mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
b1db32ef72
Signed-off-by: Elias Naur <mail@eliasnaur.com>
882 lines
22 KiB
Go
882 lines
22 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package input
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import (
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"image"
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"io"
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"strings"
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"time"
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"gioui.org/f32"
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f32internal "gioui.org/internal/f32"
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"gioui.org/internal/ops"
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"gioui.org/io/clipboard"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/semantic"
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"gioui.org/io/system"
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"gioui.org/io/transfer"
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"gioui.org/op"
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)
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// Router tracks the [io/event.Tag] identifiers of user interface widgets
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// and routes events to them. [Source] is its interface exposed to widgets.
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type Router struct {
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savedTrans []f32.Affine2D
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transStack []f32.Affine2D
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handlers map[event.Tag]*handler
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pointer struct {
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queue pointerQueue
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collector pointerCollector
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}
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key struct {
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queue keyQueue
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// The following fields have the same purpose as the fields in
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// type handler, but for key.Events.
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filter keyFilter
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nextFilter keyFilter
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scratchFilter keyFilter
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}
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cqueue clipboardQueue
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// states is the list of pending state changes resulting from
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// incoming events. The first element, if present, contains the state
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// and events for the current frame.
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changes []stateChange
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reader ops.Reader
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// InvalidateCmd summary.
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wakeup bool
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wakeupTime time.Time
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// Changes queued for next call to Frame.
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commands []Command
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// transfers is the pending transfer.DataEvent.Open functions.
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transfers []io.ReadCloser
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// deferring is set if command execution and event delivery is deferred
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// to the next frame.
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deferring bool
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// scratchFilters is for garbage-free construction of ephemeral filters.
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scratchFilters []taggedFilter
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}
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// Source implements the interface between a Router and user interface widgets.
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// The zero-value Source is disabled.
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type Source struct {
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r *Router
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}
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// Command represents a request such as moving the focus, or initiating a clipboard read.
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// Commands are queued by calling [Source.Queue].
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type Command interface {
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ImplementsCommand()
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}
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// SemanticNode represents a node in the tree describing the components
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// contained in a frame.
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type SemanticNode struct {
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ID SemanticID
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ParentID SemanticID
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Children []SemanticNode
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Desc SemanticDesc
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areaIdx int
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}
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// SemanticDesc provides a semantic description of a UI component.
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type SemanticDesc struct {
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Class semantic.ClassOp
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Description string
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Label string
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Selected bool
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Disabled bool
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Gestures SemanticGestures
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Bounds image.Rectangle
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}
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// SemanticGestures is a bit-set of supported gestures.
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type SemanticGestures int
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const (
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ClickGesture SemanticGestures = 1 << iota
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ScrollGesture
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)
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// SemanticID uniquely identifies a SemanticDescription.
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//
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// By convention, the zero value denotes the non-existent ID.
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type SemanticID uint
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// SystemEvent is a marker for events that have platform specific
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// side-effects. SystemEvents are never matched by catch-all filters.
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type SystemEvent struct {
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Event event.Event
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}
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// handler contains the per-handler state tracked by a [Router].
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type handler struct {
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// active tracks whether the handler was active in the current
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// frame. Router deletes state belonging to inactive handlers during Frame.
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active bool
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pointer pointerHandler
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key keyHandler
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// filter the handler has asked for through event handling
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// in the previous frame. It is used for routing events in the
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// current frame.
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filter filter
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// prevFilter is the filter being built in the current frame.
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nextFilter filter
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// processedFilter is the filters that have exhausted available events.
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processedFilter filter
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}
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// filter is the union of a set of [io/event.Filters].
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type filter struct {
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pointer pointerFilter
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focusable bool
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}
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// taggedFilter is a filter for a particular tag.
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type taggedFilter struct {
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tag event.Tag
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filter filter
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}
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// stateChange represents the new state and outgoing events
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// resulting from an incoming event.
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type stateChange struct {
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// event, if set, is the trigger for the change.
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event event.Event
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state inputState
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events []taggedEvent
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}
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// inputState represent a immutable snapshot of the state required
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// to route events.
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type inputState struct {
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clipboardState
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keyState
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pointerState
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}
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// taggedEvent represents an event and its target handler.
