Files
gio/gpu/headless/headless_test.go
T
Pierre Curto af63c089f6 gpu/headless: make Screenshot take an input image to tranfer into
When extracting headless.Window's content via screenshots,
it can be useful to keep reusing the same image for output,
as well as specify which area of the Window is to be
extracted.
The updated Screenshot method does this by using the supplied
image.

API change: users must pass an existing image to Window.Screenshot.

Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2021-12-15 16:05:19 +01:00

157 lines
3.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"image"
"image/color"
"testing"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
)
func TestHeadless(t *testing.T) {
w, release := newTestWindow(t)
defer release()
sz := w.size
col := color.NRGBA{A: 0xff, R: 0xca, G: 0xfe}
var ops op.Ops
paint.ColorOp{Color: col}.Add(&ops)
// Paint only part of the screen to avoid the glClear optimization.
paint.FillShape(&ops, col, clip.Rect(image.Rect(0, 0, sz.X-100, sz.Y-100)).Op())
if err := w.Frame(&ops); err != nil {
t.Fatal(err)
}
img := image.NewRGBA(image.Rectangle{Max: w.Size()})
err := w.Screenshot(img)
if err != nil {
t.Fatal(err)
}
if isz := img.Bounds().Size(); isz != sz {
t.Errorf("got %v screenshot, expected %v", isz, sz)
}
if got := img.RGBAAt(0, 0); got != f32color.NRGBAToRGBA(col) {
t.Errorf("got color %v, expected %v", got, f32color.NRGBAToRGBA(col))
}
}
func TestClipping(t *testing.T) {
w, release := newTestWindow(t)
defer release()
col := color.NRGBA{A: 0xff, R: 0xca, G: 0xfe}
col2 := color.NRGBA{A: 0xff, R: 0x00, G: 0xfe}
var ops op.Ops
paint.ColorOp{Color: col}.Add(&ops)
clip.RRect{
Rect: f32.Rectangle{
Min: f32.Point{X: 50, Y: 50},
Max: f32.Point{X: 250, Y: 250},
},
SE: 75,
}.Push(&ops)
paint.PaintOp{}.Add(&ops)
paint.ColorOp{Color: col2}.Add(&ops)
clip.RRect{
Rect: f32.Rectangle{
Min: f32.Point{X: 100, Y: 100},
Max: f32.Point{X: 350, Y: 350},
},
NW: 75,
}.Push(&ops)
paint.PaintOp{}.Add(&ops)
if err := w.Frame(&ops); err != nil {
t.Fatal(err)
}
img := image.NewRGBA(image.Rectangle{Max: w.Size()})
err := w.Screenshot(img)
if err != nil {
t.Fatal(err)
}
if *dumpImages {
if err := saveImage("clip.png", img); err != nil {
t.Fatal(err)
}
}
var bg color.NRGBA
tests := []struct {
x, y int
color color.NRGBA
}{
{120, 120, col},
{130, 130, col2},
{210, 210, col2},
{230, 230, bg},
}
for _, test := range tests {
if got := img.RGBAAt(test.x, test.y); got != f32color.NRGBAToRGBA(test.color) {
t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, f32color.NRGBAToRGBA(test.color))
}
}
}
func TestDepth(t *testing.T) {
w, release := newTestWindow(t)
defer release()
var ops op.Ops
blue := color.NRGBA{B: 0xFF, A: 0xFF}
paint.FillShape(&ops, blue, clip.Rect(image.Rect(0, 0, 50, 100)).Op())
red := color.NRGBA{R: 0xFF, A: 0xFF}
paint.FillShape(&ops, red, clip.Rect(image.Rect(0, 0, 100, 50)).Op())
if err := w.Frame(&ops); err != nil {
t.Fatal(err)
}
img := image.NewRGBA(image.Rectangle{Max: w.Size()})
err := w.Screenshot(img)
if err != nil {
t.Fatal(err)
}
if *dumpImages {
if err := saveImage("depth.png", img); err != nil {
t.Fatal(err)
}
}
tests := []struct {
x, y int
color color.NRGBA
}{
{25, 25, red},
{75, 25, red},
{25, 75, blue},
}
for _, test := range tests {
if got := img.RGBAAt(test.x, test.y); got != f32color.NRGBAToRGBA(test.color) {
t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, f32color.NRGBAToRGBA(test.color))
}
}
}
func TestNoOps(t *testing.T) {
w, release := newTestWindow(t)
defer release()
if err := w.Frame(nil); err != nil {
t.Error(err)
}
}
func newTestWindow(t *testing.T) (*Window, func()) {
t.Helper()
sz := image.Point{X: 800, Y: 600}
w, err := NewWindow(sz.X, sz.Y)
if err != nil {
t.Skipf("headless windows not supported: %v", err)
}
return w, func() {
w.Release()
}
}