Files
gio/io/pointer/pointer.go
T
Elias Naur 29cea1db49 io/pointer,io/router: replace AreaOp with clip.Op
Pointer hit areas and paint clip areas are separate concepts, but
similar enough to warrant merging. This change replaces pointer hit
areas with clip areas, so Gio is left with just one area concept (in
package op/clip).

The reason for separating the concepts in the original Gio release was
because of my being unsure general path/stroke hit areas would ever be
implemented, let alone efficient.

This change represents a change of mind, in the sense that it's better
to have an incomplete API than two separate area concepts.

Leave the deprecated pointer.Rect, pointer.Ellipse for temporary
backwards compatibility.

This is an API change. Most existing programs should continue to build
with this change, but may have to adjust to having all clip.Ops participate
in InputOp hit areas.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-11-03 14:12:31 +01:00

327 lines
7.6 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package pointer
import (
"encoding/binary"
"fmt"
"image"
"strings"
"time"
"gioui.org/f32"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/op"
"gioui.org/op/clip"
)
// Event is a pointer event.
type Event struct {
Type Type
Source Source
// PointerID is the id for the pointer and can be used
// to track a particular pointer from Press to
// Release or Cancel.
PointerID ID
// Priority is the priority of the receiving handler
// for this event.
Priority Priority
// Time is when the event was received. The
// timestamp is relative to an undefined base.
Time time.Duration
// Buttons are the set of pressed mouse buttons for this event.
Buttons Buttons
// Position is the position of the event, relative to
// the current transformation, as set by op.TransformOp.
Position f32.Point
// Scroll is the scroll amount, if any.
Scroll f32.Point
// Modifiers is the set of active modifiers when
// the mouse button was pressed.
Modifiers key.Modifiers
}
// PassOp sets the pass-through mode. InputOps added while the pass-through
// mode is set don't block events to siblings.
type PassOp struct {
}
// PassStack represents a PassOp on the pass stack.
type PassStack struct {
ops *ops.Ops
id ops.StackID
macroID int
}
// CursorNameOp sets the cursor for the current area.
type CursorNameOp struct {
Name CursorName
}
// InputOp declares an input handler ready for pointer
// events.
type InputOp struct {
Tag event.Tag
// Grab, if set, request that the handler get
// Grabbed priority.
Grab bool
// Types is a bitwise-or of event types to receive.
Types Type
// ScrollBounds describe the maximum scrollable distances in both
// axes. Specifically, any Event e delivered to Tag will satisfy
//
// ScrollBounds.Min.X <= e.Scroll.X <= ScrollBounds.Max.X (horizontal axis)
// ScrollBounds.Min.Y <= e.Scroll.Y <= ScrollBounds.Max.Y (vertical axis)
ScrollBounds image.Rectangle
}
type ID uint16
// Type of an Event.
type Type uint
// Priority of an Event.
type Priority uint8
// Source of an Event.
type Source uint8
// Buttons is a set of mouse buttons
type Buttons uint8
// CursorName is the name of a cursor.
type CursorName string
const (
// CursorDefault is the default cursor.
CursorDefault CursorName = ""
// CursorText is the cursor for text.
CursorText CursorName = "text"
// CursorPointer is the cursor for a link.
CursorPointer CursorName = "pointer"
// CursorCrossHair is the cursor for precise location.
CursorCrossHair CursorName = "crosshair"
// CursorColResize is the cursor for vertical resize.
CursorColResize CursorName = "col-resize"
// CursorRowResize is the cursor for horizontal resize.
CursorRowResize CursorName = "row-resize"
// CursorGrab is the cursor for moving object in any direction.
CursorGrab CursorName = "grab"
// CursorNone hides the cursor. To show it again, use any other cursor.
CursorNone CursorName = "none"
)
const (
// A Cancel event is generated when the current gesture is
// interrupted by other handlers or the system.
Cancel Type = (1 << iota) >> 1
// Press of a pointer.
Press
// Release of a pointer.
Release
// Move of a pointer.
Move
// Drag of a pointer.
Drag
// Pointer enters an area watching for pointer input
Enter
