Files
gio/widget/material/label.go
T
Chris Waldon e98c8955bb widget{,/material}: rebuild label and editor with textView
This commit rebuilds the editor and label types on the common
foundation provided by textView. This enables labels to have
optional state that makes them selectable, and allows the
two widgets to share the code for managing cursor positions,
displaying selections, and soforth. Labels now have an additional
Layout function which can be invoked if they have a Selectable.
It accepts a layout.Widget used to paint their contents. Stateless
labels should still use the old Layout method.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-23 09:31:45 -06:00

114 lines
2.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type LabelStyle struct {
// Face defines the text style.
Font text.Font
// Color is the text color.
Color color.NRGBA
// SelectionColor is the color of the background for selected text.
SelectionColor color.NRGBA
// Alignment specify the text alignment.
Alignment text.Alignment
// MaxLines limits the number of lines. Zero means no limit.
MaxLines int
Text string
TextSize unit.Sp
shaper *text.Shaper
State *widget.Selectable
}
func H1(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*96.0/16.0, txt)
label.Font.Weight = text.Light
return label
}
func H2(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*60.0/16.0, txt)
label.Font.Weight = text.Light
return label
}
func H3(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*48.0/16.0, txt)
}
func H4(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*34.0/16.0, txt)
}
func H5(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*24.0/16.0, txt)
}
func H6(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*20.0/16.0, txt)
label.Font.Weight = text.Medium
return label
}
func Subtitle1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*16.0/16.0, txt)
}
func Subtitle2(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*14.0/16.0, txt)
label.Font.Weight = text.Medium
return label
}
func Body1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize, txt)
}
func Body2(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*14.0/16.0, txt)
}
func Caption(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*12.0/16.0, txt)
}
func Overline(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*10.0/16.0, txt)
}
func Label(th *Theme, size unit.Sp, txt string) LabelStyle {
return LabelStyle{
Text: txt,
Color: th.Palette.Fg,
SelectionColor: f32color.MulAlpha(th.Palette.ContrastBg, 0x60),
TextSize: size,
shaper: th.Shaper,
}
}
func (l LabelStyle) Layout(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: l.Color}.Add(gtx.Ops)
tl := widget.Label{Alignment: l.Alignment, MaxLines: l.MaxLines, Selectable: l.State}
if l.State == nil {
return tl.Layout(gtx, l.shaper, l.Font, l.TextSize, l.Text)
}
return tl.LayoutSelectable(gtx, l.shaper, l.Font, l.TextSize, l.Text, func(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: l.SelectionColor}.Add(gtx.Ops)
l.State.PaintSelection(gtx)
paint.ColorOp{Color: l.Color}.Add(gtx.Ops)
l.State.PaintText(gtx)
return layout.Dimensions{}
})
}