Files
gio/ui/layout/flex.go
T
Elias Naur e436dce0e7 ui/layout: make layout API explicit
With layout.Widget a function instead of an interface, the amount
of per-frame garbage can be drastically reduced.

The layout code ends up slightly more explicit.

As a side benefit, the awkward ordering indexing for Flex and Stack
fit nicely into their new explicit Layout methods.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-16 11:44:17 +02:00

238 lines
4.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"gioui.org/ui"
"gioui.org/ui/f32"
)
type Flex struct {
Constraints Constraints
Axis Axis
MainAxisAlignment MainAxisAlignment
CrossAxisAlignment CrossAxisAlignment
MainAxisSize MainAxisSize
taken int
maxCross int
maxBaseline int
}
type FlexChild struct {
block ui.OpBlock
dims Dimens
}
type MainAxisSize uint8
type FlexMode uint8
type MainAxisAlignment uint8
type CrossAxisAlignment uint8
const (
Loose FlexMode = iota
Fit
)
const (
Max MainAxisSize = iota
Min
)
const (
Start = 100 + iota
End
Center
SpaceAround MainAxisAlignment = iota
SpaceBetween
SpaceEvenly
Baseline CrossAxisAlignment = iota
Stretch
)
func (f *Flex) Rigid(ops *ui.Ops, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
mainMax := mainc.Max
if mainc.Max != ui.Inf {
mainMax -= f.taken
}
cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
}
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
return FlexChild{block, dims}
}
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
var flexSize int
if mainc.Max != ui.Inf && mainc.Max > f.taken {
flexSize = mainc.Max - f.taken
}
submainc := Constraint{Max: int(float32(flexSize) * flex)}
if mode == Fit {
submainc.Min = submainc.Max
}
cs := axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
}
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
return FlexChild{block, dims}
}
func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
mainc := axisMainConstraint(f.Axis, f.Constraints)
crossSize := axisCrossConstraint(f.Axis, f.Constraints).Constrain(f.maxCross)
var space int
if mainc.Max != ui.Inf && f.MainAxisSize == Max {
if mainc.Max > f.taken {
space = mainc.Max - f.taken
}
} else if mainc.Min > f.taken {
space = mainc.Min - f.taken
}
var mainSize int
var baseline int
switch f.MainAxisAlignment {
case Center:
mainSize += space / 2
case End:
mainSize += space
case SpaceEvenly:
mainSize += space / (1 + len(children))
case SpaceAround:
mainSize += space / (len(children) * 2)
}
for _, child := range children {
dims := child.dims
b := dims.Baseline
var cross int
switch f.CrossAxisAlignment {
case End:
cross = crossSize - axisCross(f.Axis, dims.Size)
case Center:
cross = (crossSize - axisCross(f.Axis, dims.Size)) / 2
case Baseline:
if f.Axis == Horizontal {
cross = f.maxBaseline - b
}
}
ops.Begin()
ui.OpTransform{
Transform: ui.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))),
}.Add(ops)
child.block.Add(ops)
ops.End().Add(ops)
mainSize += axisMain(f.Axis, dims.Size)
switch f.MainAxisAlignment {
case SpaceEvenly:
mainSize += space / (1 + len(children))
case SpaceAround:
mainSize += space / len(children)
case SpaceBetween:
mainSize += space / (len(children) - 1)
}
if b != dims.Size.Y {
baseline = b
}
}
switch f.MainAxisAlignment {
case Start:
mainSize += space
case SpaceEvenly:
mainSize += space / (1 + len(children))
case SpaceAround:
mainSize += space / (len(children) * 2)
}
sz := axisPoint(f.Axis, mainSize, crossSize)
if baseline == 0 {
baseline = sz.Y
}
return Dimens{Size: sz, Baseline: baseline}
}
func axisPoint(a Axis, main, cross int) image.Point {
if a == Horizontal {
return image.Point{main, cross}
} else {
return image.Point{cross, main}
}
}
func axisMain(a Axis, sz image.Point) int {
if a == Horizontal {
return sz.X
} else {
return sz.Y
}
}
func axisCross(a Axis, sz image.Point) int {
if a == Horizontal {
return sz.Y
} else {
return sz.X
}
}
func axisMainConstraint(a Axis, cs Constraints) Constraint {
if a == Horizontal {
return cs.Width
} else {
return cs.Height
}
}
func axisCrossConstraint(a Axis, cs Constraints) Constraint {
if a == Horizontal {
return cs.Height
} else {
return cs.Width
}
}
func (f *Flex) crossConstraintChild(cs Constraints) Constraint {
c := axisCrossConstraint(f.Axis, cs)
switch f.CrossAxisAlignment {
case Stretch:
c.Min = c.Max
default:
c.Min = 0
}
return c
}
func axisConstraints(a Axis, mainc, crossc Constraint) Constraints {
if a == Horizontal {
return Constraints{mainc, crossc}
} else {
return Constraints{crossc, mainc}
}
}
func toPointF(p image.Point) f32.Point {
return f32.Point{X: float32(p.X), Y: float32(p.Y)}
}