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type taggedEvent struct {
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event event.Event
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tag event.Tag
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}
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// Source returns a Source backed by this Router.
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func (q *Router) Source() Source {
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return Source{r: q}
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}
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// Execute a command.
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func (s Source) Execute(c Command) {
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if !s.Enabled() {
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return
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}
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s.r.execute(c)
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}
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// Enabled reports whether the source is enabled. Only enabled
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// Sources deliver events and respond to commands.
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func (s Source) Enabled() bool {
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return s.r != nil
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}
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// Focused reports whether tag is focused, according to the most recent
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// [key.FocusEvent] delivered.
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func (s Source) Focused(tag event.Tag) bool {
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if !s.Enabled() {
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return false
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}
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return s.r.state().keyState.focus == tag
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}
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// Event returns the next event that matches at least one of filters.
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func (s Source) Event(filters ...event.Filter) (event.Event, bool) {
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if !s.Enabled() {
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return nil, false
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}
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return s.r.Event(filters...)
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}
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func (q *Router) Event(filters ...event.Filter) (event.Event, bool) {
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// Merge filters into scratch filters.
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q.scratchFilters = q.scratchFilters[:0]
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q.key.scratchFilter = q.key.scratchFilter[:0]
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for _, f := range filters {
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var t event.Tag
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switch f := f.(type) {
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case key.Filter:
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q.key.scratchFilter = append(q.key.scratchFilter, f)
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continue
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case transfer.SourceFilter:
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t = f.Target
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case transfer.TargetFilter:
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t = f.Target
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case key.FocusFilter:
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t = f.Target
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case pointer.Filter:
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t = f.Target
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}
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if t == nil {
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continue
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}
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var filter *filter
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for i := range q.scratchFilters {
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s := &q.scratchFilters[i]
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if s.tag == t {
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filter = &s.filter
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break
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}
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}
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if filter == nil {
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n := len(q.scratchFilters)
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if n < cap(q.scratchFilters) {
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// Re-use previously allocated filter.
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q.scratchFilters = q.scratchFilters[:n+1]
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tf := &q.scratchFilters[n]
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tf.tag = t
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filter = &tf.filter
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filter.Reset()
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} else {
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q.scratchFilters = append(q.scratchFilters, taggedFilter{tag: t})
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filter = &q.scratchFilters[n].filter
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}
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}
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filter.Add(f)
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}
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for _, tf := range q.scratchFilters {
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h := q.stateFor(tf.tag)
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h.filter.Merge(tf.filter)
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h.nextFilter.Merge(tf.filter)
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}
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q.key.filter = append(q.key.filter, q.key.scratchFilter...)
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q.key.nextFilter = append(q.key.nextFilter, q.key.scratchFilter...)
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// Deliver reset event, if any.
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for _, f := range filters {
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switch f := f.(type) {
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case key.FocusFilter:
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if f.Target == nil {
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break
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}
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h := q.stateFor(f.Target)
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if reset, ok := h.key.ResetEvent(); ok {
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return reset, true
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}
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case pointer.Filter:
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if f.Target == nil {
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break
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}
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h := q.stateFor(f.Target)
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if reset, ok := h.pointer.ResetEvent(); ok && h.filter.pointer.Matches(reset) {
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return reset, true
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}
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}
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}
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for i := range q.changes {
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if q.deferring && i > 0 {
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break
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}
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change := &q.changes[i]
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for j, evt := range change.events {
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match := false
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switch e := evt.event.(type) {
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case key.Event:
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match = q.key.scratchFilter.Matches(change.state.keyState.focus, e, false)
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default:
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for _, tf := range q.scratchFilters {
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if evt.tag == tf.tag && tf.filter.Matches(evt.event) {
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match = true
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break
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}
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}
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}
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if match {
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change.events = append(change.events[:j], change.events[j+1:]...)
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// Fast forward state to last matched.
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q.collapseState(i)
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return evt.event, true
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}
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}
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}
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for _, tf := range q.scratchFilters {
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h := q.stateFor(tf.tag)
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h.processedFilter.Merge(tf.filter)
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}
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return nil, false
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}
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// collapseState in the interval [1;idx] into q.changes[0].
