mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
936c266b03
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.
Before this change, op.Save and Load were used to save and restore the
state:
ops := new(op.Ops)
// Save state.
state := op.Save(ops)
// Apply offset.
op.Offset(...).Add(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
state.Load()
A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.
This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:
ops := new(op.Ops)
// Push offset to the transformation stack.
stack := op.Offset(...).Push(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
stack.Pop()
For convenience, transformation also be Add'ed if the stack operation is
not required.
Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.
API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.
To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
776 lines
20 KiB
Go
776 lines
20 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package router
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import (
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"fmt"
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"image"
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"reflect"
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"testing"
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"gioui.org/f32"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/op"
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)
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func TestPointerWakeup(t *testing.T) {
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handler := new(int)
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var ops op.Ops
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addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
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var r Router
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// Test that merely adding a handler doesn't trigger redraw.
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r.Frame(&ops)
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if _, wake := r.WakeupTime(); wake {
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t.Errorf("adding pointer.InputOp triggered a redraw")
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}
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// However, adding a handler queues a Cancel event.
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assertEventSequence(t, r.Events(handler), pointer.Cancel)
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// Verify that r.Events does trigger a redraw.
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r.Frame(&ops)
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if _, wake := r.WakeupTime(); !wake {
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t.Errorf("pointer.Cancel event didn't trigger a redraw")
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}
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}
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func TestPointerDrag(t *testing.T) {
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handler := new(int)
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var ops op.Ops
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addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
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var r Router
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r.Frame(&ops)
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r.Queue(
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// Press.
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pointer.Event{
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Type: pointer.Press,
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Position: f32.Pt(50, 50),
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},
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// Move outside the area.
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(150, 150),
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},
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)
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assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Enter, pointer.Press, pointer.Leave, pointer.Drag)
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}
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func TestPointerDragNegative(t *testing.T) {
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handler := new(int)
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var ops op.Ops
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addPointerHandler(&ops, handler, image.Rect(-100, -100, 0, 0))
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var r Router
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r.Frame(&ops)
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r.Queue(
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// Press.
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pointer.Event{
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Type: pointer.Press,
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Position: f32.Pt(-50, -50),
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},
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// Move outside the area.
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(-150, -150),
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},
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)
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assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Enter, pointer.Press, pointer.Leave, pointer.Drag)
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}
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func TestPointerGrab(t *testing.T) {
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handler1 := new(int)
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handler2 := new(int)
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handler3 := new(int)
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var ops op.Ops
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types := pointer.Press | pointer.Release
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pointer.InputOp{Tag: handler1, Types: types, Grab: true}.Add(&ops)
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pointer.InputOp{Tag: handler2, Types: types}.Add(&ops)
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pointer.InputOp{Tag: handler3, Types: types}.Add(&ops)
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var r Router
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r.Frame(&ops)
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r.Queue(
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pointer.Event{
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Type: pointer.Press,
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Position: f32.Pt(50, 50),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Press)
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assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Press)
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assertEventSequence(t, r.Events(handler3), pointer.Cancel, pointer.Press)
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r.Frame(&ops)
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r.Queue(
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pointer.Event{
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Type: pointer.Release,
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Position: f32.Pt(50, 50),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Release)
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assertEventSequence(t, r.Events(handler2), pointer.Cancel)
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assertEventSequence(t, r.Events(handler3), pointer.Cancel)
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}
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func TestPointerMove(t *testing.T) {
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handler1 := new(int)
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handler2 := new(int)
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var ops op.Ops
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types := pointer.Move | pointer.Enter | pointer.Leave
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// Handler 1 area: (0, 0) - (100, 100)
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r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
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pointer.InputOp{Tag: handler1, Types: types}.Add(&ops)
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// Handler 2 area: (50, 50) - (100, 100) (areas intersect).
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r2 := pointer.Rect(image.Rect(50, 50, 200, 200)).Push(&ops)
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pointer.InputOp{Tag: handler2, Types: types}.Add(&ops)
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r2.Pop()
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r1.Pop()
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var r Router
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r.Frame(&ops)
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r.Queue(
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// Hit both handlers.
