Files
gio/gpu/headless/headless.go
T
Elias Naur 8999747ad2 app,gpu,internal/vk: add Vulkan port for Wayland, X11, Android
This change implements a Vulkan port for the two renderers, old and
compute. Run with GIORENDERER=forcecompute to test the compute renderer.

To shake out bugs faster, it is also made the default on systems that
support it. To disable Vulkan and force the use of OpenGL, use the
`novulkan` tag:

$ go run -tags novulkan gioui.org/example/kitchen

Don't forget to file an issue describing the issue that prompted the use
of the tag.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-21 18:40:05 +02:00

165 lines
3.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// Package headless implements headless windows for rendering
// an operation list to an image.
package headless
import (
"errors"
"image"
"image/color"
"runtime"
"gioui.org/gpu"
"gioui.org/gpu/internal/driver"
"gioui.org/op"
)
// Window is a headless window.
type Window struct {
size image.Point
ctx context
dev driver.Device
gpu gpu.GPU
fboTex driver.Texture
}
type context interface {
API() gpu.API
MakeCurrent() error
ReleaseCurrent()
Release()
}
var (
newContextPrimary func() (context, error)
newContextFallback func() (context, error)
)
func newContext() (context, error) {
funcs := []func() (context, error){newContextPrimary, newContextFallback}
var firstErr error
for _, f := range funcs {
if f == nil {
continue
}
c, err := f()
if err != nil {
if firstErr == nil {
firstErr = err
}
continue
}
return c, nil
}
if firstErr != nil {
return nil, firstErr
}
return nil, errors.New("x11: no available GPU backends")
}
// NewWindow creates a new headless window.
func NewWindow(width, height int) (*Window, error) {
ctx, err := newContext()
if err != nil {
return nil, err
}
w := &Window{
size: image.Point{X: width, Y: height},
ctx: ctx,
}
err = contextDo(ctx, func() error {
api := ctx.API()
dev, err := driver.NewDevice(api)
if err != nil {
return err
}
fboTex, err := dev.NewTexture(
driver.TextureFormatSRGBA,
width, height,
driver.FilterNearest, driver.FilterNearest,
driver.BufferBindingFramebuffer,
)
if err != nil {
return nil
}
gp, err := gpu.New(api)
if err != nil {
fboTex.Release()
dev.Release()
return err
}
w.fboTex = fboTex
w.gpu = gp
w.dev = dev
return err
})
if err != nil {
ctx.Release()
return nil, err
}
return w, nil
}
// Release resources associated with the window.
func (w *Window) Release() {
contextDo(w.ctx, func() error {
if w.fboTex != nil {
w.fboTex.Release()
w.fboTex = nil
}
if w.gpu != nil {
w.gpu.Release()
w.gpu = nil
}
if w.dev != nil {
w.dev.Release()
w.dev = nil
}
return nil
})
if w.ctx != nil {
w.ctx.Release()
w.ctx = nil
}
}
// Frame replace the window content and state with the
// operation list.
func (w *Window) Frame(frame *op.Ops) error {
return contextDo(w.ctx, func() error {
w.gpu.Clear(color.NRGBA{})
return w.gpu.Frame(frame, w.fboTex, w.size)
})
}
// Screenshot returns an image with the content of the window.
func (w *Window) Screenshot() (*image.RGBA, error) {
var img *image.RGBA
err := contextDo(w.ctx, func() error {
var err error
img, err = driver.DownloadImage(w.dev, w.fboTex, image.Rectangle{Max: w.size})
return err
})
if err != nil {
return nil, err
}
return img, nil
}
func contextDo(ctx context, f func() error) error {
errCh := make(chan error)
go func() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
if err := ctx.MakeCurrent(); err != nil {
errCh <- err
return
}
err := f()
ctx.ReleaseCurrent()
errCh <- err
}()
return <-errCh
}