mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-05 01:15:35 +00:00
7825bda8f8
To avoid an import cycle in a future change, internal/stroke can no longer import op/clip. Move required op/clip functionality to internal/stroke and duplicate the remaining types. Signed-off-by: Elias Naur <mail@eliasnaur.com>
233 lines
5.9 KiB
Go
233 lines
5.9 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package clip
|
|
|
|
import (
|
|
"encoding/binary"
|
|
"image"
|
|
"math"
|
|
|
|
"gioui.org/f32"
|
|
"gioui.org/internal/opconst"
|
|
"gioui.org/internal/ops"
|
|
"gioui.org/internal/scene"
|
|
"gioui.org/internal/stroke"
|
|
"gioui.org/op"
|
|
)
|
|
|
|
// Op represents a clip area. Op intersects the current clip area with
|
|
// itself.
|
|
type Op struct {
|
|
bounds image.Rectangle
|
|
path PathSpec
|
|
|
|
outline bool
|
|
stroke StrokeStyle
|
|
dashes DashSpec
|
|
}
|
|
|
|
func (p Op) Add(o *op.Ops) {
|
|
if p.path.hasSegments {
|
|
data := o.Write(opconst.TypePathLen)
|
|
data[0] = byte(opconst.TypePath)
|
|
p.path.spec.Add(o)
|
|
}
|
|
|
|
if p.stroke.Width > 0 {
|
|
data := o.Write(opconst.TypeStrokeLen)
|
|
data[0] = byte(opconst.TypeStroke)
|
|
bo := binary.LittleEndian
|
|
bo.PutUint32(data[1:], math.Float32bits(p.stroke.Width))
|
|
bo.PutUint32(data[5:], math.Float32bits(p.stroke.Miter))
|
|
data[9] = uint8(p.stroke.Cap)
|
|
data[10] = uint8(p.stroke.Join)
|
|
}
|
|
|
|
if p.dashes.phase != 0 || p.dashes.size > 0 {
|
|
data := o.Write(opconst.TypeDashLen)
|
|
data[0] = byte(opconst.TypeDash)
|
|
bo := binary.LittleEndian
|
|
bo.PutUint32(data[1:], math.Float32bits(p.dashes.phase))
|
|
data[5] = p.dashes.size // FIXME(sbinet) uint16? uint32?
|
|
p.dashes.spec.Add(o)
|
|
}
|
|
|
|
data := o.Write(opconst.TypeClipLen)
|
|
data[0] = byte(opconst.TypeClip)
|
|
bo := binary.LittleEndian
|
|
bo.PutUint32(data[1:], uint32(p.bounds.Min.X))
|
|
bo.PutUint32(data[5:], uint32(p.bounds.Min.Y))
|
|
bo.PutUint32(data[9:], uint32(p.bounds.Max.X))
|
|
bo.PutUint32(data[13:], uint32(p.bounds.Max.Y))
|
|
if p.outline {
|
|
data[17] = byte(1)
|
|
}
|
|
}
|
|
|
|
type PathSpec struct {
|
|
spec op.CallOp
|
|
// open is true if any path contour is not closed. A closed contour starts
|
|
// and ends in the same point.
|
|
open bool
|
|
// hasSegments tracks whether there is more than one path segment in the path.
|
|
hasSegments bool
|
|
}
|
|
|
|
// Path constructs a Op clip path described by lines and
|
|
// Bézier curves, where drawing outside the Path is discarded.
|
|
// The inside-ness of a pixel is determines by the non-zero winding rule,
|
|
// similar to the SVG rule of the same name.
|
|
//
|
|
// Path generates no garbage and can be used for dynamic paths; path
|
|
// data is stored directly in the Ops list supplied to Begin.
|
|
type Path struct {
|
|
ops *op.Ops
|
|
open bool
|
|
contour int
|
|
pen f32.Point
|
|
macro op.MacroOp
|
|
start f32.Point
|
|
hasSegments bool
|
|
}
|
|
|
|
// Pos returns the current pen position.
|
|
func (p *Path) Pos() f32.Point { return p.pen }
|
|
|
|
// Begin the path, storing the path data and final Op into ops.
|
|
func (p *Path) Begin(ops *op.Ops) {
|
|
p.ops = ops
|
|
p.macro = op.Record(ops)
|
|
// Write the TypeAux opcode
|
|
data := ops.Write(opconst.TypeAuxLen)
|
|
data[0] = byte(opconst.TypeAux)
|
|
}
|
|
|
|
// End returns a PathSpec ready to use in clipping operations.
|
|
func (p *Path) End() PathSpec {
|
|
c := p.macro.Stop()
|
|
return PathSpec{
|
|
spec: c,
|
|
open: p.open || p.pen != p.start,
|
|
hasSegments: p.hasSegments,
|
|
}
|
|
}
|
|
|
|
// Move moves the pen by the amount specified by delta.