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(50, 50),
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},
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// Hit handler 1.
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(49, 50),
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},
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// Hit no handlers.
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(100, 50),
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},
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pointer.Event{
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Type: pointer.Cancel,
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Enter, pointer.Move, pointer.Move, pointer.Leave, pointer.Cancel)
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assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Enter, pointer.Move, pointer.Leave, pointer.Cancel)
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}
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func TestPointerTypes(t *testing.T) {
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handler := new(int)
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var ops op.Ops
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r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
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pointer.InputOp{
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Tag: handler,
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Types: pointer.Press | pointer.Release,
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}.Add(&ops)
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r1.Pop()
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var r Router
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r.Frame(&ops)
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r.Queue(
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pointer.Event{
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Type: pointer.Press,
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Position: f32.Pt(50, 50),
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},
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(150, 150),
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},
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pointer.Event{
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Type: pointer.Release,
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Position: f32.Pt(150, 150),
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},
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)
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assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Press, pointer.Release)
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}
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func TestPointerPriority(t *testing.T) {
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handler1 := new(int)
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handler2 := new(int)
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handler3 := new(int)
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var ops op.Ops
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r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
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pointer.InputOp{
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Tag: handler1,
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Types: pointer.Scroll,
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ScrollBounds: image.Rectangle{Max: image.Point{X: 100}},
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}.Add(&ops)
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r2 := pointer.Rect(image.Rect(0, 0, 100, 50)).Push(&ops)
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pointer.InputOp{
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Tag: handler2,
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Types: pointer.Scroll,
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ScrollBounds: image.Rectangle{Max: image.Point{X: 20}},
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}.Add(&ops)
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r2.Pop()
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r1.Pop()
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r3 := pointer.Rect(image.Rect(0, 100, 100, 200)).Push(&ops)
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pointer.InputOp{
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Tag: handler3,
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Types: pointer.Scroll,
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ScrollBounds: image.Rectangle{Min: image.Point{X: -20, Y: -40}},
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}.Add(&ops)
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r3.Pop()
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var r Router
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r.Frame(&ops)
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r.Queue(
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// Hit handler 1 and 2.
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pointer.Event{
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Type: pointer.Scroll,
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Position: f32.Pt(50, 25),
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Scroll: f32.Pt(50, 0),
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},
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// Hit handler 1.
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pointer.Event{
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Type: pointer.Scroll,
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Position: f32.Pt(50, 75),
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Scroll: f32.Pt(50, 50),
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},
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// Hit handler 3.
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pointer.Event{
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Type: pointer.Scroll,
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Position: f32.Pt(50, 150),
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Scroll: f32.Pt(-30, -30),
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},
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// Hit no handlers.
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pointer.Event{
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Type: pointer.Scroll,
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Position: f32.Pt(50, 225),
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},
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)
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hev1 := r.Events(handler1)
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hev2 := r.Events(handler2)
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hev3 := r.Events(handler3)
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assertEventSequence(t, hev1, pointer.Cancel, pointer.Scroll, pointer.Scroll)
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assertEventSequence(t, hev2, pointer.Cancel, pointer.Scroll)
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assertEventSequence(t, hev3, pointer.Cancel, pointer.Scroll)
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assertEventPriorities(t, hev1, pointer.Shared, pointer.Shared, pointer.Foremost)
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assertEventPriorities(t, hev2, pointer.Shared, pointer.Foremost)
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assertEventPriorities(t, hev3, pointer.Shared, pointer.Foremost)
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assertScrollEvent(t, hev1[1], f32.Pt(30, 0))
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assertScrollEvent(t, hev2[1], f32.Pt(20, 0))
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assertScrollEvent(t, hev1[2], f32.Pt(50, 0))
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assertScrollEvent(t, hev3[1], f32.Pt(-20, -30))
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}
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func TestPointerEnterLeave(t *testing.T) {
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handler1 := new(int)
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handler2 := new(int)
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var ops op.Ops
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// Handler 1 area: (0, 0) - (100, 100)
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addPointerHandler(&ops, handler1, image.Rect(0, 0, 100, 100))
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// Handler 2 area: (50, 50) - (200, 200) (areas overlap).
