Files
gio/widget/selectable.go
T
Elias Naur 6027517949 io/input: [API] introduce Source, the interface between a Router and widgets
This change gets rid of the event.Queue interface by replacing it with
input.Source values. Source provides the interface to Router necessary
to implement interface widgets.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00

395 lines
11 KiB
Go

package widget
import (
"image"
"math"
"strings"
"gioui.org/font"
"gioui.org/gesture"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/text"
"gioui.org/unit"
)
// stringSource is an immutable textSource with a fixed string
// value.
type stringSource struct {
reader *strings.Reader
}
var _ textSource = stringSource{}
func newStringSource(str string) stringSource {
return stringSource{
reader: strings.NewReader(str),
}
}
func (s stringSource) Changed() bool {
return false
}
func (s stringSource) Size() int64 {
return s.reader.Size()
}
func (s stringSource) ReadAt(b []byte, offset int64) (int, error) {
return s.reader.ReadAt(b, offset)
}
// ReplaceRunes is unimplemented, as a stringSource is immutable.
func (s stringSource) ReplaceRunes(byteOffset, runeCount int64, str string) {
}
// Selectable displays selectable text.
type Selectable struct {
// Alignment controls the alignment of the text.
Alignment text.Alignment
// MaxLines is the maximum number of lines of text to be displayed.
MaxLines int
// Truncator is the symbol to use at the end of the final line of text
// if text was cut off. Defaults to "…" if left empty.
Truncator string
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
// LineHeight controls the distance between the baselines of lines of text.
// If zero, a sensible default will be used.
LineHeight unit.Sp
// LineHeightScale applies a scaling factor to the LineHeight. If zero, a
// sensible default will be used.
LineHeightScale float32
initialized bool
source stringSource
// scratch is a buffer reused to efficiently read text out of the
// textView.
scratch []byte
lastValue string
text textView
focused bool
requestFocus bool
dragging bool
dragger gesture.Drag
scroller gesture.Scroll
scrollOff image.Point
clicker gesture.Click
// events is the list of events not yet processed.
events []EditorEvent
// prevEvents is the number of events from the previous frame.
prevEvents int
}
// initialize must be called at the beginning of any exported method that
// manipulates text state. It ensures that the underlying text is safe to
// access.
func (l *Selectable) initialize() {
if !l.initialized {
l.source = newStringSource("")
l.text.SetSource(l.source)
l.initialized = true
}
}
// Focus requests the input focus for the label.
func (l *Selectable) Focus() {
l.requestFocus = true
}
// Focused returns whether the label is focused or not.
func (l *Selectable) Focused() bool {
return l.focused
}
// paintSelection paints the contrasting background for selected text.
func (l *Selectable) paintSelection(gtx layout.Context, material op.CallOp) {
l.initialize()
if !l.focused {
return
}
l.text.PaintSelection(gtx, material)
}
// paintText paints the text glyphs with the provided material.
func (l *Selectable) paintText(gtx layout.Context, material op.CallOp) {
l.initialize()
l.text.PaintText(gtx, material)
}
// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (l *Selectable) SelectionLen() int {
l.initialize()
return l.text.SelectionLen()
}
// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (l *Selectable) Selection() (start, end int) {
l.initialize()
return l.text.Selection()
}
// SetCaret moves the caret to start, and sets the selection end to end. start
// and end are in runes, and represent offsets into the editor text.
func (l *Selectable) SetCaret(start, end int) {
l.initialize()
l.text.SetCaret(start, end)
}
// SelectedText returns the currently selected text (if any) from the editor.
func (l *Selectable) SelectedText() string {
l.initialize()
l.scratch = l.text.SelectedText(l.scratch)
return string(l.scratch)
}
// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (l *Selectable) ClearSelection() {
l.initialize()
l.text.ClearSelection()
}
// Text returns the contents of the label.
func (l *Selectable) Text() string {
l.initialize()
l.scratch = l.text.Text(l.scratch)
return string(l.scratch)
}
// SetText updates the text to s if it does not already contain s. Updating the
// text will clear the selection unless the selectable already contains s.
func (l *Selectable) SetText(s string) {
l.initialize()
if l.lastValue != s {
l.source = newStringSource(s)
l.lastValue = s
l.text.SetSource(l.source)
}
}
// Truncated returns whether the text has been truncated by the text shaper to
// fit within available constraints.
func (l *Selectable) Truncated() bool {
return l.text.Truncated()
}
// Update the state of the selectable in response to input events.
func (l *Selectable) Update(gtx layout.Context) {
l.initialize()
l.handleEvents(gtx)
}
// Layout clips to the dimensions of the selectable, updates the shaped text, configures input handling, and paints
// the text and selection rectangles. The provided textMaterial and selectionMaterial ops are used to set the
// paint material for the text and selection rectangles, respectively.
