Files
gio/gesture/gesture.go
T
Elias Naur 33f9a850c8 io/pointer: make Cancel non-zero
It's semantically problematic that a zero Kind matches Cancel, and
outweighs the downside of having to explicitly mention Cancel in filters.
For example, GrabCmd was always deferred because the resulting Cancel
events always match the processed filters.

Remove Frame from a few tests now that GrabCmd can be executed
immediately.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00

481 lines
10 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
/*
Package gesture implements common pointer gestures.
Gestures accept low level pointer Events from an event
Queue and detect higher level actions such as clicks
and scrolling.
*/
package gesture
import (
"image"
"math"
"runtime"
"time"
"gioui.org/f32"
"gioui.org/internal/fling"
"gioui.org/io/event"
"gioui.org/io/input"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/op"
"gioui.org/unit"
)
// The duration is somewhat arbitrary.
const doubleClickDuration = 200 * time.Millisecond
// Hover detects the hover gesture for a pointer area.
type Hover struct {
// entered tracks whether the pointer is inside the gesture.
entered bool
// pid is the pointer.ID.
pid pointer.ID
}
// Add the gesture to detect hovering over the current pointer area.
func (h *Hover) Add(ops *op.Ops) {
event.InputOp(ops, h)
}
// Update state and report whether a pointer is inside the area.
func (h *Hover) Update(q input.Source) bool {
for {
ev, ok := q.Event(pointer.Filter{
Target: h,
Kinds: pointer.Enter | pointer.Leave | pointer.Cancel,
})
if !ok {
break
}
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Leave, pointer.Cancel:
if h.entered && h.pid == e.PointerID {
h.entered = false
}
case pointer.Enter:
if !h.entered {
h.pid = e.PointerID
}
if h.pid == e.PointerID {
h.entered = true
}
}
}
return h.entered
}
// Click detects click gestures in the form
// of ClickEvents.
type Click struct {
// clickedAt is the timestamp at which
// the last click occurred.
clickedAt time.Duration
// clicks is incremented if successive clicks
// are performed within a fixed duration.
clicks int
// pressed tracks whether the pointer is pressed.
pressed bool
// hovered tracks whether the pointer is inside the gesture.
hovered bool
// entered tracks whether an Enter event has been received.
entered bool
// pid is the pointer.ID.
pid pointer.ID
}
// ClickEvent represent a click action, either a
// KindPress for the beginning of a click or a
// KindClick for a completed click.
type ClickEvent struct {
Kind ClickKind
Position image.Point
Source pointer.Source
Modifiers key.Modifiers
// NumClicks records successive clicks occurring
// within a short duration of each other.
NumClicks int
}
type ClickKind uint8
// Drag detects drag gestures in the form of pointer.Drag events.
type Drag struct {
dragging bool
pressed bool
pid pointer.ID
start f32.Point
}
// Scroll detects scroll gestures and reduces them to
// scroll distances. Scroll recognizes mouse wheel
// movements as well as drag and fling touch gestures.
type Scroll struct {
dragging bool
estimator fling.Extrapolation
flinger fling.Animation
pid pointer.ID
last int
// Leftover scroll.
scroll float32
}
type ScrollState uint8
type Axis uint8
const (
Horizontal Axis = iota
Vertical
Both
)
const (
// KindPress is reported for the first pointer
// press.
KindPress ClickKind = iota
// KindClick is reported when a click action
// is complete.
KindClick
// KindCancel is reported when the gesture is
// cancelled.
KindCancel
)
const (
// StateIdle is the default scroll state.
StateIdle ScrollState = iota
// StateDragging is reported during drag gestures.
StateDragging
// StateFlinging is reported when a fling is
// in progress.
StateFlinging
)
const touchSlop = unit.Dp(3)
// Add the handler to the operation list to receive click events.
func (c *Click) Add(ops *op.Ops) {
event.InputOp(ops, c)
}
// Hovered returns whether a pointer is inside the area.
func (c *Click) Hovered() bool {
return c.hovered
}
// Pressed returns whether a pointer is pressing.
func (c *Click) Pressed() bool {
return c.pressed
}
// Update state and return the next click events, if any.
func (c *Click) Update(q input.Source) (ClickEvent, bool) {
for {
evt, ok := q.Event(pointer.Filter{
Target: c,
Kinds: pointer.Press | pointer.Release | pointer.Enter | pointer.Leave | pointer.Cancel,
})
if !ok {
break
}
e, ok := evt.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Release:
if !c.pressed || c.pid != e.PointerID {
break
}
c.pressed = false
if !c.entered || c.hovered {
return ClickEvent{
Kind: KindClick,
Position: e.Position.Round(),
Source: e.Source,
Modifiers: e.Modifiers,
NumClicks: c.clicks,
}, true
} else {
return ClickEvent{Kind: KindCancel}, true
}
case pointer.Cancel:
wasPressed := c.pressed
c.pressed = false
c.hovered = false
c.entered = false
if wasPressed {
return ClickEvent{Kind: KindCancel}, true
}
case pointer.Press:
if c.pressed {
break
}
if e.Source == pointer.Mouse && e.Buttons != pointer.ButtonPrimary {
break
}
if !c.hovered {
c.pid = e.PointerID
}
if c.pid != e.PointerID {
break
}
c.pressed = true
if e.Time-c.clickedAt < doubleClickDuration {
c.clicks++
} else {
c.clicks = 1
}
c.clickedAt = e.Time
return ClickEvent{Kind: KindPress, Position: e.Position.Round(), Source: e.Source, Modifiers: e.Modifiers, NumClicks: c.clicks}, true
case pointer.Leave:
if !c.pressed {
c.pid = e.PointerID
}
if c.pid == e.PointerID {
c.hovered = false
}
case pointer.Enter:
if !c.pressed {
c.pid = e.PointerID
}
if c.pid == e.PointerID {
c.hovered = true
c.entered = true
}
}
}
return ClickEvent{}, false
}
func (ClickEvent) ImplementsEvent() {}
// Add the handler to the operation list to receive scroll events.