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addPointerHandler(&ops, handler2, image.Rect(50, 50, 200, 200))
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var r Router
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r.Frame(&ops)
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// Hit both handlers.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(50, 50),
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},
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)
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// First event for a handler is always a Cancel.
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// Only handler2 should receive the enter/move events because it is on top
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// and handler1 is not an ancestor in the hit tree.
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assertEventSequence(t, r.Events(handler1), pointer.Cancel)
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assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Enter, pointer.Move)
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// Leave the second area by moving into the first.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(45, 45),
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},
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)
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// The cursor leaves handler2 and enters handler1.
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assertEventSequence(t, r.Events(handler1), pointer.Enter, pointer.Move)
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assertEventSequence(t, r.Events(handler2), pointer.Leave)
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// Move, but stay within the same hit area.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(40, 40),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Move)
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assertEventSequence(t, r.Events(handler2))
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// Move outside of both inputs.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(300, 300),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Leave)
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assertEventSequence(t, r.Events(handler2))
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// Check that a Press event generates Enter Events.
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r.Queue(
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pointer.Event{
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Type: pointer.Press,
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Position: f32.Pt(125, 125),
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},
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)
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assertEventSequence(t, r.Events(handler1))
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assertEventSequence(t, r.Events(handler2), pointer.Enter, pointer.Press)
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// Check that a drag only affects the participating handlers.
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r.Queue(
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// Leave
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(25, 25),
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},
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// Enter
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(50, 50),
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},
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)
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assertEventSequence(t, r.Events(handler1))
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assertEventSequence(t, r.Events(handler2), pointer.Leave, pointer.Drag, pointer.Enter, pointer.Drag)
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// Check that a Release event generates Enter/Leave Events.
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r.Queue(
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pointer.Event{
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Type: pointer.Release,
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Position: f32.Pt(25,
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25),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Enter)
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// The second handler gets the release event because the press started inside it.
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assertEventSequence(t, r.Events(handler2), pointer.Release, pointer.Leave)
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}
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func TestMultipleAreas(t *testing.T) {
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handler := new(int)
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var ops op.Ops
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addPointerHandler(&ops, handler, image.Rect(0, 0, 100, 100))
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r1 := pointer.Rect(image.Rect(50, 50, 200, 200)).Push(&ops)
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// Second area has no Types set, yet should receive events because
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// Types for the same handles are or-ed together.
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pointer.InputOp{Tag: handler}.Add(&ops)
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r1.Pop()
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var r Router
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r.Frame(&ops)
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// Hit first area, then second area, then both.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(25, 25),
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},
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(150, 150),
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},
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(50, 50),
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},
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)
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assertEventSequence(t, r.Events(handler), pointer.Cancel, pointer.Enter, pointer.Move, pointer.Move, pointer.Move)
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}
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func TestPointerEnterLeaveNested(t *testing.T) {
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handler1 := new(int)
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handler2 := new(int)
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var ops op.Ops
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types := pointer.Press | pointer.Move | pointer.Release | pointer.Enter | pointer.Leave
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// Handler 1 area: (0, 0) - (100, 100)
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r1 := pointer.Rect(image.Rect(0, 0, 100, 100)).Push(&ops)
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pointer.InputOp{Tag: handler1, Types: types}.Add(&ops)
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// Handler 2 area: (25, 25) - (75, 75) (nested within first).
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r2 := pointer.Rect(image.Rect(25, 25, 75, 75)).Push(&ops)
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pointer.InputOp{Tag: handler2, Types: types}.Add(&ops)
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r2.Pop()
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r1.Pop()
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var r Router
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r.Frame(&ops)
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// Hit both handlers.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(50, 50),
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},
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)
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// First event for a handler is always a Cancel.
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// Both handlers should receive the Enter and Move events because handler2 is a child of handler1.
