Files
gio/app/egl_wayland.go
T
Elias Naur 8999747ad2 app,gpu,internal/vk: add Vulkan port for Wayland, X11, Android
This change implements a Vulkan port for the two renderers, old and
compute. Run with GIORENDERER=forcecompute to test the compute renderer.

To shake out bugs faster, it is also made the default on systems that
support it. To disable Vulkan and force the use of OpenGL, use the
`novulkan` tag:

$ go run -tags novulkan gioui.org/example/kitchen

Don't forget to file an issue describing the issue that prompted the use
of the tag.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-21 18:40:05 +02:00

81 lines
1.6 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build ((linux && !android) || freebsd) && !nowayland
// +build linux,!android freebsd
// +build !nowayland
package app
import (
"errors"
"unsafe"
"gioui.org/internal/egl"
)
/*
#cgo linux pkg-config: egl wayland-egl
#cgo freebsd openbsd LDFLAGS: -lwayland-egl
#cgo CFLAGS: -DEGL_NO_X11
#include <EGL/egl.h>
#include <wayland-client.h>
#include <wayland-egl.h>
*/
import "C"
type wlContext struct {
win *window
*egl.Context
eglWin *C.struct_wl_egl_window
}
func init() {
newWaylandEGLContext = func(w *window) (context, error) {
disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
ctx, err := egl.NewContext(disp)
if err != nil {
return nil, err
}
return &wlContext{Context: ctx, win: w}, nil
}
}
func (c *wlContext) Release() {
if c.Context != nil {
c.Context.Release()
c.Context = nil
}
if c.eglWin != nil {
C.wl_egl_window_destroy(c.eglWin)
c.eglWin = nil
}
}
func (c *wlContext) Refresh() error {
c.Context.ReleaseSurface()
if c.eglWin != nil {
C.wl_egl_window_destroy(c.eglWin)
c.eglWin = nil
}
surf, width, height := c.win.surface()
if surf == nil {
return errors.New("wayland: no surface")
}
eglWin := C.wl_egl_window_create(surf, C.int(width), C.int(height))
if eglWin == nil {
return errors.New("wayland: wl_egl_window_create failed")
}
c.eglWin = eglWin
eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
return c.Context.CreateSurface(eglSurf, width, height)
}
func (c *wlContext) Lock() error {
return c.Context.MakeCurrent()
}
func (c *wlContext) Unlock() {
c.Context.ReleaseCurrent()
}