Files
gio/app/internal/wm/gl_macos.m
T
Elias Naur 1ec408280e app,app/internal/wm: implement ViewEvent for macOS
Move the deprecated setWantsBestResolutionOpenGLSurface to GL-specific
code while we're here.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-05-18 14:26:46 +01:00

89 lines
2.3 KiB
Objective-C

// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
@import AppKit;
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#include "_cgo_export.h"
@interface GioGLContext : NSOpenGLContext
@end
@implementation GioGLContext
- (void) notifyUpdate:(NSNotification*)notification {
CGLLockContext([self CGLContextObj]);
[self update];
CGLUnlockContext([self CGLContextObj]);
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
@end
CFTypeRef gio_createGLContext(void) {
@autoreleasepool {
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADepthSize, 16,
NSOpenGLPFAAccelerated,
// Opt-in to automatic GPU switching. CGL-only property.
kCGLPFASupportsAutomaticGraphicsSwitching,
NSOpenGLPFAAllowOfflineRenderers,
0
};
NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
GioGLContext *ctx = [[GioGLContext alloc] initWithFormat:pixFormat shareContext: nil];
return CFBridgingRetain(ctx);
}
}
void gio_setContextView(CFTypeRef ctxRef, CFTypeRef viewRef) {
GioGLContext *ctx = (__bridge GioGLContext *)ctxRef;
NSView *view = (__bridge NSView *)viewRef;
[view setWantsBestResolutionOpenGLSurface:YES];
[ctx setView:view];
[[NSNotificationCenter defaultCenter] addObserver:ctx
selector:@selector(notifyUpdate:)
name:NSViewGlobalFrameDidChangeNotification
object:view];
}
void gio_clearCurrentContext(void) {
@autoreleasepool {
[NSOpenGLContext clearCurrentContext];
}
}
void gio_makeCurrentContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx makeCurrentContext];
}
}
void gio_lockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLLockContext([ctx CGLContextObj]);
}
}
void gio_unlockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLUnlockContext([ctx CGLContextObj]);
}
}
void gio_prepareContext(void) {
// Bind a default VBA to emulate OpenGL ES 2.
GLuint defVBA;
glGenVertexArrays(1, &defVBA);
glBindVertexArray(defVBA);
}