|
|
func (p *Path) Move(delta f32.Point) {
|
|
to := delta.Add(p.pen)
|
|
p.MoveTo(to)
|
|
}
|
|
|
|
// MoveTo moves the pen to the specified absolute coordinate.
|
|
func (p *Path) MoveTo(to f32.Point) {
|
|
p.open = p.open || p.pen != p.start
|
|
p.end()
|
|
p.pen = to
|
|
p.start = to
|
|
}
|
|
|
|
// end completes the current contour.
|
|
func (p *Path) end() {
|
|
p.contour++
|
|
}
|
|
|
|
// Line moves the pen by the amount specified by delta, recording a line.
|
|
func (p *Path) Line(delta f32.Point) {
|
|
to := delta.Add(p.pen)
|
|
p.LineTo(to)
|
|
}
|
|
|
|
// LineTo moves the pen to the absolute point specified, recording a line.
|
|
func (p *Path) LineTo(to f32.Point) {
|
|
data := p.ops.Write(scene.CommandSize + 4)
|
|
bo := binary.LittleEndian
|
|
bo.PutUint32(data[0:], uint32(p.contour))
|
|
ops.EncodeCommand(data[4:], scene.Line(p.pen, to))
|
|
p.pen = to
|
|
p.hasSegments = true
|
|
}
|
|
|
|
// Quad records a quadratic Bézier from the pen to end
|
|
// with the control point ctrl.
|
|
func (p *Path) Quad(ctrl, to f32.Point) {
|
|
ctrl = ctrl.Add(p.pen)
|
|
to = to.Add(p.pen)
|
|
p.QuadTo(ctrl, to)
|
|
}
|
|
|
|
// QuadTo records a quadratic Bézier from the pen to end
|
|
// with the control point ctrl, with absolute coordinates.
|
|
func (p *Path) QuadTo(ctrl, to f32.Point) {
|
|
data := p.ops.Write(scene.CommandSize + 4)
|
|
bo := binary.LittleEndian
|
|
bo.PutUint32(data[0:], uint32(p.contour))
|
|
ops.EncodeCommand(data[4:], scene.Quad(p.pen, ctrl, to))
|
|
p.pen = to
|
|
p.hasSegments = true
|
|
}
|
|
|
|
// Arc adds an elliptical arc to the path. The implied ellipse is defined
|
|
// by its focus points f1 and f2.
|
|
// The arc starts in the current point and ends angle radians along the ellipse boundary.
|
|
// The sign of angle determines the direction; positive being counter-clockwise,
|
|
// negative clockwise.
|
|
func (p *Path) Arc(f1, f2 f32.Point, angle float32) {
|
|
f1 = f1.Add(p.pen)
|
|
f2 = f2.Add(p.pen)
|
|
const segments = 16
|
|
m := stroke.ArcTransform(p.pen, f1, f2, angle, segments)
|
|
|
|
for i := 0; i < segments; i++ {
|
|
p0 := p.pen
|
|
p1 := m.Transform(p0)
|
|
p2 := m.Transform(p1)
|
|
ctl := p1.Mul(2).Sub(p0.Add(p2).Mul(.5))
|
|
p.QuadTo(ctl, p2)
|
|
}
|
|
}
|
|
|
|
// Cube records a cubic Bézier from the pen through
|
|
// two control points ending in to.
|
|
func (p *Path) Cube(ctrl0, ctrl1, to f32.Point) {
|
|
p.CubeTo(p.pen.Add(ctrl0), p.pen.Add(ctrl1), p.pen.Add(to))
|
|
}
|
|
|
|
// CubeTo records a cubic Bézier from the pen through
|
|
// two control points ending in to, with absolute coordinates.
|
|
func (p *Path) CubeTo(ctrl0, ctrl1, to f32.Point) {
|
|
if ctrl0 == p.pen && ctrl1 == p.pen && to == p.pen {
|
|
return
|
|
}
|
|
data := p.ops.Write(scene.CommandSize + 4)
|
|
bo := binary.LittleEndian
|
|
bo.PutUint32(data[0:], uint32(p.contour))
|
|
ops.EncodeCommand(data[4:], scene.Cubic(p.pen, ctrl0, ctrl1, to))
|
|
p.pen = to
|
|
p.hasSegments = true
|
|
}
|
|
|
|
// Close closes the path contour.
|
|
func (p *Path) Close() {
|
|
if p.pen != p.start {
|
|
p.LineTo(p.start)
|
|
}
|
|
p.end()
|
|
}
|
|
|
|
// Outline represents the area inside of a path, according to the
|
|
// non-zero winding rule.
|
|
type Outline struct {
|
|
Path PathSpec
|
|
}
|
|
|
|
// Op returns a clip operation representing the outline.
|
|
func (o Outline) Op() Op {
|
|
if o.Path.open {
|
|
panic("not all path contours are closed")
|
|
}
|
|
return Op{
|
|
path: o.Path,
|
|
outline: true,
|
|
}
|
|
}
|