// Pointer leaves an area watching for pointer input
Leave
// Scroll of a pointer.
Scroll
)
const (
// Mouse generated event.
Mouse Source = iota
// Touch generated event.
Touch
)
const (
// Shared priority is for handlers that
// are part of a matching set larger than 1.
Shared Priority = iota
// Foremost priority is like Shared, but the
// handler is the foremost of the matching set.
Foremost
// Grabbed is used for matching sets of size 1.
Grabbed
)
const (
// ButtonPrimary is the primary button, usually the left button for a
// right-handed user.
ButtonPrimary Buttons = 1 << iota
// ButtonSecondary is the secondary button, usually the right button for a
// right-handed user.
ButtonSecondary
// ButtonTertiary is the tertiary button, usually the middle button.
ButtonTertiary
)
// Rect constructs a rectangular hit area.
//
// Deprecated: use clip.Rect instead.
func Rect(size image.Rectangle) clip.Op {
return clip.Rect(size).Op()
}
// Ellipse constructs an ellipsoid hit area.
//
// Deprecated: use clip.Ellipse instead.
func Ellipse(size image.Rectangle) clip.Ellipse {
return clip.Ellipse(frect(size))
}
// frect converts a rectangle to a f32.Rectangle.
func frect(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: fpt(r.Min), Max: fpt(r.Max),
}
}
// fpt converts an point to a f32.Point.
func fpt(p image.Point) f32.Point {
return f32.Point{
X: float32(p.X), Y: float32(p.Y),
}
}
// Push the current pass mode to the pass stack and set the pass mode.
func (p PassOp) Push(o *op.Ops) PassStack {
id, mid := ops.PushOp(&o.Internal, ops.PassStack)
data := ops.Write(&o.Internal, ops.TypePassLen)
data[0] = byte(ops.TypePass)
return PassStack{ops: &o.Internal, id: id, macroID: mid}
}
func (p PassStack) Pop() {
ops.PopOp(p.ops, ops.PassStack, p.id, p.macroID)
data := ops.Write(p.ops, ops.TypePopPassLen)
data[0] = byte(ops.TypePopPass)
}
func (op CursorNameOp) Add(o *op.Ops) {
data := ops.Write1(&o.Internal, ops.TypeCursorLen, op.Name)
data[0] = byte(ops.TypeCursor)
}
// Add panics if the scroll range does not contain zero.
func (op InputOp) Add(o *op.Ops) {
if op.Tag == nil {
panic("Tag must be non-nil")
}
if b := op.ScrollBounds; b.Min.X > 0 || b.Max.X < 0 || b.Min.Y > 0 || b.Max.Y < 0 {
panic(fmt.Errorf("invalid scroll range value %v", b))
}
if op.Types>>16 > 0 {
panic(fmt.Errorf("value in Types overflows uint16"))
}
data := ops.Write1(&o.Internal, ops.TypePointerInputLen, op.Tag)
data[0] = byte(ops.TypePointerInput)
if op.Grab {
data[1] = 1
}
bo := binary.LittleEndian
bo.PutUint16(data[2:], uint16(op.Types))
bo.PutUint32(data[4:], uint32(op.ScrollBounds.Min.X))
bo.PutUint32(data[8:], uint32(op.ScrollBounds.Min.Y))
bo.PutUint32(data[12:], uint32(op.ScrollBounds.Max.X))
bo.PutUint32(data[16:], uint32(op.ScrollBounds.Max.Y))
}
func (t Type) String() string {
if t == Cancel {
return "Cancel"
}
var buf strings.Builder
for tt := Type(1); tt > 0; tt <<= 1 {
if t&tt > 0 {
if buf.Len() > 0 {
buf.WriteByte('|')
}
buf.WriteString((t & tt).string())
}
}
return buf.String()
}
func (t Type) string() string {
switch t {
case Press:
return "Press"
case Release:
return "Release"
case Cancel:
return "Cancel"
case Move:
return "Move"
case Drag:
return "Drag"
case Enter:
return "Enter"
case Leave:
return "Leave"
case Scroll:
return "Scroll"
default:
panic("unknown Type")
}
}
func (p Priority) String() string {
switch p {
case Shared:
return "Shared"
case Foremost:
return "Foremost"
case Grabbed:
return "Grabbed"
default:
panic("unknown priority")
}
}
func (s Source) String() string {
switch s {
case Mouse:
return "Mouse"
case Touch:
return "Touch"
default:
panic("unknown source")
}
}
// Contain reports whether the set b contains
// all of the buttons.
func (b Buttons) Contain(buttons Buttons) bool {
return b&buttons == buttons
}
func (b Buttons) String() string {
var strs []string
if b.Contain(ButtonPrimary) {
strs = append(strs, "ButtonPrimary")
}
if b.Contain(ButtonSecondary) {
strs = append(strs, "ButtonSecondary")
}
if b.Contain(ButtonTertiary) {
strs = append(strs, "ButtonTertiary")
}
return strings.Join(strs, "|")
}
func (c CursorName) String() string {
if c == CursorDefault {
return "default"
}
return string(c)
}
func (Event) ImplementsEvent() {}