func (l *Selectable) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp, textMaterial, selectionMaterial op.CallOp) layout.Dimensions {
l.Update(gtx)
l.text.LineHeight = l.LineHeight
l.text.LineHeightScale = l.LineHeightScale
l.text.Alignment = l.Alignment
l.text.MaxLines = l.MaxLines
l.text.Truncator = l.Truncator
l.text.WrapPolicy = l.WrapPolicy
l.text.Layout(gtx, lt, font, size)
dims := l.text.Dimensions()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
pointer.CursorText.Add(gtx.Ops)
var keys key.Set
if l.focused {
const keyFilter = "(ShortAlt)-(Shift)-[←,→,↑,↓]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,X,A]"
keys = keyFilter
}
key.InputOp{Tag: l, Keys: keys}.Add(gtx.Ops)
if l.requestFocus {
key.FocusOp{Tag: l}.Add(gtx.Ops)
key.SoftKeyboardOp{Show: true}.Add(gtx.Ops)
}
l.requestFocus = false
l.clicker.Add(gtx.Ops)
l.dragger.Add(gtx.Ops)
l.paintSelection(gtx, selectionMaterial)
l.paintText(gtx, textMaterial)
return dims
}
func (l *Selectable) handleEvents(gtx layout.Context) {
// Flush events from before the previous Layout.
n := copy(l.events, l.events[l.prevEvents:])
l.events = l.events[:n]
l.prevEvents = n
oldStart, oldLen := min(l.text.Selection()), l.text.SelectionLen()
l.processPointer(gtx)
l.processKey(gtx)
// Queue a SelectEvent if the selection changed, including if it went away.
if newStart, newLen := min(l.text.Selection()), l.text.SelectionLen(); oldStart != newStart || oldLen != newLen {
l.events = append(l.events, SelectEvent{})
}
}
func (e *Selectable) processPointer(gtx layout.Context) {
for _, evt := range e.clickDragEvents(gtx) {
switch evt := evt.(type) {
case gesture.ClickEvent:
switch {
case evt.Kind == gesture.KindPress && evt.Source == pointer.Mouse,
evt.Kind == gesture.KindClick && evt.Source != pointer.Mouse:
prevCaretPos, _ := e.text.Selection()
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if evt.Modifiers == key.ModShift {
start, end := e.text.Selection()
// If they clicked closer to the end, then change the end to
// where the caret used to be (effectively swapping start & end).
if abs(end-start) < abs(start-prevCaretPos) {
e.text.SetCaret(start, prevCaretPos)
}
} else {
e.text.ClearSelection()
}
e.dragging = true
// Process multi-clicks.
switch {
case evt.NumClicks == 2:
e.text.MoveWord(-1, selectionClear)
e.text.MoveWord(1, selectionExtend)
e.dragging = false
case evt.NumClicks >= 3:
e.text.MoveStart(selectionClear)
e.text.MoveEnd(selectionExtend)
e.dragging = false
}
}
case pointer.Event:
release := false
switch {
case evt.Kind == pointer.Release && evt.Source == pointer.Mouse:
release = true
fallthrough
case evt.Kind == pointer.Drag && evt.Source == pointer.Mouse:
if e.dragging {
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
if release {
e.dragging = false
}
}
}
}
}
}
func (e *Selectable) clickDragEvents(gtx layout.Context) []event.Event {
var combinedEvents []event.Event
for _, evt := range e.clicker.Update(gtx.Source) {
combinedEvents = append(combinedEvents, evt)
}
for _, evt := range e.dragger.Update(gtx.Metric, gtx.Source, gesture.Both) {
combinedEvents = append(combinedEvents, evt)
}
return combinedEvents
}
func (e *Selectable) processKey(gtx layout.Context) {
for _, ke := range gtx.Events(e) {
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
case key.Event:
if !e.focused || ke.State != key.Press {
break
}
e.command(gtx, ke)
}
}
}
func (e *Selectable) command(gtx layout.Context, k key.Event) {
direction := 1
if gtx.Locale.Direction.Progression() == system.TowardOrigin {
direction = -1
}
moveByWord := k.Modifiers.Contain(key.ModShortcutAlt)
selAct := selectionClear
if k.Modifiers.Contain(key.ModShift) {
selAct = selectionExtend
}
if k.Modifiers == key.ModShortcut {
switch k.Name {
// Copy or Cut selection -- ignored if nothing selected.
case "C", "X":
e.scratch = e.text.SelectedText(e.scratch)
if text := string(e.scratch); text != "" {
clipboard.WriteOp{Text: text}.Add(gtx.Ops)
}
// Select all
case "A":
e.text.SetCaret(0, e.text.Len())
}
return
}
switch k.Name {
case key.NameUpArrow:
e.text.MoveLines(-1, selAct)
case key.NameDownArrow:
e.text.MoveLines(+1, selAct)
case key.NameLeftArrow:
if moveByWord {
e.text.MoveWord(-1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(-1*direction, -1*direction*int(selAct))
}
case key.NameRightArrow:
if moveByWord {
e.text.MoveWord(1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(1*direction, int(selAct)*direction)
}
case key.NamePageUp:
e.text.MovePages(-1, selAct)
case key.NamePageDown:
e.text.MovePages(+1, selAct)
case key.NameHome:
e.text.MoveStart(selAct)
case key.NameEnd:
e.text.MoveEnd(selAct)
}
}
// Events returns available text events.
func (l *Selectable) Events() []EditorEvent {
events := l.events
l.events = nil
l.prevEvents = 0
return events
}
// Regions returns visible regions covering the rune range [start,end).
func (l *Selectable) Regions(start, end int, regions []Region) []Region {
l.initialize()
return l.text.Regions(start, end, regions)
}