Files
gio/widget/material/label.go
T
Chris Waldon 9d0a53fc9f widget{,/material}: [API] split interactive and non-interactive text widgets
This commit separates the types for interactive and non-interactive text within
package widget. widget.Selectable is used for all interactive text. widget.Label
is used for all non-interactive text. There is no longer a field on widget.Label
to provide it with a Selectable. If you want selectable text and are not relying
upon the material pacakge API, you need to create widget.Selectables instead of
widget.Labels. The material package's LabelStyle API is unchanged.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:33 -06:00

124 lines
3.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
// LabelStyle configures the presentation of text. If the State field is set, the
// label will be laid out as interactive (able to be selected and copied). Otherwise,
// the label will be non-interactive.
type LabelStyle struct {
// Face defines the text style.
Font text.Font
// Color is the text color.
Color color.NRGBA
// SelectionColor is the color of the background for selected text.
SelectionColor color.NRGBA
// Alignment specify the text alignment.
Alignment text.Alignment
// MaxLines limits the number of lines. Zero means no limit.
MaxLines int
// Truncator is the text that will be shown at the end of the final
// line if MaxLines is exceeded. Defaults to "…" if empty.
Truncator string
Text string
TextSize unit.Sp
shaper *text.Shaper
State *widget.Selectable
}
func H1(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*96.0/16.0, txt)
label.Font.Weight = text.Light
return label
}
func H2(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*60.0/16.0, txt)
label.Font.Weight = text.Light
return label
}
func H3(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*48.0/16.0, txt)
}
func H4(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*34.0/16.0, txt)
}
func H5(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*24.0/16.0, txt)
}
func H6(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*20.0/16.0, txt)
label.Font.Weight = text.Medium
return label
}
func Subtitle1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*16.0/16.0, txt)
}
func Subtitle2(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*14.0/16.0, txt)
label.Font.Weight = text.Medium
return label
}
func Body1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize, txt)
}
func Body2(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*14.0/16.0, txt)
}
func Caption(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*12.0/16.0, txt)
}
func Overline(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*10.0/16.0, txt)
}
func Label(th *Theme, size unit.Sp, txt string) LabelStyle {
return LabelStyle{
Text: txt,
Color: th.Palette.Fg,
SelectionColor: f32color.MulAlpha(th.Palette.ContrastBg, 0x60),
TextSize: size,
shaper: th.Shaper,
}
}
func (l LabelStyle) Layout(gtx layout.Context) layout.Dimensions {
textColorMacro := op.Record(gtx.Ops)
paint.ColorOp{Color: l.Color}.Add(gtx.Ops)
textColor := textColorMacro.Stop()
selectColorMacro := op.Record(gtx.Ops)
paint.ColorOp{Color: l.SelectionColor}.Add(gtx.Ops)
selectColor := selectColorMacro.Stop()
if l.State != nil {
if l.State.Text() != l.Text {
l.State.SetText(l.Text)
}
return l.State.Layout(gtx, l.shaper, l.Font, l.TextSize, textColor, selectColor)
}
tl := widget.Label{Alignment: l.Alignment, MaxLines: l.MaxLines}
return tl.Layout(gtx, l.shaper, l.Font, l.TextSize, l.Text, textColor)
}