Files
gio/app/headless/headless_js.go
T
Elias Naur ffe5ab51a2 gpu/gl: remove OpenGL functions parameter from NewBackend
As a consequence, most API is gone from gpu/gl, and embedding Gio in
foreign frameworks don't need to provide an OpenGL implementation.

The next change simplifies the GLFW embedding example accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-04 20:50:22 +01:00

47 lines
809 B
Go

// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"errors"
"syscall/js"
"gioui.org/gpu/backend"
"gioui.org/gpu/gl"
"gioui.org/internal/glimpl"
)
type jsContext struct {
ctx js.Value
}
func newGLContext() (context, error) {
doc := js.Global().Get("document")
cnv := doc.Call("createElement", "canvas")
ctx := cnv.Call("getContext", "webgl2")
if ctx.IsNull() {
ctx = cnv.Call("getContext", "webgl")
}
if ctx.IsNull() {
return nil, errors.New("headless: webgl is not supported")
}
c := &jsContext{
ctx: ctx,
}
return c, nil
}
func (c *jsContext) Backend() (backend.Device, error) {
return gl.NewBackend(glimpl.Context(c.ctx))
}
func (c *jsContext) Release() {
}
func (c *jsContext) ReleaseCurrent() {
}
func (c *jsContext) MakeCurrent() error {
return nil
}