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assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Enter, pointer.Move)
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assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Enter, pointer.Move)
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// Leave the second area by moving into the first.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(20, 20),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Move)
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assertEventSequence(t, r.Events(handler2), pointer.Leave)
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// Move, but stay within the same hit area.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(10, 10),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Move)
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assertEventSequence(t, r.Events(handler2))
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// Move outside of both inputs.
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(200, 200),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Leave)
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assertEventSequence(t, r.Events(handler2))
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// Check that a Press event generates Enter Events.
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r.Queue(
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pointer.Event{
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Type: pointer.Press,
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Position: f32.Pt(50, 50),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Enter, pointer.Press)
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assertEventSequence(t, r.Events(handler2), pointer.Enter, pointer.Press)
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// Check that a Release event generates Enter/Leave Events.
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r.Queue(
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pointer.Event{
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Type: pointer.Release,
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Position: f32.Pt(20, 20),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Release)
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assertEventSequence(t, r.Events(handler2), pointer.Release, pointer.Leave)
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}
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func TestPointerActiveInputDisappears(t *testing.T) {
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handler1 := new(int)
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var ops op.Ops
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var r Router
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// Draw handler.
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ops.Reset()
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addPointerHandler(&ops, handler1, image.Rect(0, 0, 100, 100))
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r.Frame(&ops)
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r.Queue(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Pt(25, 25),
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Enter, pointer.Move)
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// Re-render with handler missing.
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ops.Reset()
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r.Frame(&ops)
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r.Queue(
|
|
pointer.Event{
|
|
Type: pointer.Move,
|
|
Position: f32.Pt(25, 25),
|
|
},
|
|
)
|
|
assertEventSequence(t, r.Events(handler1))
|
|
}
|
|
|
|
func TestMultitouch(t *testing.T) {
|
|
var ops op.Ops
|
|
|
|
// Add two separate handlers.
|
|
h1, h2 := new(int), new(int)
|
|
addPointerHandler(&ops, h1, image.Rect(0, 0, 100, 100))
|
|
addPointerHandler(&ops, h2, image.Rect(0, 100, 100, 200))
|
|
|
|
h1pt, h2pt := f32.Pt(0, 0), f32.Pt(0, 100)
|
|
var p1, p2 pointer.ID = 0, 1
|
|
|
|
var r Router
|
|
r.Frame(&ops)
|
|
r.Queue(
|
|
pointer.Event{
|
|
Type: pointer.Press,
|
|
Position: h1pt,
|
|
PointerID: p1,
|
|
},
|
|
)
|
|
r.Queue(
|
|
pointer.Event{
|
|
Type: pointer.Press,
|
|
Position: h2pt,
|
|
PointerID: p2,
|
|
},
|
|
)
|
|
r.Queue(
|
|
pointer.Event{
|
|
Type: pointer.Release,
|
|
Position: h2pt,
|
|
PointerID: p2,
|
|
},
|
|
)
|
|
assertEventSequence(t, r.Events(h1), pointer.Cancel, pointer.Enter, pointer.Press)
|
|
assertEventSequence(t, r.Events(h2), pointer.Cancel, pointer.Enter, pointer.Press, pointer.Release)
|
|
}
|
|
|
|
func TestCursorNameOp(t *testing.T) {
|
|
ops := new(op.Ops)
|
|
var r Router
|
|
var h, h2 int
|
|
var widget2 func()
|
|
widget := func() {
|
|
// This is the area where the cursor is changed to CursorPointer.
|
|
defer pointer.Rect(image.Rectangle{Max: image.Pt(100, 100)}).Push(ops).Pop()
|
|
// The cursor is checked and changed upon cursor movement.
|
|
pointer.InputOp{Tag: &h}.Add(ops)
|
|
pointer.CursorNameOp{Name: pointer.CursorPointer}.Add(ops)
|
|
if widget2 != nil {
|
|
widget2()
|
|
}
|
|
}
|
|
// Register the handlers.
|
|
widget()
|
|
// No cursor change as the mouse has not moved yet.
