Files
gio/io/router/pointer_test.go
T
Elias Naur 8cafbd309f io/pointer,io/router: make PassOp apply to InputOps, not areas
We're about to make clip.Ops act as pointer areas, in which case we'd
like to contain the effect of PassOp to just pointer InputOps.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-26 12:13:11 +02:00

836 lines
21 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package router
import (
"fmt"
"image"
"reflect"
"testing"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/op"
)
func TestPointerWakeup(t *testing.T) {
handler := new(int)
var ops op.Ops
addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
var r Router
// Test that merely adding a handler doesn't trigger redraw.
r.Frame(&ops)
if _, wake := r.WakeupTime(); wake {
t.Errorf("adding pointer.InputOp triggered a redraw")
}
// However, adding a handler queues a Cancel event.
assertEventSequence(t, r.Events(handler), pointer.Cancel)
// Verify that r.Events does trigger a redraw.
r.Frame(&ops)
if _, wake := r.WakeupTime(); !wake {
t.Errorf("pointer.Cancel event didn't trigger a redraw")
}
}
func TestPointerDrag(t *testing.T) {
handler := new(int)
var ops op.Ops
addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
var r Router
r.Frame(&ops)
r.Queue(
// Press.
pointer.Event{
Type: pointer.Press,
Position: f32.Pt(50, 50),
},
// Move outside the area.
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(150, 150),
},
)
assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Enter, pointer.Press, pointer.Leave, pointer.Drag)
}
func TestPointerDragNegative(t *testing.T) {
handler := new(int)
var ops op.Ops
addPointerHandler(&ops, handler, image.Rect(-100, -100, 0, 0))
var r Router
r.Frame(&ops)
r.Queue(
// Press.
pointer.Event{
Type: pointer.Press,
Position: f32.Pt(-50, -50),
},
// Move outside the area.
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(-150, -150),
},
)
assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Enter, pointer.Press, pointer.Leave, pointer.Drag)
}
func TestPointerGrab(t *testing.T) {
handler1 := new(int)
handler2 := new(int)
handler3 := new(int)
var ops op.Ops
types := pointer.Press | pointer.Release
pointer.InputOp{Tag: handler1, Types: types, Grab: true}.Add(&ops)
pointer.InputOp{Tag: handler2, Types: types}.Add(&ops)
pointer.InputOp{Tag: handler3, Types: types}.Add(&ops)
var r Router
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Press,
Position: f32.Pt(50, 50),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Press)
assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Press)
assertEventSequence(t, r.Events(handler3), pointer.Cancel, pointer.Press)
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Release,
Position: f32.Pt(50, 50),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Release)
assertEventSequence(t, r.Events(handler2), pointer.Cancel)
assertEventSequence(t, r.Events(handler3), pointer.Cancel)
}
func TestPointerGrabSameHandlerTwice(t *testing.T) {
handler1 := new(int)
handler2 := new(int)
var ops op.Ops
types := pointer.Press | pointer.Release
pointer.InputOp{Tag: handler1, Types: types, Grab: true}.Add(&ops)
pointer.InputOp{Tag: handler1, Types: types}.Add(&ops)
pointer.InputOp{Tag: handler2, Types: types}.Add(&ops)
var r Router
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Press,
Position: f32.Pt(50, 50),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Press)
assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Press)
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Release,
Position: f32.Pt(50, 50),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Release)
assertEventSequence(t, r.Events(handler2), pointer.Cancel)
}
func TestPointerMove(t *testing.T) {
handler1 := new(int)
handler2 := new(int)
var ops op.Ops
types := pointer.Move | pointer.Enter | pointer.Leave
// Handler 1 area: (0, 0) - (100, 100)
r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
pointer.InputOp{Tag: handler1, Types: types}.Add(&ops)
// Handler 2 area: (50, 50) - (100, 100) (areas intersect).
r2 := pointer.Rect(image.Rect(50, 50, 200, 200)).Push(&ops)
pointer.InputOp{Tag: handler2, Types: types}.Add(&ops)
r2.Pop()
r1.Pop()
var r Router
r.Frame(&ops)
r.Queue(
// Hit both handlers.
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(50, 50),
},
// Hit handler 1.
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(49, 50),
},
// Hit no handlers.
