mirror of
https://git.sr.ht/~eliasnaur/gio
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a3b9c7818f
Replace CreateWindow with NewWindow that immediately creates a Window ready to use. Drop the Windows channel of windows created by the system. For iOS and Android where the system creates the windows, let them rendezvous with the window created in the first NewWindow call. Android is further changed so that destroying and re-creating the Java Activity simply reconnects with the original Window. Signed-off-by: Elias Naur <mail@eliasnaur.com>
181 lines
3.4 KiB
Go
181 lines
3.4 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package app
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import (
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"errors"
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"image"
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"math"
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"os"
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"strings"
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"time"
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"gioui.org/ui"
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)
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type Event interface {
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ImplementsEvent()
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}
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type DrawEvent struct {
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Config Config
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Size image.Point
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Insets Insets
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// Whether this draw is system generated
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// and needs a complete frame before
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// proceeding.
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sync bool
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}
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// Insets is the space taken up by
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// system decoration such as translucent
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// system bars and software keyboards.
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type Insets struct {
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Top, Bottom, Left, Right ui.Value
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}
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type StageEvent struct {
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Stage Stage
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}
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// CommandEvent is a system event.
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type CommandEvent struct {
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Type CommandType
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// Suppress the default action of the command.
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Cancel bool
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}
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type Stage uint8
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type CommandType uint8
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type windowRendezvous struct {
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in chan windowAndOptions
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out chan windowAndOptions
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errs chan error
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}
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type windowAndOptions struct {
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window *Window
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opts *WindowOptions
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}
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const (
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StageDead Stage = iota
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StagePaused
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StageRunning
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)
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const (
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// CommandBack is the command for a back action
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// such as the Android back button.
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CommandBack CommandType = iota
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)
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const (
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inchPrDp = 1.0 / 160
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mmPrDp = 25.4 / 160
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// monitorScale is the extra scale applied to
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// monitor outputs to compensate for the extra
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// viewing distance compared to phone and tables.
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monitorScale = 1.20
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// minDensity is the minimum pixels per dp to
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// ensure font and ui legibility on low-dpi
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// screens.
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minDensity = 1.25
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)
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// extraArgs contains extra arguments to append to
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// os.Args. The arguments are separated with |.
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// Useful for running programs on mobiles where the
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// command line is not available.
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// Set with the go linker flag -X.
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var extraArgs string
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func (l Stage) String() string {
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switch l {
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case StageDead:
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return "StageDead"
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case StagePaused:
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return "StagePaused"
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case StageRunning:
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return "StageRunning"
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default:
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panic("unexpected Stage value")
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}
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}
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func (_ DrawEvent) ImplementsEvent() {}
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func (_ StageEvent) ImplementsEvent() {}
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func (_ *CommandEvent) ImplementsEvent() {}
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func init() {
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args := strings.Split(extraArgs, "|")
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os.Args = append(os.Args, args...)
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}
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// DataDir returns a path to use for application-specific
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// configuration data.
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// On desktop systems, DataDir use os.UserConfigDir.
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// On iOS NSDocumentDirectory is queried.
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// For Android Context.getFilesDir is used.
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func DataDir() (string, error) {
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return dataDir()
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}
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// Config implements the ui.Config interface.
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type Config struct {
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// Device pixels per dp.
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pxPerDp float32
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// Device pixels per sp.
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pxPerSp float32
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now time.Time
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}
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func (c *Config) Now() time.Time {
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return c.now
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}
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func (c *Config) Px(v ui.Value) int {
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var r float32
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switch v.U {
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case ui.UnitPx:
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r = v.V
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case ui.UnitDp:
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r = c.pxPerDp * v.V
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case ui.UnitSp:
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r = c.pxPerSp * v.V
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default:
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panic("unknown unit")
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}
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if math.IsInf(float64(r), +1) {
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return ui.Inf
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}
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return int(math.Round(float64(r)))
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}
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func newWindowRendezvous() *windowRendezvous {
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wr := &windowRendezvous{
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in: make(chan windowAndOptions),
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out: make(chan windowAndOptions),
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errs: make(chan error),
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}
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go func() {
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var main windowAndOptions
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var out chan windowAndOptions
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for {
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select {
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case w := <-wr.in:
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var err error
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if main.window != nil {
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err = errors.New("multiple windows are not supported")
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}
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wr.errs <- err
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main = w
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out = wr.out
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case out <- main:
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}
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}
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}()
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return wr
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}
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