|
|
if got, want := r.Cursor(), pointer.CursorDefault; got != want {
|
|
t.Errorf("got %q; want %q", got, want)
|
|
}
|
|
|
|
_at := func(x, y float32) pointer.Event {
|
|
return pointer.Event{
|
|
Type: pointer.Move,
|
|
Source: pointer.Mouse,
|
|
Buttons: pointer.ButtonPrimary,
|
|
Position: f32.Pt(x, y),
|
|
}
|
|
}
|
|
for _, tc := range []struct {
|
|
label string
|
|
event interface{}
|
|
want pointer.CursorName
|
|
}{
|
|
{label: "move inside",
|
|
event: _at(50, 50),
|
|
want: pointer.CursorPointer,
|
|
},
|
|
{label: "move outside",
|
|
event: _at(200, 200),
|
|
want: pointer.CursorDefault,
|
|
},
|
|
{label: "move back inside",
|
|
event: _at(50, 50),
|
|
want: pointer.CursorPointer,
|
|
},
|
|
{label: "send key events while inside",
|
|
event: []event.Event{
|
|
key.Event{Name: "A", State: key.Press},
|
|
key.Event{Name: "A", State: key.Release},
|
|
},
|
|
want: pointer.CursorPointer,
|
|
},
|
|
{label: "send key events while outside",
|
|
event: []event.Event{
|
|
_at(200, 200),
|
|
key.Event{Name: "A", State: key.Press},
|
|
key.Event{Name: "A", State: key.Release},
|
|
},
|
|
want: pointer.CursorDefault,
|
|
},
|
|
{label: "add new input on top while inside",
|
|
event: func() []event.Event {
|
|
widget2 = func() {
|
|
pointer.InputOp{Tag: &h2}.Add(ops)
|
|
pointer.CursorNameOp{Name: pointer.CursorCrossHair}.Add(ops)
|
|
}
|
|
return []event.Event{
|
|
_at(50, 50),
|
|
key.Event{
|
|
Name: "A",
|
|
State: key.Press,
|
|
},
|
|
}
|
|
},
|
|
want: pointer.CursorCrossHair,
|
|
},
|
|
{label: "remove input on top while inside",
|
|
event: func() []event.Event {
|
|
widget2 = nil
|
|
return []event.Event{
|
|
_at(50, 50),
|
|
key.Event{
|
|
Name: "A",
|
|
State: key.Press,
|
|
},
|
|
}
|
|
},
|
|
want: pointer.CursorPointer,
|
|
},
|
|
} {
|
|
t.Run(tc.label, func(t *testing.T) {
|
|
ops.Reset()
|
|
widget()
|
|
r.Frame(ops)
|
|
switch ev := tc.event.(type) {
|
|
case event.Event:
|
|
r.Queue(ev)
|
|
case []event.Event:
|
|
r.Queue(ev...)
|
|
case func() event.Event:
|
|
r.Queue(ev())
|
|
case func() []event.Event:
|
|
r.Queue(ev()...)
|
|
default:
|
|
panic(fmt.Sprintf("unkown event %T", ev))
|
|
}
|
|
widget()
|
|
r.Frame(ops)
|
|
// The cursor should now have been changed if the mouse moved over the declared area.
|
|
if got, want := r.Cursor(), tc.want; got != want {
|
|
t.Errorf("got %q; want %q", got, want)
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
// addPointerHandler adds a pointer.InputOp for the tag in a
|
|
// rectangular area.
|
|
func addPointerHandler(ops *op.Ops, tag event.Tag, area image.Rectangle) {
|
|
defer pointer.Rect(area).Push(ops).Pop()
|
|
pointer.InputOp{
|
|
Tag: tag,
|
|
Types: pointer.Press | pointer.Release | pointer.Move | pointer.Drag | pointer.Enter | pointer.Leave,
|
|
}.Add(ops)
|
|
}
|
|
|
|
// pointerTypes converts a sequence of event.Event to their pointer.Types. It assumes
|
|
// that all input events are of underlying type pointer.Event, and thus will
|
|
// panic if some are not.
