Files
gio/widget/button.go
T
Elias Naur 8d838e89f5 widget,widget/material: rename widget.Click to widget.Press
Press tracks pointer presses, not clicks, and we're about to add a Click
type that does.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-24 13:19:34 +02:00

78 lines
1.6 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"time"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
)
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
// clicks tracks the number of unreported clicks.
clicks int
history []Press
}
// Press represents a past pointer press.
type Press struct {
Position f32.Point
Time time.Time
}
// Clicked and reports whether the button was clicked since the last
// call to Clicked. Clicked returns true once per click.
func (b *Clickable) Clicked() bool {
if b.clicks > 0 {
b.clicks--
return true
}
return false
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []Press {
return b.history
}
func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions {
b.update(gtx)
var st op.StackOp
st.Push(gtx.Ops)
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
b.click.Add(gtx.Ops)
st.Pop()
for len(b.history) > 0 {
c := b.history[0]
if gtx.Now().Sub(c.Time) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}
// update the button state by processing events.
func (b *Clickable) update(gtx layout.Context) {
for _, e := range b.click.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
b.clicks++
case gesture.TypePress:
b.history = append(b.history, Press{
Position: e.Position,
Time: gtx.Now(),
})
}
}
}