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gio/go.mod
T
Elias Naur b599a6d1c5 gpu: introduce driver.Device.PrepareTexture and use it in renderers
Vulkan textures (VkImage) are always in a particular layout, where each
layout is optimized for a particular use (transfer, sampling, compute
storage). Vulkan allows layout transitions everywhere except inside
render passes. This change adds driver.Device.PrepareTexture for
instructing the driver to switch a texture to a layout for sampling
in preparation for using it in a render pass.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-21 17:53:36 +02:00

15 lines
288 B
Modula-2

module gioui.org
go 1.16
require (
golang.org/x/exp v0.0.0-20210722180016-6781d3edade3
golang.org/x/image v0.0.0-20210628002857-a66eb6448b8d
golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c
)
require (
gioui.org/cpu v0.0.0-20210817075930-8d6a761490d2
gioui.org/shader v1.0.4
)