// The bounds variable refers to the scrolling boundaries
// as defined in io/pointer.InputOp.
func (s *Scroll) Add(ops *op.Ops) {
event.InputOp(ops, s)
}
// Stop any remaining fling movement.
func (s *Scroll) Stop() {
s.flinger = fling.Animation{}
}
// Update state and report the scroll distance along axis.
func (s *Scroll) Update(cfg unit.Metric, q input.Source, t time.Time, axis Axis, bounds image.Rectangle) int {
total := 0
f := pointer.Filter{
Target: s,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Scroll | pointer.Cancel,
ScrollBounds: bounds,
}
for {
evt, ok := q.Event(f)
if !ok {
break
}
e, ok := evt.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Press:
if s.dragging {
break
}
// Only scroll on touch drags, or on Android where mice
// drags also scroll by convention.
if e.Source != pointer.Touch && runtime.GOOS != "android" {
break
}
s.Stop()
s.estimator = fling.Extrapolation{}
v := s.val(axis, e.Position)
s.last = int(math.Round(float64(v)))
s.estimator.Sample(e.Time, v)
s.dragging = true
s.pid = e.PointerID
case pointer.Release:
if s.pid != e.PointerID {
break
}
fling := s.estimator.Estimate()
if slop, d := float32(cfg.Dp(touchSlop)), fling.Distance; d < -slop || d > slop {
s.flinger.Start(cfg, t, fling.Velocity)
}
fallthrough
case pointer.Cancel:
s.dragging = false
case pointer.Scroll:
switch axis {
case Horizontal:
s.scroll += e.Scroll.X
case Vertical:
s.scroll += e.Scroll.Y
}
iscroll := int(s.scroll)
s.scroll -= float32(iscroll)
total += iscroll
case pointer.Drag:
if !s.dragging || s.pid != e.PointerID {
continue
}
val := s.val(axis, e.Position)
s.estimator.Sample(e.Time, val)
v := int(math.Round(float64(val)))
dist := s.last - v
if e.Priority < pointer.Grabbed {
slop := cfg.Dp(touchSlop)
if dist := dist; dist >= slop || -slop >= dist {
q.Execute(pointer.GrabCmd{Tag: s, ID: e.PointerID})
}
} else {
s.last = v
total += dist
}
}
}
total += s.flinger.Tick(t)
if s.flinger.Active() {
q.Execute(op.InvalidateCmd{})
}
return total
}
func (s *Scroll) val(axis Axis, p f32.Point) float32 {
if axis == Horizontal {
return p.X
} else {
return p.Y
}
}
// State reports the scroll state.
func (s *Scroll) State() ScrollState {
switch {
case s.flinger.Active():
return StateFlinging
case s.dragging:
return StateDragging
default:
return StateIdle
}
}
// Add the handler to the operation list to receive drag events.
func (d *Drag) Add(ops *op.Ops) {
event.InputOp(ops, d)
}
// Update state and return the next drag event, if any.
func (d *Drag) Update(cfg unit.Metric, q input.Source, axis Axis) (pointer.Event, bool) {
for {
ev, ok := q.Event(pointer.Filter{
Target: d,
Kinds: pointer.Press | pointer.Drag | pointer.Release | pointer.Cancel,
})
if !ok {
break
}
e, ok := ev.(pointer.Event)
if !ok {
continue
}
switch e.Kind {
case pointer.Press:
if !(e.Buttons == pointer.ButtonPrimary || e.Source == pointer.Touch) {
continue
}
d.pressed = true
if d.dragging {
continue
}
d.dragging = true
d.pid = e.PointerID
d.start = e.Position
case pointer.Drag:
if !d.dragging || e.PointerID != d.pid {
continue
}
switch axis {
case Horizontal:
e.Position.Y = d.start.Y
case Vertical:
e.Position.X = d.start.X
case Both:
// Do nothing
}
if e.Priority < pointer.Grabbed {
diff := e.Position.Sub(d.start)
slop := cfg.Dp(touchSlop)
if diff.X*diff.X+diff.Y*diff.Y > float32(slop*slop) {
q.Execute(pointer.GrabCmd{Tag: d, ID: e.PointerID})
}
}
case pointer.Release, pointer.Cancel:
d.pressed = false
if !d.dragging || e.PointerID != d.pid {
continue
}
d.dragging = false
}
return e, true
}
return pointer.Event{}, false
}
// Dragging reports whether it is currently in use.
func (d *Drag) Dragging() bool { return d.dragging }
// Pressed returns whether a pointer is pressing.
func (d *Drag) Pressed() bool { return d.pressed }
func (a Axis) String() string {
switch a {
case Horizontal:
return "Horizontal"
case Vertical:
return "Vertical"
default:
panic("invalid Axis")
}
}
func (ct ClickKind) String() string {
switch ct {
case KindPress:
return "KindPress"
case KindClick:
return "KindClick"
case KindCancel:
return "KindCancel"
default:
panic("invalid ClickKind")
}
}
func (s ScrollState) String() string {
switch s {
case StateIdle:
return "StateIdle"
case StateDragging:
return "StateDragging"
case StateFlinging:
return "StateFlinging"
default:
panic("unreachable")
}
}