intersect.vert
gpu: pack 2D transforms in vec4 values
2020-02-27 21:22:59 +01:00
stencil.frag
gpu/shaders: delete unused uniform
2020-02-27 20:34:22 +01:00
stencil.vert
gpu: drop use of integer shader inputs
2020-02-27 21:22:59 +01:00
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