mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
45963441c1
When Gio is embedded (such as on Android and iOS), we pretend that the Go library is the main program by running Go main on the main thread. To avoid deadlock, `app.Main` returns immediately to relinquish control of the main thread. This behaviour is suprising (what if something else runs after `app.Main`?) and more importantly is not compatible with app global events received by the main goroutine. Something had to give, and this change starts a new goroutine for calling Go's main. Signed-off-by: inkeliz <inkeliz@inkeliz.com> Signed-off-by: Elias Naur <mail@eliasnaur.com>
449 lines
9.3 KiB
Go
449 lines
9.3 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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//go:build darwin && ios
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// +build darwin,ios
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package app
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/*
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#cgo CFLAGS: -DGLES_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
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#include <CoreGraphics/CoreGraphics.h>
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#include <UIKit/UIKit.h>
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#include <stdint.h>
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__attribute__ ((visibility ("hidden"))) int gio_applicationMain(int argc, char *argv[]);
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__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
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struct drawParams {
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CGFloat dpi, sdpi;
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CGFloat width, height;
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CGFloat top, right, bottom, left;
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};
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static void writeClipboard(unichar *chars, NSUInteger length) {
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#if !TARGET_OS_TV
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@autoreleasepool {
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NSString *s = [NSString string];
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if (length > 0) {
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s = [NSString stringWithCharacters:chars length:length];
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}
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UIPasteboard *p = UIPasteboard.generalPasteboard;
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p.string = s;
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}
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#endif
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}
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static CFTypeRef readClipboard(void) {
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#if !TARGET_OS_TV
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@autoreleasepool {
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UIPasteboard *p = UIPasteboard.generalPasteboard;
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return (__bridge_retained CFTypeRef)p.string;
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}
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#else
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return nil;
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#endif
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}
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static void showTextInput(CFTypeRef viewRef) {
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UIView *view = (__bridge UIView *)viewRef;
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[view becomeFirstResponder];
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}
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static void hideTextInput(CFTypeRef viewRef) {
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UIView *view = (__bridge UIView *)viewRef;
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[view resignFirstResponder];
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}
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static struct drawParams viewDrawParams(CFTypeRef viewRef) {
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UIView *v = (__bridge UIView *)viewRef;
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struct drawParams params;
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CGFloat scale = v.layer.contentsScale;
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// Use 163 as the standard ppi on iOS.
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params.dpi = 163*scale;
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params.sdpi = params.dpi;
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UIEdgeInsets insets = v.layoutMargins;
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if (@available(iOS 11.0, tvOS 11.0, *)) {
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UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
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params.sdpi = [metrics scaledValueForValue:params.sdpi];
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insets = v.safeAreaInsets;
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}
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params.width = v.bounds.size.width*scale;
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params.height = v.bounds.size.height*scale;
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params.top = insets.top*scale;
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params.right = insets.right*scale;
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params.bottom = insets.bottom*scale;
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params.left = insets.left*scale;
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return params;
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}
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*/
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import "C"
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import (
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"image"
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"io"
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"os"
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"runtime"
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"runtime/cgo"
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"runtime/debug"
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"strings"
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"time"
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"unicode/utf16"
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"unsafe"
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"gioui.org/f32"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/system"
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"gioui.org/io/transfer"
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"gioui.org/op"
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"gioui.org/unit"
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)
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type UIKitViewEvent struct {
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// ViewController is a CFTypeRef for the UIViewController backing a Window.
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ViewController uintptr
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}
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type window struct {
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view C.CFTypeRef
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w *callbacks
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displayLink *displayLink
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loop *eventLoop
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hidden bool
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cursor pointer.Cursor
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config Config
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pointerMap []C.CFTypeRef
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}
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var mainWindow = newWindowRendezvous()
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func init() {
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// Darwin requires UI operations happen on the main thread only.
