mirror of
https://git.sr.ht/~eliasnaur/gio
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d7b1c7c33b
This commit ensures that the Spacer type doesn't break layouts by ignoring when its min constraints require it to be larger or its max constraints require it to be smaller. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
315 lines
6.6 KiB
Go
315 lines
6.6 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package layout
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import (
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"image"
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"gioui.org/f32"
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"gioui.org/op"
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"gioui.org/unit"
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)
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// Constraints represent the minimum and maximum size of a widget.
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//
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// A widget does not have to treat its constraints as "hard". For
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// example, if it's passed a constraint with a minimum size that's
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// smaller than its actual minimum size, it should return its minimum
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// size dimensions instead. Parent widgets should deal appropriately
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// with child widgets that return dimensions that do not fit their
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// constraints (for example, by clipping).
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type Constraints struct {
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Min, Max image.Point
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}
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// Dimensions are the resolved size and baseline for a widget.
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//
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// Baseline is the distance from the bottom of a widget to the baseline of
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// any text it contains (or 0). The purpose is to be able to align text
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// that span multiple widgets.
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type Dimensions struct {
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Size image.Point
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Baseline int
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}
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// Axis is the Horizontal or Vertical direction.
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type Axis uint8
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// Alignment is the mutual alignment of a list of widgets.
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type Alignment uint8
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// Direction is the alignment of widgets relative to a containing
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// space.
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type Direction uint8
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// Widget is a function scope for drawing, processing events and
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// computing dimensions for a user interface element.
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type Widget func(gtx Context) Dimensions
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const (
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Start Alignment = iota
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End
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Middle
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Baseline
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)
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const (
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NW Direction = iota
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N
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NE
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E
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SE
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S
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SW
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W
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Center
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)
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const (
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Horizontal Axis = iota
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Vertical
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)
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// Exact returns the Constraints with the minimum and maximum size
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// set to size.
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func Exact(size image.Point) Constraints {
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return Constraints{
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Min: size, Max: size,
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}
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}
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// FPt converts an point to a f32.Point.
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func FPt(p image.Point) f32.Point {
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return f32.Point{
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X: float32(p.X), Y: float32(p.Y),
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}
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}
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// Constrain a size so each dimension is in the range [min;max].
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func (c Constraints) Constrain(size image.Point) image.Point {
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if min := c.Min.X; size.X < min {
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size.X = min
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}
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if min := c.Min.Y; size.Y < min {
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size.Y = min
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}
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if max := c.Max.X; size.X > max {
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size.X = max
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}
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if max := c.Max.Y; size.Y > max {
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size.Y = max
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}
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return size
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}
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// Inset adds space around a widget by decreasing its maximum
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// constraints. The minimum constraints will be adjusted to ensure
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// they do not exceed the maximum.
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type Inset struct {
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Top, Bottom, Left, Right unit.Dp
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}
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// Layout a widget.
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func (in Inset) Layout(gtx Context, w Widget) Dimensions {
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top := gtx.Dp(in.Top)
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right := gtx.Dp(in.Right)
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bottom := gtx.Dp(in.Bottom)
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left := gtx.Dp(in.Left)
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mcs := gtx.Constraints
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mcs.Max.X -= left + right
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if mcs.Max.X < 0 {
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left = 0
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right = 0
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mcs.Max.X = 0
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}
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if mcs.Min.X > mcs.Max.X {
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mcs.Min.X = mcs.Max.X
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}
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mcs.Max.Y -= top + bottom
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if mcs.Max.Y < 0 {
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bottom = 0
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top = 0
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mcs.Max.Y = 0
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}
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if mcs.Min.Y > mcs.Max.Y {
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mcs.Min.Y = mcs.Max.Y
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}
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gtx.Constraints = mcs
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trans := op.Offset(image.Pt(left, top)).Push(gtx.Ops)
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dims := w(gtx)
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trans.Pop()
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return Dimensions{
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Size: dims.Size.Add(image.Point{X: right + left, Y: top + bottom}),
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Baseline: dims.Baseline + bottom,
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}
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}
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// UniformInset returns an Inset with a single inset applied to all
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// edges.
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func UniformInset(v unit.Dp) Inset {
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return Inset{Top: v, Right: v, Bottom: v, Left: v}
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}
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// Layout a widget according to the direction.
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// The widget is called with the context constraints minimum cleared.