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(100, 50),
},
pointer.Event{
Type: pointer.Cancel,
},
)
assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Enter, pointer.Move, pointer.Move, pointer.Leave, pointer.Cancel)
assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Enter, pointer.Move, pointer.Leave, pointer.Cancel)
}
func TestPointerTypes(t *testing.T) {
handler := new(int)
var ops op.Ops
r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
pointer.InputOp{
Tag: handler,
Types: pointer.Press | pointer.Release,
}.Add(&ops)
r1.Pop()
var r Router
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Press,
Position: f32.Pt(50, 50),
},
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(150, 150),
},
pointer.Event{
Type: pointer.Release,
Position: f32.Pt(150, 150),
},
)
assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Press, pointer.Release)
}
func TestPointerPriority(t *testing.T) {
handler1 := new(int)
handler2 := new(int)
handler3 := new(int)
var ops op.Ops
r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
pointer.InputOp{
Tag: handler1,
Types: pointer.Scroll,
ScrollBounds: image.Rectangle{Max: image.Point{X: 100}},
}.Add(&ops)
r2 := pointer.Rect(image.Rect(0, 0, 100, 50)).Push(&ops)
pointer.InputOp{
Tag: handler2,
Types: pointer.Scroll,
ScrollBounds: image.Rectangle{Max: image.Point{X: 20}},
}.Add(&ops)
r2.Pop()
r1.Pop()
r3 := pointer.Rect(image.Rect(0, 100, 100, 200)).Push(&ops)
pointer.InputOp{
Tag: handler3,
Types: pointer.Scroll,
ScrollBounds: image.Rectangle{Min: image.Point{X: -20, Y: -40}},
}.Add(&ops)
r3.Pop()
var r Router
r.Frame(&ops)
r.Queue(
// Hit handler 1 and 2.
pointer.Event{
Type: pointer.Scroll,
Position: f32.Pt(50, 25),
Scroll: f32.Pt(50, 0),
},
// Hit handler 1.
pointer.Event{
Type: pointer.Scroll,
Position: f32.Pt(50, 75),
Scroll: f32.Pt(50, 50),
},
// Hit handler 3.
pointer.Event{
Type: pointer.Scroll,
Position: f32.Pt(50, 150),
Scroll: f32.Pt(-30, -30),
},
// Hit no handlers.
pointer.Event{
Type: pointer.Scroll,
Position: f32.Pt(50, 225),
},
)
hev1 := r.Events(handler1)
hev2 := r.Events(handler2)
hev3 := r.Events(handler3)
assertEventSequence(t, hev1, pointer.Cancel, pointer.Scroll, pointer.Scroll)
assertEventSequence(t, hev2, pointer.Cancel, pointer.Scroll)
assertEventSequence(t, hev3, pointer.Cancel, pointer.Scroll)
assertEventPriorities(t, hev1, pointer.Shared, pointer.Shared, pointer.Foremost)
assertEventPriorities(t, hev2, pointer.Shared, pointer.Foremost)
assertEventPriorities(t, hev3, pointer.Shared, pointer.Foremost)
assertScrollEvent(t, hev1[1], f32.Pt(30, 0))
assertScrollEvent(t, hev2[1], f32.Pt(20, 0))
assertScrollEvent(t, hev1[2], f32.Pt(50, 0))
assertScrollEvent(t, hev3[1], f32.Pt(-20, -30))
}
func TestPointerEnterLeave(t *testing.T) {
handler1 := new(int)
handler2 := new(int)
var ops op.Ops
// Handler 1 area: (0, 0) - (100, 100)
addPointerHandler(&ops, handler1, image.Rect(0, 0, 100, 100))
// Handler 2 area: (50, 50) - (200, 200) (areas overlap).
addPointerHandler(&ops, handler2, image.Rect(50, 50, 200, 200))
var r Router
r.Frame(&ops)
// Hit both handlers.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(50, 50),
},
)
// First event for a handler is always a Cancel.