|
|
func pointerTypes(events []event.Event) []pointer.Type {
|
|
var types []pointer.Type
|
|
for _, e := range events {
|
|
if e, ok := e.(pointer.Event); ok {
|
|
types = append(types, e.Type)
|
|
}
|
|
}
|
|
return types
|
|
}
|
|
|
|
// assertEventSequence checks that the provided events match the expected pointer event types
|
|
// in the provided order.
|
|
func assertEventSequence(t *testing.T, events []event.Event, expected ...pointer.Type) {
|
|
t.Helper()
|
|
got := pointerTypes(events)
|
|
if !reflect.DeepEqual(got, expected) {
|
|
t.Errorf("expected %v events, got %v", expected, got)
|
|
}
|
|
}
|
|
|
|
// assertEventPriorities checks that the pointer.Event priorities of events match prios.
|
|
func assertEventPriorities(t *testing.T, events []event.Event, prios ...pointer.Priority) {
|
|
t.Helper()
|
|
var got []pointer.Priority
|
|
for _, e := range events {
|
|
if e, ok := e.(pointer.Event); ok {
|
|
got = append(got, e.Priority)
|
|
}
|
|
}
|
|
if !reflect.DeepEqual(got, prios) {
|
|
t.Errorf("expected priorities %v, got %v", prios, got)
|
|
}
|
|
}
|
|
|
|
// assertScrollEvent checks that the event scrolling amount matches the supplied value.
|
|
func assertScrollEvent(t *testing.T, ev event.Event, scroll f32.Point) {
|
|
t.Helper()
|
|
if got, want := ev.(pointer.Event).Scroll, scroll; got != want {
|
|
t.Errorf("got %v; want %v", got, want)
|
|
}
|
|
}
|
|
|
|
func BenchmarkRouterAdd(b *testing.B) {
|
|
// Set this to the number of overlapping handlers that you want to
|
|
// evaluate performance for. Typical values for the example applications
|
|
// are 1-3, though checking highers values helps evaluate performance for
|
|
// more complex applications.
|
|
const startingHandlerCount = 3
|
|
const maxHandlerCount = 100
|
|
for i := startingHandlerCount; i < maxHandlerCount; i *= 3 {
|
|
handlerCount := i
|
|
b.Run(fmt.Sprintf("%d-handlers", i), func(b *testing.B) {
|
|
handlers := make([]event.Tag, handlerCount)
|
|
for i := 0; i < handlerCount; i++ {
|
|
h := new(int)
|
|
*h = i
|
|
handlers[i] = h
|
|
}
|
|
var ops op.Ops
|
|
|
|
for i := range handlers {
|
|
pointer.Rect(image.Rectangle{
|
|
Max: image.Point{
|
|
X: 100,
|
|
Y: 100,
|
|
},
|
|
}).Push(&ops)
|
|
pointer.InputOp{
|
|
Tag: handlers[i],
|
|
Types: pointer.Move,
|
|
}.Add(&ops)
|
|
}
|
|
var r Router
|
|
r.Frame(&ops)
|
|
b.ReportAllocs()
|
|
b.ResetTimer()
|
|
for i := 0; i < b.N; i++ {
|
|
r.Queue(
|
|
pointer.Event{
|
|
Type: pointer.Move,
|
|
Position: f32.Pt(50, 50),
|
|
},
|
|
)
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
var benchAreaOp areaOp
|
|
|
|
func BenchmarkAreaOp_Decode(b *testing.B) {
|
|
ops := new(op.Ops)
|
|
pointer.Rect(image.Rectangle{Max: image.Pt(100, 100)}).Push(ops).Pop()
|
|
for i := 0; i < b.N; i++ {
|
|
benchAreaOp.Decode(ops.Data())
|
|
}
|
|
}
|
|
|
|
func BenchmarkAreaOp_Hit(b *testing.B) {
|
|
ops := new(op.Ops)
|
|
pointer.Rect(image.Rectangle{Max: image.Pt(100, 100)}).Push(ops).Pop()
|
|
benchAreaOp.Decode(ops.Data())
|
|
for i := 0; i < b.N; i++ {
|
|
benchAreaOp.Hit(f32.Pt(50, 50))
|
|
}
|
|
}
|