mirror of
https://git.sr.ht/~eliasnaur/gio
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c458eb30f0
Without the updates, the switch and radiobutton would use stale state for layout. Signed-off-by: Elias Naur <mail@eliasnaur.com>
135 lines
3.4 KiB
Go
135 lines
3.4 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image"
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"image/color"
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"gioui.org/internal/f32color"
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"gioui.org/io/semantic"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/widget"
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)
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type SwitchStyle struct {
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Description string
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Color struct {
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Enabled color.NRGBA
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Disabled color.NRGBA
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Track color.NRGBA
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}
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Switch *widget.Bool
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}
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// Switch is for selecting a boolean value.
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func Switch(th *Theme, swtch *widget.Bool, description string) SwitchStyle {
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sw := SwitchStyle{
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Switch: swtch,
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Description: description,
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}
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sw.Color.Enabled = th.Palette.ContrastBg
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sw.Color.Disabled = th.Palette.Bg
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sw.Color.Track = f32color.MulAlpha(th.Palette.Fg, 0x88)
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return sw
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}
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// Layout updates the switch and displays it.
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func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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s.Switch.Update(gtx)
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trackWidth := gtx.Dp(36)
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trackHeight := gtx.Dp(16)
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thumbSize := gtx.Dp(20)
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trackOff := (thumbSize - trackHeight) / 2
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// Draw track.
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trackCorner := trackHeight / 2
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trackRect := image.Rectangle{Max: image.Point{
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X: trackWidth,
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Y: trackHeight,
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}}
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col := s.Color.Disabled
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if s.Switch.Value {
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col = s.Color.Enabled
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}
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if gtx.Queue == nil {
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col = f32color.Disabled(col)
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}
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trackColor := s.Color.Track
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t := op.Offset(image.Point{Y: trackOff}).Push(gtx.Ops)
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cl := clip.UniformRRect(trackRect, trackCorner).Push(gtx.Ops)
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paint.ColorOp{Color: trackColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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cl.Pop()
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t.Pop()
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// Draw thumb ink.
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inkSize := gtx.Dp(44)
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rr := inkSize / 2
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inkOff := image.Point{
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X: trackWidth/2 - rr,
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Y: -rr + trackHeight/2 + trackOff,
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}
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t = op.Offset(inkOff).Push(gtx.Ops)
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gtx.Constraints.Min = image.Pt(inkSize, inkSize)
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cl = clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops)
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for _, p := range s.Switch.History() {
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drawInk(gtx, p)
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}
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cl.Pop()
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t.Pop()
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// Compute thumb offset.
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if s.Switch.Value {
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xoff := trackWidth - thumbSize
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defer op.Offset(image.Point{X: xoff}).Push(gtx.Ops).Pop()
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}
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thumbRadius := thumbSize / 2
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circle := func(x, y, r int) clip.Op {
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b := image.Rectangle{
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Min: image.Pt(x-r, y-r),
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Max: image.Pt(x+r, y+r),
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}
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return clip.Ellipse(b).Op(gtx.Ops)
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}
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// Draw hover.
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if s.Switch.Hovered() || s.Switch.Focused() {
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r := thumbRadius * 10 / 17
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background := f32color.MulAlpha(s.Color.Enabled, 70)
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paint.FillShape(gtx.Ops, background, circle(thumbRadius, thumbRadius, r))
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}
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// Draw thumb shadow, a translucent disc slightly larger than the
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// thumb itself.
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// Center shadow horizontally and slightly adjust its Y.
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paint.FillShape(gtx.Ops, argb(0x55000000), circle(thumbRadius, thumbRadius+gtx.Dp(.25), thumbRadius+1))
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// Draw thumb.
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paint.FillShape(gtx.Ops, col, circle(thumbRadius, thumbRadius, thumbRadius))
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// Set up click area.
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clickSize := gtx.Dp(40)
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clickOff := image.Point{
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X: (thumbSize - clickSize) / 2,
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Y: (trackHeight-clickSize)/2 + trackOff,
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}
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defer op.Offset(clickOff).Push(gtx.Ops).Pop()
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sz := image.Pt(clickSize, clickSize)
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defer clip.Ellipse(image.Rectangle{Max: sz}).Push(gtx.Ops).Pop()
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s.Switch.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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if d := s.Description; d != "" {
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semantic.DescriptionOp(d).Add(gtx.Ops)
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}
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semantic.Switch.Add(gtx.Ops)
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return layout.Dimensions{Size: sz}
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})
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dims := image.Point{X: trackWidth, Y: thumbSize}
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return layout.Dimensions{Size: dims}
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}
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