Files
gio/io/key/key.go
T
Inkeliz cd3b4561cf io/key: improve InputOp focus and blur
The existing implementation cannot remove the focus of some widget,
doesn't have an option to focus without display the on-screen keyboard
and it automatically focuses the first InputOp, aggressively.

That change aims to make possible: remove focus from any widget. Add
focus without displaying the on-screen-keyboard/soft keyboard. Don't
automatically focus any widget. Don't recover focus when the widget is
visible again.

Fixes gio#180.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-03 16:46:48 +01:00

180 lines
4.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
/*
Package key implements key and text events and operations.
The InputOp operations is used for declaring key input handlers. Use
an implementation of the Queue interface from package ui to receive
events.
*/
package key
import (
"fmt"
"strings"
"gioui.org/internal/opconst"
"gioui.org/io/event"
"gioui.org/op"
)
// InputOp declares a handler ready for key events.
// Key events are in general only delivered to the
// focused key handler.
type InputOp struct {
Tag event.Tag
}
// SoftKeyboardOp shows or hide the on-screen keyboard, if available.
type SoftKeyboardOp struct {
Show bool
}
// FocusOp sets or clears the keyboard focus.
type FocusOp struct {
// Focus, if set, moves the focus to the current InputOp. If Focus
// is false, the focus is cleared.
Focus bool
}
// A FocusEvent is generated when a handler gains or loses
// focus.
type FocusEvent struct {
Focus bool
}
// An Event is generated when a key is pressed. For text input
// use EditEvent.
type Event struct {
// Name of the key. For letters, the upper case form is used, via
// unicode.ToUpper. The shift modifier is taken into account, all other
// modifiers are ignored. For example, the "shift-1" and "ctrl-shift-1"
// combinations both give the Name "!" with the US keyboard layout.
Name string
// Modifiers is the set of active modifiers when the key was pressed.
Modifiers Modifiers
// State is the state of the key when the event was fired.
State State
}
// An EditEvent is generated when text is input.
type EditEvent struct {
Text string
}
// State is the state of a key during an event.
type State uint8
const (
// Press is the state of a pressed key.
Press State = iota
// Release is the state of a key that has been released.
//
// Note: release events are only implemented on the following platforms:
// macOS, Linux, Windows, WebAssembly.
Release
)
// Modifiers
type Modifiers uint32
const (
// ModCtrl is the ctrl modifier key.
ModCtrl Modifiers = 1 << iota
// ModCommand is the command modifier key
// found on Apple keyboards.
ModCommand
// ModShift is the shift modifier key.
ModShift
// ModAlt is the alt modifier key, or the option
// key on Apple keyboards.
ModAlt
// ModSuper is the "logo" modifier key, often
// represented by a Windows logo.
ModSuper
)
const (
// Names for special keys.
NameLeftArrow = "←"
NameRightArrow = "→"
NameUpArrow = "↑"
NameDownArrow = "↓"
NameReturn = "⏎"
NameEnter = "⌤"
NameEscape = "⎋"
NameHome = "⇱"
NameEnd = "⇲"
NameDeleteBackward = "⌫"
NameDeleteForward = "⌦"
NamePageUp = "⇞"
NamePageDown = "⇟"
NameTab = "⇥"
)
// Contain reports whether m contains all modifiers
// in m2.
func (m Modifiers) Contain(m2 Modifiers) bool {
return m&m2 == m2
}
func (h InputOp) Add(o *op.Ops) {
data := o.Write1(opconst.TypeKeyInputLen, h.Tag)
data[0] = byte(opconst.TypeKeyInput)
}
func (h SoftKeyboardOp) Add(o *op.Ops) {
data := o.Write(opconst.TypeKeySoftKeyboardLen)
data[0] = byte(opconst.TypeKeySoftKeyboard)
if h.Show {
data[1] = 1
}
}
func (h FocusOp) Add(o *op.Ops) {
data := o.Write(opconst.TypeKeyFocusLen)
data[0] = byte(opconst.TypeKeyFocus)
if h.Focus {
data[1] = 1
}
}
func (EditEvent) ImplementsEvent() {}
func (Event) ImplementsEvent() {}
func (FocusEvent) ImplementsEvent() {}
func (e Event) String() string {
return fmt.Sprintf("%v %v %v}", e.Name, e.Modifiers, e.State)
}
func (m Modifiers) String() string {
var strs []string
if m.Contain(ModCtrl) {
strs = append(strs, "ModCtrl")
}
if m.Contain(ModCommand) {
strs = append(strs, "ModCommand")
}
if m.Contain(ModShift) {
strs = append(strs, "ModShift")
}
if m.Contain(ModAlt) {
strs = append(strs, "ModAlt")
}
if m.Contain(ModSuper) {
strs = append(strs, "ModSuper")
}
return strings.Join(strs, "|")
}
func (s State) String() string {
switch s {
case Press:
return "Press"
case Release:
return "Release"
default:
panic("invalid State")
}
}