Files
gio/app
Elias Naur 9126da41f4 app: accept pending frame before reporting error
If creating a GPU instance fails for some reason, we need to
receive the incoming frame from the application before reporting
the error in a DestroyEvent. If we don't, the a deadlock will occur
where the app is waiting for FrameEvent.Frame to complete, while
the Window waits for the app the receive a DestroyEvent.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-01 19:38:13 +01:00
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