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func (d Direction) Layout(gtx Context, w Widget) Dimensions {
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macro := op.Record(gtx.Ops)
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csn := gtx.Constraints.Min
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switch d {
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case N, S:
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gtx.Constraints.Min.Y = 0
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case E, W:
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gtx.Constraints.Min.X = 0
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default:
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gtx.Constraints.Min = image.Point{}
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}
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dims := w(gtx)
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call := macro.Stop()
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sz := dims.Size
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if sz.X < csn.X {
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sz.X = csn.X
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}
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if sz.Y < csn.Y {
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sz.Y = csn.Y
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}
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p := d.Position(dims.Size, sz)
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defer op.Offset(p).Push(gtx.Ops).Pop()
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call.Add(gtx.Ops)
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return Dimensions{
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Size: sz,
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Baseline: dims.Baseline + sz.Y - dims.Size.Y - p.Y,
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}
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}
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// Position calculates widget position according to the direction.
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func (d Direction) Position(widget, bounds image.Point) image.Point {
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var p image.Point
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switch d {
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case N, S, Center:
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p.X = (bounds.X - widget.X) / 2
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case NE, SE, E:
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p.X = bounds.X - widget.X
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}
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switch d {
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case W, Center, E:
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p.Y = (bounds.Y - widget.Y) / 2
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case SW, S, SE:
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p.Y = bounds.Y - widget.Y
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}
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return p
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}
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// Spacer adds space between widgets.
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type Spacer struct {
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Width, Height unit.Dp
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}
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func (s Spacer) Layout(gtx Context) Dimensions {
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return Dimensions{
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Size: gtx.Constraints.Constrain(image.Point{
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X: gtx.Dp(s.Width),
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Y: gtx.Dp(s.Height),
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}),
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}
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}
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func (a Alignment) String() string {
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switch a {
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case Start:
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return "Start"
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case End:
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return "End"
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case Middle:
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return "Middle"
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case Baseline:
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return "Baseline"
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default:
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panic("unreachable")
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}
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}
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// Convert a point in (x, y) coordinates to (main, cross) coordinates,
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// or vice versa. Specifically, Convert((x, y)) returns (x, y) unchanged
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// for the horizontal axis, or (y, x) for the vertical axis.
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func (a Axis) Convert(pt image.Point) image.Point {
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if a == Horizontal {
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return pt
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}
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return image.Pt(pt.Y, pt.X)
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}
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// FConvert a point in (x, y) coordinates to (main, cross) coordinates,
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// or vice versa. Specifically, FConvert((x, y)) returns (x, y) unchanged
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// for the horizontal axis, or (y, x) for the vertical axis.
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func (a Axis) FConvert(pt f32.Point) f32.Point {
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if a == Horizontal {
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return pt
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}
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return f32.Pt(pt.Y, pt.X)
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}
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// mainConstraint returns the min and max main constraints for axis a.
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func (a Axis) mainConstraint(cs Constraints) (int, int) {
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if a == Horizontal {
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return cs.Min.X, cs.Max.X
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}
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return cs.Min.Y, cs.Max.Y
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}
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// crossConstraint returns the min and max cross constraints for axis a.
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func (a Axis) crossConstraint(cs Constraints) (int, int) {
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if a == Horizontal {
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return cs.Min.Y, cs.Max.Y
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}
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return cs.Min.X, cs.Max.X
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}
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// constraints returns the constraints for axis a.
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func (a Axis) constraints(mainMin, mainMax, crossMin, crossMax int) Constraints {
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if a == Horizontal {
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return Constraints{Min: image.Pt(mainMin, crossMin), Max: image.Pt(mainMax, crossMax)}
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}
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return Constraints{Min: image.Pt(crossMin, mainMin), Max: image.Pt(crossMax, mainMax)}
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}
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func (a Axis) String() string {
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switch a {
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case Horizontal:
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return "Horizontal"
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case Vertical:
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return "Vertical"
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default:
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panic("unreachable")
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}
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}
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func (d Direction) String() string {
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switch d {
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case NW:
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return "NW"
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case N:
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return "N"
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case NE:
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return "NE"
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case E:
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return "E"
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case SE:
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return "SE"
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case S:
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return "S"
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case SW:
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return "SW"
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case W:
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return "W"
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case Center:
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return "Center"
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default:
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panic("unreachable")
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}
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}
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