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func (q *Router) collapseState(idx int) {
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if idx == 0 {
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return
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}
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first := &q.changes[0]
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first.state = q.changes[idx].state
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for _, ch := range q.changes[1 : idx+1] {
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first.events = append(first.events, ch.events...)
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}
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q.changes = append(q.changes[:1], q.changes[idx+1:]...)
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}
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// Frame completes the current frame and starts a new with the
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// handlers from the frame argument. Remaining events are discarded,
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// unless they were deferred by a command.
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func (q *Router) Frame(frame *op.Ops) {
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var remaining []event.Event
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if n := len(q.changes); n > 0 {
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if q.deferring {
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// Collect events for replay.
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for _, ch := range q.changes[1:] {
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remaining = append(remaining, ch.event)
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}
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q.changes = append(q.changes[:0], stateChange{state: q.changes[0].state})
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} else {
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// Collapse state.
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state := q.changes[n-1].state
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q.changes = append(q.changes[:0], stateChange{state: state})
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}
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}
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for _, rc := range q.transfers {
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if rc != nil {
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rc.Close()
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}
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}
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q.transfers = nil
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q.deferring = false
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for _, h := range q.handlers {
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h.filter, h.nextFilter = h.nextFilter, h.filter
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h.nextFilter.Reset()
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h.processedFilter.Reset()
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h.pointer.Reset()
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h.key.Reset()
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}
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q.key.filter, q.key.nextFilter = q.key.nextFilter, q.key.filter
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q.key.nextFilter = q.key.nextFilter[:0]
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var ops *ops.Ops
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if frame != nil {
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ops = &frame.Internal
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}
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q.reader.Reset(ops)
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q.collect()
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for k, h := range q.handlers {
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if !h.active {
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delete(q.handlers, k)
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} else {
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h.active = false
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}
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}
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q.executeCommands()
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q.Queue(remaining...)
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st := q.lastState()
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pst, evts := q.pointer.queue.Frame(q.handlers, st.pointerState)
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st.pointerState = pst
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st.keyState = q.key.queue.Frame(q.handlers, q.lastState().keyState)
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q.changeState(nil, st, evts)
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// Collapse state and events.
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q.collapseState(len(q.changes) - 1)
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}
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// Queue events to be routed.
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func (q *Router) Queue(events ...event.Event) {
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for _, e := range events {
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se, system := e.(SystemEvent)
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if system {
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e = se.Event
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}
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q.processEvent(e, system)
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}
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}
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func (f *filter) Add(flt event.Filter) {
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switch flt := flt.(type) {
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case key.FocusFilter:
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f.focusable = true
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case pointer.Filter:
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f.pointer.Add(flt)
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case transfer.SourceFilter, transfer.TargetFilter:
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f.pointer.Add(flt)
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}
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}
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// Merge f2 into f.
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func (f *filter) Merge(f2 filter) {
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f.focusable = f.focusable || f2.focusable
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f.pointer.Merge(f2.pointer)
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}
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func (f *filter) Matches(e event.Event) bool {
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switch e.(type) {
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case key.FocusEvent, key.SnippetEvent, key.EditEvent, key.SelectionEvent:
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return f.focusable
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default:
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return f.pointer.Matches(e)
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}
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}
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func (f *filter) Reset() {
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*f = filter{
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pointer: pointerFilter{
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sourceMimes: f.pointer.sourceMimes[:0],
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targetMimes: f.pointer.targetMimes[:0],
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},
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}
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}
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func (q *Router) processEvent(e event.Event, system bool) {
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state := q.lastState()
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switch e := e.(type) {
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case pointer.Event:
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pstate, evts := q.pointer.queue.Push(q.handlers, state.pointerState, e)
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state.pointerState = pstate
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q.changeState(e, state, evts)
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case key.Event:
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var evts []taggedEvent
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if q.key.filter.Matches(state.keyState.focus, e, system) {
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evts = append(evts, taggedEvent{event: e})
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}
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q.changeState(e, state, evts)
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case key.SnippetEvent:
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// Expand existing, overlapping snippet.
