Files
gio/ui/app/app.go
T
Elias Naur a3b9c7818f ui/app: create windows directly
Replace CreateWindow with NewWindow that immediately creates a Window
ready to use.

Drop the Windows channel of windows created by the system. For iOS
and Android where the system creates the windows, let them rendezvous
with the window created in the first NewWindow call.

Android is further changed so that destroying and re-creating the
Java Activity simply reconnects with the original Window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 20:47:29 +02:00

181 lines
3.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"errors"
"image"
"math"
"os"
"strings"
"time"
"gioui.org/ui"
)
type Event interface {
ImplementsEvent()
}
type DrawEvent struct {
Config Config
Size image.Point
Insets Insets
// Whether this draw is system generated
// and needs a complete frame before
// proceeding.
sync bool
}
// Insets is the space taken up by
// system decoration such as translucent
// system bars and software keyboards.
type Insets struct {
Top, Bottom, Left, Right ui.Value
}
type StageEvent struct {
Stage Stage
}
// CommandEvent is a system event.
type CommandEvent struct {
Type CommandType
// Suppress the default action of the command.
Cancel bool
}
type Stage uint8
type CommandType uint8
type windowRendezvous struct {
in chan windowAndOptions
out chan windowAndOptions
errs chan error
}
type windowAndOptions struct {
window *Window
opts *WindowOptions
}
const (
StageDead Stage = iota
StagePaused
StageRunning
)
const (
// CommandBack is the command for a back action
// such as the Android back button.
CommandBack CommandType = iota
)
const (
inchPrDp = 1.0 / 160
mmPrDp = 25.4 / 160
// monitorScale is the extra scale applied to
// monitor outputs to compensate for the extra
// viewing distance compared to phone and tables.
monitorScale = 1.20
// minDensity is the minimum pixels per dp to
// ensure font and ui legibility on low-dpi
// screens.
minDensity = 1.25
)
// extraArgs contains extra arguments to append to
// os.Args. The arguments are separated with |.
// Useful for running programs on mobiles where the
// command line is not available.
// Set with the go linker flag -X.
var extraArgs string
func (l Stage) String() string {
switch l {
case StageDead:
return "StageDead"
case StagePaused:
return "StagePaused"
case StageRunning:
return "StageRunning"
default:
panic("unexpected Stage value")
}
}
func (_ DrawEvent) ImplementsEvent() {}
func (_ StageEvent) ImplementsEvent() {}
func (_ *CommandEvent) ImplementsEvent() {}
func init() {
args := strings.Split(extraArgs, "|")
os.Args = append(os.Args, args...)
}
// DataDir returns a path to use for application-specific
// configuration data.
// On desktop systems, DataDir use os.UserConfigDir.
// On iOS NSDocumentDirectory is queried.
// For Android Context.getFilesDir is used.
func DataDir() (string, error) {
return dataDir()
}
// Config implements the ui.Config interface.
type Config struct {
// Device pixels per dp.
pxPerDp float32
// Device pixels per sp.
pxPerSp float32
now time.Time
}
func (c *Config) Now() time.Time {
return c.now
}
func (c *Config) Px(v ui.Value) int {
var r float32
switch v.U {
case ui.UnitPx:
r = v.V
case ui.UnitDp:
r = c.pxPerDp * v.V
case ui.UnitSp:
r = c.pxPerSp * v.V
default:
panic("unknown unit")
}
if math.IsInf(float64(r), +1) {
return ui.Inf
}
return int(math.Round(float64(r)))
}
func newWindowRendezvous() *windowRendezvous {
wr := &windowRendezvous{
in: make(chan windowAndOptions),
out: make(chan windowAndOptions),
errs: make(chan error),
}
go func() {
var main windowAndOptions
var out chan windowAndOptions
for {
select {
case w := <-wr.in:
var err error
if main.window != nil {
err = errors.New("multiple windows are not supported")
}
wr.errs <- err
main = w
out = wr.out
case out <- main:
}
}
}()
return wr
}