Files
gio/ui/app/app.go
T
Elias Naur 32aae18293 ui,ui/app: convert Config to an interface
To keep the interface slim, remove the helper methods and shorten
the essential method, Pixels, to Px.

Add and use unexported Config implementation in the app package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-10 17:20:55 +02:00

167 lines
3.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"image"
"math"
"os"
"strings"
"time"
"gioui.org/ui"
)
type Event interface {
ImplementsEvent()
}
type DrawEvent struct {
Config Config
Size image.Point
// Insets is the window space taken up by
// system decoration such as translucent
// system bars and software keyboards.
Insets image.Rectangle
// Whether this draw is system generated
// and needs a complete frame before
// proceeding.
sync bool
}
type StageEvent struct {
Stage Stage
}
// CommandEvent is a system event.
type CommandEvent struct {
Type CommandType
// Suppress the default action of the command.
Cancel bool
}
type Stage uint8
type CommandType uint8
type Input interface {
ImplementsInput()
}
const (
StageDead Stage = iota
StagePaused
StageRunning
)
const (
// CommandBack is the command for a back action
// such as the Android back button.
CommandBack CommandType = iota
)
const (
inchPrDp = 1.0 / 160
mmPrDp = 25.4 / 160
// monitorScale is the extra scale applied to
// monitor outputs to compensate for the extra
// viewing distance compared to phone and tables.
monitorScale = 1.50
// minDensity is the minimum pixels per dp to
// ensure font and ui legibility on low-dpi
// screens.
minDensity = 1.25
)
// extraArgs contains extra arguments to append to
// os.Args. The arguments are separated with |.
// Useful for running programs on mobiles where the
// command line is not available.
// Set with the go linker flag -X.
var extraArgs string
var windows = make(chan *Window)
// CreateWindow creates a new window for a set of window
// options. The options are hints; the platform is free to
// ignore or adjust them.
// CreateWindow is not supported on iOS and Android.
func CreateWindow(opts *WindowOptions) error {
if opts == nil {
opts = &WindowOptions{
Width: ui.Dp(800),
Height: ui.Dp(600),
Title: "Gio program",
}
}
if opts.Width.V <= 0 || opts.Height.V <= 0 {
panic("window width and height must be larger than 0")
}
return createWindow(opts)
}
func Windows() <-chan *Window {
return windows
}
func (l Stage) String() string {
switch l {
case StageDead:
return "StageDead"
case StagePaused:
return "StagePaused"
case StageRunning:
return "StageRunning"
default:
panic("unexpected Stage value")
}
}
func (_ DrawEvent) ImplementsEvent() {}
func (_ StageEvent) ImplementsEvent() {}
func (_ *CommandEvent) ImplementsEvent() {}
func init() {
args := strings.Split(extraArgs, "|")
os.Args = append(os.Args, args...)
}
// DataDir returns a path to use for application-specific
// configuration data.
// On desktop systems, DataDir use os.UserConfigDir.
// On iOS NSDocumentDirectory is queried.
// For Android Context.getFilesDir is used.
func DataDir() (string, error) {
return dataDir()
}
// Config implements the ui.Config interface.
type Config struct {
// Device pixels per dp.
pxPerDp float32
// Device pixels per sp.
pxPerSp float32
now time.Time
}
func (c *Config) Now() time.Time {
return c.now
}
func (c *Config) Px(v ui.Value) int {
var r float32
switch v.U {
case ui.UnitPx:
r = v.V
case ui.UnitDp:
r = c.pxPerDp * v.V
case ui.UnitSp:
r = c.pxPerSp * v.V
default:
panic("unknown unit")
}
if math.IsInf(float64(r), +1) {
return ui.Inf
}
return int(math.Round(float64(r)))
}