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if r := state.content.Snippet.Range; rangeOverlaps(r, key.Range(e)) {
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if e.Start > r.Start {
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e.Start = r.Start
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}
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if e.End < r.End {
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e.End = r.End
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}
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}
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var evts []taggedEvent
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if f := state.focus; f != nil {
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evts = append(evts, taggedEvent{tag: f, event: e})
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}
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q.changeState(e, state, evts)
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case key.EditEvent, key.FocusEvent, key.SelectionEvent:
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var evts []taggedEvent
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if f := state.focus; f != nil {
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evts = append(evts, taggedEvent{tag: f, event: e})
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}
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q.changeState(e, state, evts)
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case transfer.DataEvent:
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cstate, evts := q.cqueue.Push(state.clipboardState, e)
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state.clipboardState = cstate
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q.changeState(e, state, evts)
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default:
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panic("unknown event type")
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}
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}
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func (q *Router) execute(c Command) {
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// The command can be executed immediately if event delivery is not frozen, and
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// no event receiver has completed their event handling.
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if !q.deferring {
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ch := q.executeCommand(c)
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immediate := true
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for _, e := range ch.events {
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h, ok := q.handlers[e.tag]
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immediate = immediate && (!ok || !h.processedFilter.Matches(e.event))
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}
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if immediate {
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// Hold on to the remaining events for state replay.
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var evts []event.Event
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for _, ch := range q.changes {
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if ch.event != nil {
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evts = append(evts, ch.event)
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}
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}
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if len(q.changes) > 1 {
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q.changes = q.changes[:1]
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}
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q.changeState(nil, ch.state, ch.events)
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q.Queue(evts...)
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return
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}
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}
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q.deferring = true
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q.commands = append(q.commands, c)
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}
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func (q *Router) state() inputState {
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if len(q.changes) > 0 {
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return q.changes[0].state
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}
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return inputState{}
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}
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func (q *Router) lastState() inputState {
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if n := len(q.changes); n > 0 {
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return q.changes[n-1].state
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}
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return inputState{}
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}
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func (q *Router) executeCommands() {
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for _, c := range q.commands {
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ch := q.executeCommand(c)
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q.changeState(nil, ch.state, ch.events)
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}
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q.commands = nil
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}
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// executeCommand the command and return the resulting state change along with the
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// tag the state change depended on, if any.
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func (q *Router) executeCommand(c Command) stateChange {
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state := q.state()
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var evts []taggedEvent
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switch req := c.(type) {
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case key.SelectionCmd:
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state.keyState = q.key.queue.setSelection(state.keyState, req)
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case key.FocusCmd:
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state.keyState, evts = q.key.queue.Focus(q.handlers, state.keyState, req.Tag)
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case key.SoftKeyboardCmd:
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state.keyState = state.keyState.softKeyboard(req.Show)
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case key.SnippetCmd:
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state.keyState = q.key.queue.setSnippet(state.keyState, req)
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case transfer.OfferCmd:
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state.pointerState, evts = q.pointer.queue.offerData(q.handlers, state.pointerState, req)
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case clipboard.WriteCmd:
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q.cqueue.ProcessWriteClipboard(req)
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case clipboard.ReadCmd:
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state.clipboardState = q.cqueue.ProcessReadClipboard(state.clipboardState, req.Tag)
|
|
case pointer.GrabCmd:
|
|
state.pointerState, evts = q.pointer.queue.grab(state.pointerState, req)
|
|
case op.InvalidateCmd:
|
|
if !q.wakeup || req.At.Before(q.wakeupTime) {
|
|
q.wakeup = true
|
|
q.wakeupTime = req.At
|
|
}
|
|
}
|
|
return stateChange{state: state, events: evts}
|
|
}
|
|
|
|
func (q *Router) changeState(e event.Event, state inputState, evts []taggedEvent) {
|
|
// Wrap pointer.DataEvent.Open functions to detect them not being called.
|
|
for i := range evts {
|
|
e := &evts[i]
|
|
if de, ok := e.event.(transfer.DataEvent); ok {
|
|
transferIdx := len(q.transfers)
|
|
data := de.Open()
|
|
q.transfers = append(q.transfers, data)
|
|
de.Open = func() io.ReadCloser {
|
|
q.transfers[transferIdx] = nil
|
|
return data
|
|
}
|
|
e.event = de
|
|
}
|
|
}
|
|
// Initialize the first change to contain the current state
|
|
// and events that are bound for the current frame.