// Only handler2 should receive the enter/move events because it is on top
// and handler1 is not an ancestor in the hit tree.
assertEventSequence(t, r.Events(handler1), pointer.Cancel)
assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Enter, pointer.Move)
// Leave the second area by moving into the first.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(45, 45),
},
)
// The cursor leaves handler2 and enters handler1.
assertEventSequence(t, r.Events(handler1), pointer.Enter, pointer.Move)
assertEventSequence(t, r.Events(handler2), pointer.Leave)
// Move, but stay within the same hit area.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(40, 40),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Move)
assertEventSequence(t, r.Events(handler2))
// Move outside of both inputs.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(300, 300),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Leave)
assertEventSequence(t, r.Events(handler2))
// Check that a Press event generates Enter Events.
r.Queue(
pointer.Event{
Type: pointer.Press,
Position: f32.Pt(125, 125),
},
)
assertEventSequence(t, r.Events(handler1))
assertEventSequence(t, r.Events(handler2), pointer.Enter, pointer.Press)
// Check that a drag only affects the participating handlers.
r.Queue(
// Leave
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(25, 25),
},
// Enter
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(50, 50),
},
)
assertEventSequence(t, r.Events(handler1))
assertEventSequence(t, r.Events(handler2), pointer.Leave, pointer.Drag, pointer.Enter, pointer.Drag)
// Check that a Release event generates Enter/Leave Events.
r.Queue(
pointer.Event{
Type: pointer.Release,
Position: f32.Pt(25,
25),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Enter)
// The second handler gets the release event because the press started inside it.
assertEventSequence(t, r.Events(handler2), pointer.Release, pointer.Leave)
}
func TestMultipleAreas(t *testing.T) {
handler := new(int)
var ops op.Ops
addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
r1 := pointer.Rect(image.Rect(50, 50, 200, 200)).Push(&ops)
// Second area has no Types set, yet should receive events because
// Types for the same handles are or-ed together.
pointer.InputOp{Tag: handler}.Add(&ops)
r1.Pop()
var r Router
r.Frame(&ops)
// Hit first area, then second area, then both.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(25, 25),
},
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(150, 150),
},
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(50, 50),
},
)
assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Enter, pointer.Move, pointer.Move, pointer.Move)
}
func TestPointerEnterLeaveNested(t *testing.T) {
handler1 := new(int)
handler2 := new(int)
var ops op.Ops
types := pointer.Press | pointer.Move | pointer.Release | pointer.Enter | pointer.Leave
// Handler 1 area: (0, 0) - (100, 100)
r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
pointer.InputOp{Tag: handler1, Types: types}.Add(&ops)
// Handler 2 area: (25, 25) - (75, 75) (nested within first).
r2 := pointer.Rect(image.Rect(25, 25, 75, 75)).Push(&ops)
pointer.InputOp{Tag: handler2, Types: types}.Add(&ops)
r2.Pop()
r1.Pop()
var r Router
r.Frame(&ops)
// Hit both handlers.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(50, 50),
},
)
// First event for a handler is always a Cancel.
// Both handlers should receive the Enter and Move events because handler2 is a child of handler1.
assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Enter, pointer.Move)
assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Enter, pointer.Move)
// Leave the second area by moving into the first.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(20, 20),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Move)
assertEventSequence(t, r.Events(handler2), pointer.Leave)
// Move, but stay within the same hit area.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(10, 10),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Move)
assertEventSequence(t, r.Events(handler2))
// Move outside of both inputs.
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(200, 200),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Leave)
assertEventSequence(t, r.Events(handler2))
// Check that a Press event generates Enter Events.
r.Queue(
pointer.Event{
Type: pointer.Press,
Position: f32.Pt(50, 50),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Enter, pointer.Press)
assertEventSequence(t, r.Events(handler2), pointer.Enter, pointer.Press)
// Check that a Release event generates Enter/Leave Events.
r.Queue(
pointer.Event{
Type: pointer.Release,
Position: f32.Pt(20, 20),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Release)
assertEventSequence(t, r.Events(handler2), pointer.Release, pointer.Leave)
}
func TestPointerActiveInputDisappears(t *testing.T) {
handler1 := new(int)
var ops op.Ops
var r Router
// Draw handler.
ops.Reset()
addPointerHandler(&ops, handler1, image.Rect(0, 0, 100, 100))
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(25, 25),
},
)
assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Enter, pointer.Move)
// Re-render with handler missing.
ops.Reset()
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(25, 25),
},
)
assertEventSequence(t, r.Events(handler1))
}
func TestMultitouch(t *testing.T) {
var ops op.Ops
// Add two separate handlers.
