mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-02 16:06:19 +00:00
d9212263aa
The macOS backend uses a desktop OpenGL context, not a OpenGL ES context. The main difference is that sRGB have to be enabled and a vertex buffer must be bound. Do that and fix Window.Screenshot for scenes more complex than a glClear. Signed-off-by: Elias Naur <mail@eliasnaur.com>
49 lines
954 B
Go
49 lines
954 B
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package headless
|
|
|
|
import "gioui.org/app/internal/gl"
|
|
|
|
/*
|
|
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
|
|
|
|
#include <CoreFoundation/CoreFoundation.h>
|
|
#include "headless_darwin.h"
|
|
*/
|
|
import "C"
|
|
|
|
type nsContext struct {
|
|
c *gl.Functions
|
|
ctx C.CFTypeRef
|
|
prepared bool
|
|
}
|
|
|
|
func newContext() (context, error) {
|
|
ctx := C.gio_headless_newContext()
|
|
return &nsContext{ctx: ctx, c: new(gl.Functions)}, nil
|
|
}
|
|
|
|
func (c *nsContext) MakeCurrent() error {
|
|
C.gio_headless_makeCurrentContext(c.ctx)
|
|
if !c.prepared {
|
|
C.gio_headless_prepareContext(c.ctx)
|
|
c.prepared = true
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (c *nsContext) ReleaseCurrent() {
|
|
C.gio_headless_clearCurrentContext(c.ctx)
|
|
}
|
|
|
|
func (c *nsContext) Functions() *gl.Functions {
|
|
return c.c
|
|
}
|
|
|
|
func (d *nsContext) Release() {
|
|
if d.ctx != 0 {
|
|
C.gio_headless_releaseContext(d.ctx)
|
|
d.ctx = 0
|
|
}
|
|
}
|