Files
gio/io/router/key.go
T
Elias Naur f7902f299b op: implement StackOp in terms of general save/load of state
Push/Pop only allows saving and restoring operation state in a
stack-like manner. We're going to need restoring arbitrary state
for implementing deferred operations.

Generalize state save/restore and implement Push and Pop on top of
that.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-12 20:53:25 +01:00

188 lines
4.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package router
import (
"gioui.org/internal/opconst"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/op"
)
type TextInputState uint8
type keyQueue struct {
focus event.Tag
handlers map[event.Tag]*keyHandler
reader ops.Reader
state TextInputState
// states store states during resolveFocus
states []resolveState
}
type resolveState struct {
tag event.Tag
pri listenerPriority
keyboard TextInputState
}
type keyHandler struct {
// visible will be true if the InputOp is present
// in the current frame.
visible bool
new bool
}
type listenerPriority uint8
const (
priDefault listenerPriority = iota
priCurrentFocus
priNone
priNewFocus
)
const (
TextInputKeep TextInputState = iota
TextInputClose
TextInputOpen
)
// InputState returns the last text input state as
// determined in Frame.
func (q *keyQueue) InputState() TextInputState {
return q.state
}
func (q *keyQueue) Frame(root *op.Ops, events *handlerEvents) {
if q.handlers == nil {
q.handlers = make(map[event.Tag]*keyHandler)
}
for _, h := range q.handlers {
h.visible, h.new = false, false
}
q.reader.Reset(root)
state := q.resolveFocus(events)
if state.pri == priNone {
state.tag = nil
}
for k, h := range q.handlers {
if !h.visible {
delete(q.handlers, k)
if q.focus == k {
// Remove the focus from the handler that is no longer visible.
q.focus = nil
state.keyboard = TextInputClose
}
}
if h.new && k != state.tag {
// Reset the handler on (each) first appearance.
events.Add(k, key.FocusEvent{Focus: false})
}
}
if state.tag != q.focus {
if q.focus != nil {
events.Add(q.focus, key.FocusEvent{Focus: false})
}
q.focus = state.tag
if q.focus != nil {
events.Add(q.focus, key.FocusEvent{Focus: true})
} else {
state.keyboard = TextInputClose
}
}
q.state = state.keyboard
}
func (q *keyQueue) Push(e event.Event, events *handlerEvents) {
if q.focus != nil {
events.Add(q.focus, e)
}
}
func (q *keyQueue) resolveFocus(events *handlerEvents) resolveState {
var state resolveState
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypeKeyFocus:
op := decodeFocusOp(encOp.Data, encOp.Refs)
if op.Focus {
state.pri = priNewFocus
} else {
state.pri, state.keyboard = priNone, TextInputClose
}
case opconst.TypeKeySoftKeyboard:
op := decodeSoftKeyboardOp(encOp.Data, encOp.Refs)
if op.Show {
state.keyboard = TextInputOpen
} else {
state.keyboard = TextInputClose
}
case opconst.TypeKeyInput:
op := decodeKeyInputOp(encOp.Data, encOp.Refs)
if op.Tag == q.focus && state.pri < priCurrentFocus {
state.pri = priCurrentFocus
}
h, ok := q.handlers[op.Tag]
if !ok {
h = &keyHandler{new: true}
q.handlers[op.Tag] = h
}
h.visible = true
state.tag = op.Tag
case opconst.TypeSave:
id := ops.DecodeSave(encOp.Data)
if extra := id - len(q.states) + 1; extra > 0 {
q.states = append(q.states, make([]resolveState, extra)...)
}
q.states[id] = state
state = resolveState{}
case opconst.TypeLoad:
id := ops.DecodeLoad(encOp.Data)
restored := q.states[id]
if state.keyboard > restored.keyboard {
restored.keyboard = state.keyboard
}
if state.pri.replaces(restored.pri) {
restored.tag, restored.pri = state.tag, state.pri
}
state = restored
}
}
return state
}
func (p listenerPriority) replaces(p2 listenerPriority) bool {
// Favor earliest default focus or latest requested focus.
return p > p2 || p == p2 && p == priNewFocus
}
func decodeKeyInputOp(d []byte, refs []interface{}) key.InputOp {
if opconst.OpType(d[0]) != opconst.TypeKeyInput {
panic("invalid op")
}
return key.InputOp{
Tag: refs[0].(event.Tag),
}
}
func decodeSoftKeyboardOp(d []byte, refs []interface{}) key.SoftKeyboardOp {
if opconst.OpType(d[0]) != opconst.TypeKeySoftKeyboard {
panic("invalid op")
}
return key.SoftKeyboardOp{
Show: d[1] != 0,
}
}
func decodeFocusOp(d []byte, refs []interface{}) key.FocusOp {
if opconst.OpType(d[0]) != opconst.TypeKeyFocus {
panic("invalid op")
}
return key.FocusOp{
Focus: d[1] != 0,
}
}