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runtime.LockOSThread()
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}
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//export onCreate
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func onCreate(view, controller C.CFTypeRef) {
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wopts := <-mainWindow.out
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w := &window{
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view: view,
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w: wopts.window,
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}
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w.loop = newEventLoop(w.w, w.wakeup)
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w.w.SetDriver(w)
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mainWindow.windows <- struct{}{}
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dl, err := newDisplayLink(func() {
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w.draw(false)
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})
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if err != nil {
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w.w.ProcessEvent(DestroyEvent{Err: err})
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return
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}
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w.displayLink = dl
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C.gio_viewSetHandle(view, C.uintptr_t(cgo.NewHandle(w)))
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w.Configure(wopts.options)
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w.ProcessEvent(UIKitViewEvent{ViewController: uintptr(controller)})
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}
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func viewFor(h C.uintptr_t) *window {
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return cgo.Handle(h).Value().(*window)
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}
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//export gio_onDraw
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func gio_onDraw(h C.uintptr_t) {
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w := viewFor(h)
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w.draw(true)
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}
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func (w *window) draw(sync bool) {
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if w.hidden {
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return
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}
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params := C.viewDrawParams(w.view)
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if params.width == 0 || params.height == 0 {
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return
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}
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const inchPrDp = 1.0 / 163
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m := unit.Metric{
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PxPerDp: float32(params.dpi) * inchPrDp,
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PxPerSp: float32(params.sdpi) * inchPrDp,
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}
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dppp := unit.Dp(1. / m.PxPerDp)
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w.ProcessEvent(frameEvent{
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FrameEvent: FrameEvent{
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Now: time.Now(),
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Size: image.Point{
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X: int(params.width + .5),
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Y: int(params.height + .5),
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},
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Insets: Insets{
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Top: unit.Dp(params.top) * dppp,
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Bottom: unit.Dp(params.bottom) * dppp,
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Left: unit.Dp(params.left) * dppp,
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Right: unit.Dp(params.right) * dppp,
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},
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Metric: m,
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},
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Sync: sync,
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})
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}
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//export onStop
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func onStop(h C.uintptr_t) {
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w := viewFor(h)
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w.hidden = true
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}
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//export onStart
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func onStart(h C.uintptr_t) {
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w := viewFor(h)
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w.hidden = false
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w.draw(true)
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}
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//export onDestroy
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func onDestroy(h C.uintptr_t) {
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w := viewFor(h)
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w.ProcessEvent(UIKitViewEvent{})
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w.ProcessEvent(DestroyEvent{})
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w.displayLink.Close()
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w.displayLink = nil
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cgo.Handle(h).Delete()
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w.view = 0
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}
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//export onFocus
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func onFocus(h C.uintptr_t, focus int) {
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w := viewFor(h)
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w.config.Focused = focus != 0
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w.ProcessEvent(ConfigEvent{Config: w.config})
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}
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//export onLowMemory
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func onLowMemory() {
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runtime.GC()
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debug.FreeOSMemory()
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}
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//export onUpArrow
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func onUpArrow(h C.uintptr_t) {
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viewFor(h).onKeyCommand(key.NameUpArrow)
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}
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//export onDownArrow
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func onDownArrow(h C.uintptr_t) {
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viewFor(h).onKeyCommand(key.NameDownArrow)
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}
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//export onLeftArrow
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func onLeftArrow(h C.uintptr_t) {
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viewFor(h).onKeyCommand(key.NameLeftArrow)
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}
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//export onRightArrow
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func onRightArrow(h C.uintptr_t) {
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viewFor(h).onKeyCommand(key.NameRightArrow)
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}
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//export onDeleteBackward
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func onDeleteBackward(h C.uintptr_t) {
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viewFor(h).onKeyCommand(key.NameDeleteBackward)
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}
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//export onText
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func onText(h C.uintptr_t, str C.CFTypeRef) {
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w := viewFor(h)
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w.w.EditorInsert(nsstringToString(str))
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}
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//export onTouch
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func onTouch(h C.uintptr_t, last C.int, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
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var kind pointer.Kind
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switch phase {
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case C.UITouchPhaseBegan:
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kind = pointer.Press
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case C.UITouchPhaseMoved:
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kind = pointer.Move
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case C.UITouchPhaseEnded:
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kind = pointer.Release
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case C.UITouchPhaseCancelled:
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kind = pointer.Cancel
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default:
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return
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}
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w := viewFor(h)
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t := time.Duration(float64(ti) * float64(time.Second))
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p := f32.Point{X: float32(x), Y: float32(y)}
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w.ProcessEvent(pointer.Event{
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Kind: kind,
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Source: pointer.Touch,
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PointerID: w.lookupTouch(last != 0, touchRef),
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Position: p,
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Time: t,
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})
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}
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func (w *window) ReadClipboard() {
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cstr := C.readClipboard()
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defer C.CFRelease(cstr)
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content := nsstringToString(cstr)
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w.ProcessEvent(transfer.DataEvent{
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Type: "application/text",
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Open: func() io.ReadCloser {
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return io.NopCloser(strings.NewReader(content))
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},
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})
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}
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func (w *window) WriteClipboard(mime string, s []byte) {
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u16 := utf16.Encode([]rune(string(s)))
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var chars *C.unichar
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if len(u16) > 0 {
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chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
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}
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C.writeClipboard(chars, C.NSUInteger(len(u16)))
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}
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func (w *window) Configure([]Option) {
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// Decorations are never disabled.
