Files
gio/ui/layout/flex.go
T
Elias Naur 0f05231c35 all: initial import
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 10:47:22 +02:00

255 lines
5.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"gioui.org/ui/f32"
"gioui.org/ui"
)
type Flex struct {
Axis Axis
MainAxisAlignment MainAxisAlignment
CrossAxisAlignment CrossAxisAlignment
MainAxisSize MainAxisSize
cs Constraints
children []flexChild
taken int
maxCross int
maxBaseline int
ccache [10]flexChild
opCache [10]ui.Op
}
type flexChild struct {
op ui.Op
dims Dimens
}
type MainAxisSize uint8
type FlexMode uint8
type MainAxisAlignment uint8
type CrossAxisAlignment uint8
const (
Loose FlexMode = iota
Fit
)
const (
Max MainAxisSize = iota
Min
)
const (
Start = 100 + iota
End
Center
SpaceAround MainAxisAlignment = iota
SpaceBetween
SpaceEvenly
Baseline CrossAxisAlignment = iota
Stretch
)
func (f *Flex) Init(cs Constraints) *Flex {
f.cs = cs
if f.children == nil {
f.children = f.ccache[:0]
}
f.children = f.children[:0]
f.maxCross = 0
f.maxBaseline = 0
return f
}
func (f *Flex) Rigid(w Widget) *Flex {
mainc := axisMainConstraint(f.Axis, f.cs)
mainMax := mainc.Max
if mainc.Max != ui.Inf {
mainMax -= f.taken
}
cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
op, dims := w.Layout(cs)
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
}
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
f.children = append(f.children, flexChild{op, dims})
return f
}
func (f *Flex) Flexible(idx int, flex float32, mode FlexMode, w Widget) *Flex {
mainc := axisMainConstraint(f.Axis, f.cs)
var flexSize int
if mainc.Max != ui.Inf && mainc.Max > f.taken {
flexSize = mainc.Max - f.taken
}
submainc := Constraint{Max: int(float32(flexSize) * flex)}
if mode == Fit {
submainc.Min = submainc.Max
}
cs := axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
op, dims := w.Layout(cs)
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
}
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
f.children = append(f.children, flexChild{op, dims})
if idx < 0 {
idx += len(f.children)
}
f.children[idx], f.children[len(f.children)-1] = f.children[len(f.children)-1], f.children[idx]
return f
}
func (f *Flex) Layout() (ui.Op, Dimens) {
mainc := axisMainConstraint(f.Axis, f.cs)
crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
var space int
if mainc.Max != ui.Inf && f.MainAxisSize == Max {
if mainc.Max > f.taken {
space = mainc.Max - f.taken
}
} else if mainc.Min > f.taken {
space = mainc.Min - f.taken
}
var mainSize int
var baseline int
switch f.MainAxisAlignment {
case Center:
mainSize += space / 2
case End:
mainSize += space
case SpaceEvenly:
mainSize += space / (1 + len(f.children))
case SpaceAround:
mainSize += space / (len(f.children) * 2)
}
var ops ui.Ops
if len(f.children) > len(f.opCache) {
ops = make([]ui.Op, len(f.children))
} else {
ops = f.opCache[:len(f.children)]
}
for i, child := range f.children {
dims := child.dims
b := dims.Baseline
var cross int
switch f.CrossAxisAlignment {
case End:
cross = crossSize - axisCross(f.Axis, dims.Size)
case Center:
cross = (crossSize - axisCross(f.Axis, dims.Size)) / 2
case Baseline:
if f.Axis == Horizontal {
cross = f.maxBaseline - b
}
}
off := ui.Offset(toPointF(axisPoint(f.Axis, mainSize, cross)))
ops[i] = ui.OpLayer{Op: ui.OpTransform{Transform: off, Op: child.op}}
mainSize += axisMain(f.Axis, dims.Size)
switch f.MainAxisAlignment {
case SpaceEvenly:
mainSize += space / (1 + len(f.children))
case SpaceAround:
mainSize += space / len(f.children)
case SpaceBetween:
mainSize += space / (len(f.children) - 1)
}
if b != dims.Size.Y {
baseline = b
}
}
switch f.MainAxisAlignment {
case Start:
mainSize += space
case SpaceEvenly:
mainSize += space / (1 + len(f.children))
case SpaceAround:
mainSize += space / (len(f.children) * 2)
}
sz := axisPoint(f.Axis, mainSize, crossSize)
if baseline == 0 {
baseline = sz.Y
}
return ops, Dimens{Size: sz, Baseline: baseline}
}
func axisPoint(a Axis, main, cross int) image.Point {
if a == Horizontal {
return image.Point{main, cross}
} else {
return image.Point{cross, main}
}
}
func axisMain(a Axis, sz image.Point) int {
if a == Horizontal {
return sz.X
} else {
return sz.Y
}
}
func axisCross(a Axis, sz image.Point) int {
if a == Horizontal {
return sz.Y
} else {
return sz.X
}
}
func axisMainConstraint(a Axis, cs Constraints) Constraint {
if a == Horizontal {
return cs.Width
} else {
return cs.Height
}
}
func axisCrossConstraint(a Axis, cs Constraints) Constraint {
if a == Horizontal {
return cs.Height
} else {
return cs.Width
}
}
func (f *Flex) crossConstraintChild(cs Constraints) Constraint {
c := axisCrossConstraint(f.Axis, cs)
switch f.CrossAxisAlignment {
case Stretch:
c.Min = c.Max
default:
c.Min = 0
}
return c
}
func axisConstraints(a Axis, mainc, crossc Constraint) Constraints {
if a == Horizontal {
return Constraints{mainc, crossc}
} else {
return Constraints{crossc, mainc}
}
}
func toPointF(p image.Point) f32.Point {
return f32.Point{X: float32(p.X), Y: float32(p.Y)}
}