Files
gio/ui/ui.go
T
Elias Naur f44ccec043 ui/pointer: simplify pointer pass through
Get rid of the confused LayerOp and the transparent property from
AreaOp. Add an explicit PassOp to specify whether pointer events
pass-through the current area.

Let AreaOp swallow events even when no handlers are active for the
area. That behaviour is less surprising and allow clients to disable
a widget by keeping its areas but leave out its handlers.

Simplify the pointer.HitResult enum to just a bool: hit or no hit.

Finally, simplify the pointer queue by tracking parent areas and
node with indices.
2019-07-10 22:43:03 +02:00

105 lines
2.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package ui
import (
"encoding/binary"
"math"
"time"
"gioui.org/ui/f32"
"gioui.org/ui/internal/ops"
)
// Config represents the essential configuration for
// updating and drawing a user interface.
type Config interface {
// Now returns the current animation time.
Now() time.Time
// Px converts a Value to pixels.
Px(v Value) int
}
// InvalidateOp requests a redraw at the given time. Use
// the zero value to request an immediate redraw.
type InvalidateOp struct {
At time.Time
}
// TransformOp applies a transform to later ops.
type TransformOp struct {
Transform Transform
}
type Transform struct {
// TODO: general transforms.
offset f32.Point
}
// Inf is the int value that represents an unbounded maximum constraint.
const Inf = int(^uint(0) >> 1)
func (r InvalidateOp) Add(o *Ops) {
data := make([]byte, ops.TypeRedrawLen)
data[0] = byte(ops.TypeInvalidate)
bo := binary.LittleEndian
// UnixNano cannot represent the zero time.
if t := r.At; !t.IsZero() {
nanos := t.UnixNano()
if nanos > 0 {
bo.PutUint64(data[1:], uint64(nanos))
}
}
o.Write(data)
}
func (r *InvalidateOp) Decode(d []byte) {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypeInvalidate {
panic("invalid op")
}
if nanos := bo.Uint64(d[1:]); nanos > 0 {
r.At = time.Unix(0, int64(nanos))
}
}
func (t Transform) InvTransform(p f32.Point) f32.Point {
return p.Sub(t.offset)
}
func (t Transform) Transform(p f32.Point) f32.Point {
return p.Add(t.offset)
}
func (t Transform) Mul(t2 Transform) Transform {
return Transform{
offset: t.offset.Add(t2.offset),
}
}
func (t TransformOp) Add(o *Ops) {
data := make([]byte, ops.TypeTransformLen)
data[0] = byte(ops.TypeTransform)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(t.Transform.offset.X))
bo.PutUint32(data[5:], math.Float32bits(t.Transform.offset.Y))
o.Write(data)
}
func (t *TransformOp) Decode(d []byte) {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypeTransform {
panic("invalid op")
}
*t = TransformOp{
Transform: Offset(f32.Point{
X: math.Float32frombits(bo.Uint32(d[1:])),
Y: math.Float32frombits(bo.Uint32(d[5:])),
}),
}
}
func Offset(o f32.Point) Transform {
return Transform{o}
}