Files
gio/gpu
Elias Naur 8dce81d8fd gpu/shaders: introduce toClipSpace to map to GPU native clip space
OpenGL use the [-1; 1] range for clip depths, Direct3D [0; 1].
Use toClipSpace to encapsulate the difference.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:22:59 +01:00
..
2020-02-10 18:22:57 +01:00
2020-02-27 21:22:59 +01:00
2020-02-27 21:22:59 +01:00