h1, h2 := new(int), new(int)
addPointerHandler(&ops, h1, image.Rect(0, 0, 100, 100))
addPointerHandler(&ops, h2, image.Rect(0, 100, 100, 200))
h1pt, h2pt := f32.Pt(0, 0), f32.Pt(0, 100)
var p1, p2 pointer.ID = 0, 1
var r Router
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Press,
Position: h1pt,
PointerID: p1,
},
)
r.Queue(
pointer.Event{
Type: pointer.Press,
Position: h2pt,
PointerID: p2,
},
)
r.Queue(
pointer.Event{
Type: pointer.Release,
Position: h2pt,
PointerID: p2,
},
)
assertEventSequence(t, r.Events(h1), pointer.Cancel, pointer.Enter, pointer.Press)
assertEventSequence(t, r.Events(h2), pointer.Cancel, pointer.Enter, pointer.Press, pointer.Release)
}
func TestCursorNameOp(t *testing.T) {
ops := new(op.Ops)
var r Router
var h, h2 int
var widget2 func()
widget := func() {
// This is the area where the cursor is changed to CursorPointer.
defer pointer.Rect(image.Rectangle{Max: image.Pt(100, 100)}).Push(ops).Pop()
// The cursor is checked and changed upon cursor movement.
pointer.InputOp{Tag: &h}.Add(ops)
pointer.CursorNameOp{Name: pointer.CursorPointer}.Add(ops)
if widget2 != nil {
widget2()
}
}
// Register the handlers.
widget()
// No cursor change as the mouse has not moved yet.
if got, want := r.Cursor(), pointer.CursorDefault; got != want {
t.Errorf("got %q; want %q", got, want)
}
_at := func(x, y float32) pointer.Event {
return pointer.Event{
Type: pointer.Move,
Source: pointer.Mouse,
Buttons: pointer.ButtonPrimary,
Position: f32.Pt(x, y),
}
}
for _, tc := range []struct {
label string
event interface{}
want pointer.CursorName
}{
{label: "move inside",
event: _at(50, 50),
want: pointer.CursorPointer,
},
{label: "move outside",
event: _at(200, 200),
want: pointer.CursorDefault,
},
{label: "move back inside",
event: _at(50, 50),
want: pointer.CursorPointer,
},
{label: "send key events while inside",
event: []event.Event{
key.Event{Name: "A", State: key.Press},
key.Event{Name: "A", State: key.Release},
},
want: pointer.CursorPointer,
},
{label: "send key events while outside",
event: []event.Event{
_at(200, 200),
key.Event{Name: "A", State: key.Press},
key.Event{Name: "A", State: key.Release},
},
want: pointer.CursorDefault,
},
{label: "add new input on top while inside",
event: func() []event.Event {
widget2 = func() {
pointer.InputOp{Tag: &h2}.Add(ops)
pointer.CursorNameOp{Name: pointer.CursorCrossHair}.Add(ops)
}
return []event.Event{
_at(50, 50),
key.Event{
Name: "A",
State: key.Press,
},
}
},
want: pointer.CursorCrossHair,
},
{label: "remove input on top while inside",
event: func() []event.Event {
widget2 = nil
return []event.Event{
_at(50, 50),
key.Event{
Name: "A",
State: key.Press,
},
}
},
want: pointer.CursorPointer,
},
} {
t.Run(tc.label, func(t *testing.T) {
ops.Reset()
widget()
r.Frame(ops)
switch ev := tc.event.(type) {
case event.Event:
r.Queue(ev)
case []event.Event:
r.Queue(ev...)
case func() event.Event:
r.Queue(ev())
case func() []event.Event:
r.Queue(ev()...)
default:
panic(fmt.Sprintf("unkown event %T", ev))
}
widget()
r.Frame(ops)
// The cursor should now have been changed if the mouse moved over the declared area.