|
|
if len(q.changes) == 0 {
|
|
q.changes = append(q.changes, stateChange{})
|
|
}
|
|
if e != nil && len(evts) > 0 {
|
|
// An event triggered events bound for user receivers. Add a state change to be
|
|
// able to redo the change in case of a command execution.
|
|
q.changes = append(q.changes, stateChange{event: e, state: state, events: evts})
|
|
} else {
|
|
// Otherwise, merge with previous change.
|
|
prev := &q.changes[len(q.changes)-1]
|
|
prev.state = state
|
|
prev.events = append(prev.events, evts...)
|
|
}
|
|
}
|
|
|
|
func rangeOverlaps(r1, r2 key.Range) bool {
|
|
r1 = rangeNorm(r1)
|
|
r2 = rangeNorm(r2)
|
|
return r1.Start <= r2.Start && r2.Start < r1.End ||
|
|
r1.Start <= r2.End && r2.End < r1.End
|
|
}
|
|
|
|
func rangeNorm(r key.Range) key.Range {
|
|
if r.End < r.Start {
|
|
r.End, r.Start = r.Start, r.End
|
|
}
|
|
return r
|
|
}
|
|
|
|
func (q *Router) MoveFocus(dir key.FocusDirection) {
|
|
state := q.lastState()
|
|
kstate, evts := q.key.queue.MoveFocus(q.handlers, state.keyState, dir)
|
|
state.keyState = kstate
|
|
q.changeState(nil, state, evts)
|
|
}
|
|
|
|
// RevealFocus scrolls the current focus (if any) into viewport
|
|
// if there are scrollable parent handlers.
|
|
func (q *Router) RevealFocus(viewport image.Rectangle) {
|
|
state := q.lastState()
|
|
focus := state.focus
|
|
if focus == nil {
|
|
return
|
|
}
|
|
kh := &q.handlers[focus].key
|
|
bounds := q.key.queue.BoundsFor(kh)
|
|
area := q.key.queue.AreaFor(kh)
|
|
viewport = q.pointer.queue.ClipFor(area, viewport)
|
|
|
|
topleft := bounds.Min.Sub(viewport.Min)
|
|
topleft = max(topleft, bounds.Max.Sub(viewport.Max))
|
|
topleft = min(image.Pt(0, 0), topleft)
|
|
bottomright := bounds.Max.Sub(viewport.Max)
|
|
bottomright = min(bottomright, bounds.Min.Sub(viewport.Min))
|
|
bottomright = max(image.Pt(0, 0), bottomright)
|
|
s := topleft
|
|
if s.X == 0 {
|
|
s.X = bottomright.X
|
|
}
|
|
if s.Y == 0 {
|
|
s.Y = bottomright.Y
|
|
}
|
|
q.ScrollFocus(s)
|
|
}
|
|
|
|
// ScrollFocus scrolls the focused widget, if any, by dist.
