Files
gio/widget/material/loader.go
T
Sebastien Binet 936eb52b7e all: rename clip.Path.End into clip.Path.Outline
Signed-off-by: Sebastien Binet <s@sbinet.org>
2020-11-10 15:58:07 +01:00

91 lines
1.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"math"
"time"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
)
type LoaderStyle struct {
Color color.RGBA
}
func Loader(th *Theme) LoaderStyle {
return LoaderStyle{
Color: th.Color.Primary,
}
}
func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
diam := gtx.Constraints.Min.X
if minY := gtx.Constraints.Min.Y; minY > diam {
diam = minY
}
if diam == 0 {
diam = gtx.Px(unit.Dp(24))
}
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
radius := float64(sz.X) * .5
defer op.Push(gtx.Ops).Pop()
op.Offset(f32.Pt(float32(radius), float32(radius))).Add(gtx.Ops)
dt := (time.Duration(gtx.Now.UnixNano()) % (time.Second)).Seconds()
startAngle := dt * math.Pi * 2
endAngle := startAngle + math.Pi*1.5
clipLoader(gtx.Ops, startAngle, endAngle, radius)
paint.ColorOp{
Color: l.Color,
}.Add(gtx.Ops)
op.Offset(f32.Pt(-float32(radius), -float32(radius))).Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
op.InvalidateOp{}.Add(gtx.Ops)
return layout.Dimensions{
Size: sz,
}
}
func clipLoader(ops *op.Ops, startAngle, endAngle, radius float64) {
const thickness = .25
var (
outer = float32(radius)
delta = float32(endAngle - startAngle)
vy, vx = math.Sincos(startAngle)
pen = f32.Pt(float32(vx), float32(vy)).Mul(outer)
center = f32.Pt(0, 0).Sub(pen)
p clip.Path
)
p.Begin(ops)
p.Move(pen)
// Outer arc.
p.Arc(center, center, delta)
// Arc cap.
pen = p.Pos()
cap := pen.Mul(1 - thickness)
p.Line(cap.Sub(pen))
// Inner arc.
center = f32.Pt(0, 0).Sub(p.Pos())
p.Arc(center, center, -delta)
// Second arc cap automatically completed by Outline.
p.Outline().Add(ops)
}