Files
gio/widget/button.go
T
Elias Naur 665e23693f widget: [API] add child widget argument to Clickable.Layout
To make the semantic relation between the clickable area and its
content clear, it will be important for the clickable clip operation
to cover all of the clickable content.

API change: users of widget.Clickable must now pass the clickable
content to Layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-12-01 17:23:54 +01:00

145 lines
3.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"time"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
clicks []Click
// prevClicks is the index into clicks that marks the clicks
// from the most recent Layout call. prevClicks is used to keep
// clicks bounded.
prevClicks int
history []Press
}
// Click represents a click.
type Click struct {
Modifiers key.Modifiers
NumClicks int
}
// Press represents a past pointer press.
type Press struct {
// Position of the press.
Position f32.Point
// Start is when the press began.
Start time.Time
// End is when the press was ended by a release or cancel.
// A zero End means it hasn't ended yet.
End time.Time
// Cancelled is true for cancelled presses.
Cancelled bool
}
// Click executes a simple programmatic click
func (b *Clickable) Click() {
b.clicks = append(b.clicks, Click{
Modifiers: 0,
NumClicks: 1,
})
}
// Clicked reports whether there are pending clicks as would be
// reported by Clicks. If so, Clicked removes the earliest click.
func (b *Clickable) Clicked() bool {
if len(b.clicks) == 0 {
return false
}
n := copy(b.clicks, b.clicks[1:])
b.clicks = b.clicks[:n]
if b.prevClicks > 0 {
b.prevClicks--
}
return true
}
// Hovered returns whether pointer is over the element.
func (b *Clickable) Hovered() bool {
return b.click.Hovered()
}
// Pressed returns whether pointer is pressing the element.
func (b *Clickable) Pressed() bool {
return b.click.Pressed()
}
// Clicks returns and clear the clicks since the last call to Clicks.
func (b *Clickable) Clicks() []Click {
clicks := b.clicks
b.clicks = nil
b.prevClicks = 0
return clicks
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []Press {
return b.history
}
// Layout and update the button state
func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
b.update(gtx)
m := op.Record(gtx.Ops)
dims := w(gtx)
c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
b.click.Add(gtx.Ops)
c.Add(gtx.Ops)
for len(b.history) > 0 {
c := b.history[0]
if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
return dims
}
// update the button state by processing events.
func (b *Clickable) update(gtx layout.Context) {
// Flush clicks from before the last update.
n := copy(b.clicks, b.clicks[b.prevClicks:])
b.clicks = b.clicks[:n]
b.prevClicks = n
for _, e := range b.click.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
b.clicks = append(b.clicks, Click{
Modifiers: e.Modifiers,
NumClicks: e.NumClicks,
})
if l := len(b.history); l > 0 {
b.history[l-1].End = gtx.Now
}
case gesture.TypeCancel:
for i := range b.history {
b.history[i].Cancelled = true
if b.history[i].End.IsZero() {
b.history[i].End = gtx.Now
}
}
case gesture.TypePress:
b.history = append(b.history, Press{
Position: e.Position,
Start: gtx.Now,
})
}
}
}