|
|
func (q *Router) ScrollFocus(dist image.Point) {
|
|
state := q.lastState()
|
|
focus := state.focus
|
|
if focus == nil {
|
|
return
|
|
}
|
|
kh := &q.handlers[focus].key
|
|
area := q.key.queue.AreaFor(kh)
|
|
q.changeState(nil, q.lastState(), q.pointer.queue.Deliver(q.handlers, area, pointer.Event{
|
|
Kind: pointer.Scroll,
|
|
Source: pointer.Touch,
|
|
Scroll: f32internal.FPt(dist),
|
|
}))
|
|
}
|
|
|
|
func max(p1, p2 image.Point) image.Point {
|
|
m := p1
|
|
if p2.X > m.X {
|
|
m.X = p2.X
|
|
}
|
|
if p2.Y > m.Y {
|
|
m.Y = p2.Y
|
|
}
|
|
return m
|
|
}
|
|
|
|
func min(p1, p2 image.Point) image.Point {
|
|
m := p1
|
|
if p2.X < m.X {
|
|
m.X = p2.X
|
|
}
|
|
if p2.Y < m.Y {
|
|
m.Y = p2.Y
|
|
}
|
|
return m
|
|
}
|
|
|
|
func (q *Router) ActionAt(p f32.Point) (system.Action, bool) {
|
|
return q.pointer.queue.ActionAt(p)
|
|
}
|
|
|
|
func (q *Router) ClickFocus() {
|
|
focus := q.lastState().focus
|
|
if focus == nil {
|
|
return
|
|
}
|
|
kh := &q.handlers[focus].key
|
|
bounds := q.key.queue.BoundsFor(kh)
|
|
center := bounds.Max.Add(bounds.Min).Div(2)
|
|
e := pointer.Event{
|
|
Position: f32.Pt(float32(center.X), float32(center.Y)),
|
|
Source: pointer.Touch,
|
|
}
|
|
area := q.key.queue.AreaFor(kh)
|
|
e.Kind = pointer.Press
|
|
state := q.lastState()
|
|
q.changeState(nil, state, q.pointer.queue.Deliver(q.handlers, area, e))
|
|
e.Kind = pointer.Release
|
|
q.changeState(nil, state, q.pointer.queue.Deliver(q.handlers, area, e))
|
|
}
|
|
|
|
// TextInputState returns the input state from the most recent
|
|
// call to Frame.
|
|
func (q *Router) TextInputState() TextInputState {
|
|
state := q.state()
|
|
kstate, s := state.InputState()
|
|
state.keyState = kstate
|
|
q.changeState(nil, state, nil)
|
|
return s
|
|
}
|
|
|
|
// TextInputHint returns the input mode from the most recent key.InputOp.
|
|
func (q *Router) TextInputHint() (key.InputHint, bool) {
|
|
return q.key.queue.InputHint(q.handlers, q.state().keyState)
|
|
}
|
|
|
|
// WriteClipboard returns the most recent content to be copied
|
|
// to the clipboard, if any.
|
|
func (q *Router) WriteClipboard() (mime string, content []byte, ok bool) {
|
|
return q.cqueue.WriteClipboard()
|
|
}
|
|
|
|
// ClipboardRequested reports if any new handler is waiting
|
|
// to read the clipboard.
|
|
func (q *Router) ClipboardRequested() bool {
|
|
return q.cqueue.ClipboardRequested(q.lastState().clipboardState)
|
|
}
|
|
|
|
// Cursor returns the last cursor set.
|
|
func (q *Router) Cursor() pointer.Cursor {
|
|
return q.state().cursor
|
|
}
|
|
|
|
// SemanticAt returns the first semantic description under pos, if any.
|
|
func (q *Router) SemanticAt(pos f32.Point) (SemanticID, bool) {
|
|
return q.pointer.queue.SemanticAt(pos)
|
|
}
|
|
|
|
// AppendSemantics appends the semantic tree to nodes, and returns the result.
|
|
// The root node is the first added.
|
|
func (q *Router) AppendSemantics(nodes []SemanticNode) []SemanticNode {
|
|
q.pointer.collector.q = &q.pointer.queue
|
|
q.pointer.collector.ensureRoot()
|
|
return q.pointer.queue.AppendSemantics(nodes)
|
|
}
|
|
|
|
// EditorState returns the editor state for the focused handler, or the
|
|
// zero value if there is none.
|
|
func (q *Router) EditorState() EditorState {
|
|
return q.key.queue.editorState(q.handlers, q.state().keyState)
|
|
}
|
|
|
|
func (q *Router) stateFor(tag event.Tag) *handler {
|
|
if tag == nil {
|
|
panic("internal error: nil tag")
|
|
}
|
|
s, ok := q.handlers[tag]
|
|
if !ok {
|
|
s = new(handler)
|
|
if q.handlers == nil {
|
|
q.handlers = make(map[event.Tag]*handler)
|
|
}
|
|
q.handlers[tag] = s
|
|
}
|
|
s.active = true
|
|
return s
|
|
}
|
|
|
|
func (q *Router) collect() {
|
|
q.transStack = q.transStack[:0]
|
|
pc := &q.pointer.collector
|
|
pc.q = &q.pointer.queue
|
|
pc.Reset()
|
|
kq := &q.key.queue
|
|
q.key.queue.Reset()
|
|
var t f32.Affine2D
|
|
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
|
|
switch ops.OpType(encOp.Data[0]) {
|
|
case ops.TypeSave:
|
|
id := ops.DecodeSave(encOp.Data)
|
|
if extra := id - len(q.savedTrans) + 1; extra > 0 {
|
|
q.savedTrans = append(q.savedTrans, make([]f32.Affine2D, extra)...)
