Files
gio/cmd/gogio/testdata/red.go
T
Elias Naur 99080023e4 example,cmd: bump gio version
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-19 10:16:25 +02:00

132 lines
2.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// A simple app used for gogio's end-to-end tests.
package main
import (
"fmt"
"image"
"image/color"
"log"
"gioui.org/app"
"gioui.org/f32"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op/paint"
)
func main() {
go func() {
w := app.NewWindow()
if err := loop(w); err != nil {
log.Fatal(err)
}
}()
app.Main()
}
type notifyFrame int
const (
notifyNone notifyFrame = iota
notifyInvalidate
notifyPrint
)
// notify keeps track of whether we want to print to stdout to notify the user
// when a frame is ready. Initially we want to notify about the first frame.
var notify = notifyInvalidate
func loop(w *app.Window) error {
topLeft := quarterWidget{
color: color.RGBA{R: 0xde, G: 0xad, B: 0xbe, A: 0xff},
}
topRight := quarterWidget{
color: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
}
botLeft := quarterWidget{
color: color.RGBA{R: 0x00, G: 0x00, B: 0x00, A: 0xff},
}
botRight := quarterWidget{
color: color.RGBA{R: 0x00, G: 0x00, B: 0x00, A: 0x80},
}
gtx := new(layout.Context)
for {
e := <-w.Events()
switch e := e.(type) {
case system.DestroyEvent:
return e.Err
case system.FrameEvent:
gtx.Reset(e.Queue, e.Config, e.Size)
layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Flexed(0.5, func() {
layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
// r1c1
layout.Flexed(0.5, func() { topLeft.Layout(gtx) }),
// r1c2
layout.Flexed(0.5, func() { topRight.Layout(gtx) }),
)
}),
layout.Flexed(0.5, func() {
layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
// r2c1
layout.Flexed(0.5, func() { botLeft.Layout(gtx) }),
// r2c2
layout.Flexed(0.5, func() { botRight.Layout(gtx) }),
)
}),
)
e.Frame(gtx.Ops)
switch notify {
case notifyInvalidate:
notify = notifyPrint
w.Invalidate()
case notifyPrint:
notify = notifyNone
fmt.Println("gio frame ready")
}
}
}
}
// quarterWidget paints a quarter of the screen with one color. When clicked, it
// turns red, going back to its normal color when clicked again.
type quarterWidget struct {
color color.RGBA
clicked bool
}
var red = color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff}
func (w *quarterWidget) Layout(gtx *layout.Context) {
if w.clicked {
paint.ColorOp{Color: red}.Add(gtx.Ops)
} else {
paint.ColorOp{Color: w.color}.Add(gtx.Ops)
}
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Max.X),
Y: float32(gtx.Constraints.Max.Y),
}}}.Add(gtx.Ops)
pointer.Rect(image.Rectangle{
Max: image.Pt(gtx.Constraints.Max.X, gtx.Constraints.Max.Y),
}).Add(gtx.Ops)
pointer.InputOp{Tag: w}.Add(gtx.Ops)
for _, e := range gtx.Events(w) {
if e, ok := e.(pointer.Event); ok && e.Type == pointer.Press {
w.clicked = !w.clicked
// notify when we're done updating the frame.
notify = notifyInvalidate
}
}
}