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w.config.Decorated = true
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w.ProcessEvent(ConfigEvent{Config: w.config})
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}
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func (w *window) EditorStateChanged(old, new editorState) {}
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func (w *window) Perform(system.Action) {}
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func (w *window) SetAnimating(anim bool) {
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if anim {
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w.displayLink.Start()
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} else {
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w.displayLink.Stop()
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}
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}
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func (w *window) SetCursor(cursor pointer.Cursor) {
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w.cursor = windowSetCursor(w.cursor, cursor)
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}
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func (w *window) onKeyCommand(name key.Name) {
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w.ProcessEvent(key.Event{
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Name: name,
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})
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}
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// lookupTouch maps an UITouch pointer value to an index. If
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// last is set, the map is cleared.
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func (w *window) lookupTouch(last bool, touch C.CFTypeRef) pointer.ID {
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id := -1
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for i, ref := range w.pointerMap {
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if ref == touch {
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id = i
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break
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}
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}
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if id == -1 {
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id = len(w.pointerMap)
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w.pointerMap = append(w.pointerMap, touch)
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}
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if last {
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w.pointerMap = w.pointerMap[:0]
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}
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return pointer.ID(id)
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}
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func (w *window) contextView() C.CFTypeRef {
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return w.view
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}
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func (w *window) ShowTextInput(show bool) {
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if show {
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C.showTextInput(w.view)
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} else {
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C.hideTextInput(w.view)
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}
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}
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func (w *window) SetInputHint(_ key.InputHint) {}
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func (w *window) ProcessEvent(e event.Event) {
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w.w.ProcessEvent(e)
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w.loop.FlushEvents()
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}
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func (w *window) Event() event.Event {
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return w.loop.Event()
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}
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func (w *window) Invalidate() {
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w.loop.Invalidate()
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}
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func (w *window) Run(f func()) {
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w.loop.Run(f)
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}
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func (w *window) Frame(frame *op.Ops) {
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w.loop.Frame(frame)
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}
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func newWindow(win *callbacks, options []Option) {
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mainWindow.in <- windowAndConfig{win, options}
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<-mainWindow.windows
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}
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var mainMode = mainModeUndefined
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const (
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mainModeUndefined = iota
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mainModeExe
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mainModeLibrary
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)
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func osMain() {
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switch mainMode {
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case mainModeUndefined:
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if !isMainThread() {
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panic("app.Main must be run on the main goroutine")
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}
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mainMode = mainModeExe
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var argv []*C.char
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for _, arg := range os.Args {
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a := C.CString(arg)
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defer C.free(unsafe.Pointer(a))
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argv = append(argv, a)
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}
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C.gio_applicationMain(C.int(len(argv)), unsafe.SliceData(argv))
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case mainModeExe:
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panic("app.Main may be called only once")
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case mainModeLibrary:
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// Do nothing, we're embedded as a library.
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}
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select {}
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}
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//export gio_runMain
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func gio_runMain() {
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if !isMainThread() {
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panic("app.Main must be run on the main goroutine")
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}
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switch mainMode {
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case mainModeUndefined:
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mainMode = mainModeLibrary
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runMain()
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case mainModeExe:
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// Do nothing, main has already been called.
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}
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}
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func (UIKitViewEvent) implementsViewEvent() {}
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func (UIKitViewEvent) ImplementsEvent() {}
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func (u UIKitViewEvent) Valid() bool {
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return u != (UIKitViewEvent{})
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}
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