if got, want := r.Cursor(), tc.want; got != want {
t.Errorf("got %q; want %q", got, want)
}
})
}
}
func TestPassOp(t *testing.T) {
var ops op.Ops
h1, h2, h3, h4 := new(int), new(int), new(int), new(int)
area := pointer.Rect(image.Rect(0, 0, 100, 100))
root := area.Push(&ops)
pointer.InputOp{Tag: h1, Types: pointer.Press}.Add(&ops)
child1 := area.Push(&ops)
pointer.InputOp{Tag: h2, Types: pointer.Press}.Add(&ops)
child1.Pop()
child2 := area.Push(&ops)
pass := pointer.PassOp{}.Push(&ops)
pointer.InputOp{Tag: h3, Types: pointer.Press}.Add(&ops)
pointer.InputOp{Tag: h4, Types: pointer.Press}.Add(&ops)
pass.Pop()
child2.Pop()
root.Pop()
var r Router
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Press,
},
)
assertEventSequence(t, r.Events(h1), pointer.Cancel, pointer.Press)
assertEventSequence(t, r.Events(h2), pointer.Cancel, pointer.Press)
assertEventSequence(t, r.Events(h3), pointer.Cancel, pointer.Press)
assertEventSequence(t, r.Events(h4), pointer.Cancel, pointer.Press)
}
func TestAreaPassthrough(t *testing.T) {
var ops op.Ops
h := new(int)
pointer.InputOp{Tag: h, Types: pointer.Press}.Add(&ops)
pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops).Pop()
var r Router
r.Frame(&ops)
r.Queue(
pointer.Event{
Type: pointer.Press,
},
)
assertEventSequence(t, r.Events(h), pointer.Cancel, pointer.Press)
}
// addPointerHandler adds a pointer.InputOp for the tag in a
// rectangular area.
func addPointerHandler(ops *op.Ops, tag event.Tag, area image.Rectangle) {
defer pointer.Rect(area).Push(ops).Pop()
pointer.InputOp{
Tag: tag,
Types: pointer.Press | pointer.Release | pointer.Move | pointer.Drag | pointer.Enter | pointer.Leave,
}.Add(ops)
}
// pointerTypes converts a sequence of event.Event to their pointer.Types. It assumes
// that all input events are of underlying type pointer.Event, and thus will
// panic if some are not.
func pointerTypes(events []event.Event) []pointer.Type {
var types []pointer.Type
for _, e := range events {
if e, ok := e.(pointer.Event); ok {
types = append(types, e.Type)
}
}
return types
}
// assertEventSequence checks that the provided events match the expected pointer event types
// in the provided order.
func assertEventSequence(t *testing.T, events []event.Event, expected ...pointer.Type) {
t.Helper()
got := pointerTypes(events)
if !reflect.DeepEqual(got, expected) {
t.Errorf("expected %v events, got %v", expected, got)
}
}
// assertEventPriorities checks that the pointer.Event priorities of events match prios.
func assertEventPriorities(t *testing.T, events []event.Event, prios ...pointer.Priority) {
t.Helper()
var got []pointer.Priority
for _, e := range events {
if e, ok := e.(pointer.Event); ok {
got = append(got, e.Priority)
}
}
if !reflect.DeepEqual(got, prios) {
t.Errorf("expected priorities %v, got %v", prios, got)
}
}
// assertScrollEvent checks that the event scrolling amount matches the supplied value.
func assertScrollEvent(t *testing.T, ev event.Event, scroll f32.Point) {
t.Helper()
if got, want := ev.(pointer.Event).Scroll, scroll; got != want {
t.Errorf("got %v; want %v", got, want)
}
}
func BenchmarkRouterAdd(b *testing.B) {
// Set this to the number of overlapping handlers that you want to
// evaluate performance for. Typical values for the example applications
// are 1-3, though checking highers values helps evaluate performance for
// more complex applications.
const startingHandlerCount = 3
const maxHandlerCount = 100
for i := startingHandlerCount; i < maxHandlerCount; i *= 3 {
handlerCount := i
b.Run(fmt.Sprintf("%d-handlers", i), func(b *testing.B) {
handlers := make([]event.Tag, handlerCount)
for i := 0; i < handlerCount; i++ {
h := new(int)
*h = i
handlers[i] = h
}
var ops op.Ops
for i := range handlers {
pointer.Rect(image.Rectangle{
Max: image.Point{
X: 100,
Y: 100,
},
}).Push(&ops)
pointer.InputOp{
Tag: handlers[i],
Types: pointer.Move,
}.Add(&ops)
}
var r Router
r.Frame(&ops)
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
r.Queue(
pointer.Event{
Type: pointer.Move,
Position: f32.Pt(50, 50),
},
)
}
})
}
}