Files
gio/widget/material/editor.go
T
Egon Elbre 21ef492cc9 all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-19 11:30:11 +01:00

77 lines
1.7 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type EditorStyle struct {
Font text.Font
TextSize unit.Value
// Color is the text color.
Color color.NRGBA
// Hint contains the text displayed when the editor is empty.
Hint string
// HintColor is the color of hint text.
HintColor color.NRGBA
Editor *widget.Editor
shaper text.Shaper
}
func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
return EditorStyle{
Editor: editor,
TextSize: th.TextSize,
Color: th.Color.Text,
shaper: th.Shaper,
Hint: hint,
HintColor: th.Color.Hint,
}
}
func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
defer op.Push(gtx.Ops).Pop()
macro := op.Record(gtx.Ops)
paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
var maxlines int
if e.Editor.SingleLine {
maxlines = 1
}
tl := widget.Label{Alignment: e.Editor.Alignment, MaxLines: maxlines}
dims := tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
call := macro.Stop()
if w := dims.Size.X; gtx.Constraints.Min.X < w {
gtx.Constraints.Min.X = w
}
if h := dims.Size.Y; gtx.Constraints.Min.Y < h {
gtx.Constraints.Min.Y = h
}
dims = e.Editor.Layout(gtx, e.shaper, e.Font, e.TextSize)
disabled := gtx.Queue == nil
if e.Editor.Len() > 0 {
textColor := e.Color
if disabled {
textColor = f32color.MulAlpha(textColor, 150)
}
paint.ColorOp{Color: textColor}.Add(gtx.Ops)
e.Editor.PaintText(gtx)
} else {
call.Add(gtx.Ops)
}
if !disabled {
paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
e.Editor.PaintCaret(gtx)
}
return dims
}