|
|
}
|
|
q.savedTrans[id] = t
|
|
case ops.TypeLoad:
|
|
id := ops.DecodeLoad(encOp.Data)
|
|
t = q.savedTrans[id]
|
|
pc.resetState()
|
|
pc.setTrans(t)
|
|
|
|
case ops.TypeClip:
|
|
var op ops.ClipOp
|
|
op.Decode(encOp.Data)
|
|
pc.clip(op)
|
|
case ops.TypePopClip:
|
|
pc.popArea()
|
|
case ops.TypeTransform:
|
|
t2, push := ops.DecodeTransform(encOp.Data)
|
|
if push {
|
|
q.transStack = append(q.transStack, t)
|
|
}
|
|
t = t.Mul(t2)
|
|
pc.setTrans(t)
|
|
case ops.TypePopTransform:
|
|
n := len(q.transStack)
|
|
t = q.transStack[n-1]
|
|
q.transStack = q.transStack[:n-1]
|
|
pc.setTrans(t)
|
|
|
|
case ops.TypeInput:
|
|
tag := encOp.Refs[0].(event.Tag)
|
|
s := q.stateFor(tag)
|
|
pc.inputOp(tag, &s.pointer)
|
|
a := pc.currentArea()
|
|
b := pc.currentAreaBounds()
|
|
if s.filter.focusable {
|
|
kq.inputOp(tag, &s.key, t, a, b)
|
|
}
|
|
|
|
// Pointer ops.
|
|
case ops.TypePass:
|
|
pc.pass()
|
|
case ops.TypePopPass:
|
|
pc.popPass()
|
|
case ops.TypeCursor:
|
|
name := pointer.Cursor(encOp.Data[1])
|
|
pc.cursor(name)
|
|
case ops.TypeActionInput:
|
|
act := system.Action(encOp.Data[1])
|
|
pc.actionInputOp(act)
|
|
case ops.TypeKeyInputHint:
|
|
op := key.InputHintOp{
|
|
Tag: encOp.Refs[0].(event.Tag),
|
|
Hint: key.InputHint(encOp.Data[1]),
|
|
}
|
|
s := q.stateFor(op.Tag)
|
|
s.key.inputHint(op.Hint)
|
|
|
|
// Semantic ops.
|
|
case ops.TypeSemanticLabel:
|
|
lbl := *encOp.Refs[0].(*string)
|
|
pc.semanticLabel(lbl)
|
|
case ops.TypeSemanticDesc:
|
|
desc := *encOp.Refs[0].(*string)
|
|
pc.semanticDesc(desc)
|
|
case ops.TypeSemanticClass:
|
|
class := semantic.ClassOp(encOp.Data[1])
|
|
pc.semanticClass(class)
|
|
case ops.TypeSemanticSelected:
|
|
if encOp.Data[1] != 0 {
|
|
pc.semanticSelected(true)
|
|
} else {
|
|
pc.semanticSelected(false)
|
|
}
|
|
case ops.TypeSemanticEnabled:
|
|
if encOp.Data[1] != 0 {
|
|
pc.semanticEnabled(true)
|
|
} else {
|
|
pc.semanticEnabled(false)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// WakeupTime returns the most recent time for doing another frame,
|
|
// as determined from the last call to Frame.
|
|
func (q *Router) WakeupTime() (time.Time, bool) {
|
|
t, w := q.wakeupTime, q.wakeup
|
|
q.wakeup = false
|
|
// Pending events always trigger wakeups.
|
|
if len(q.changes) > 1 || len(q.changes) == 1 && len(q.changes[0].events) > 0 {
|
|
t, w = time.Time{}, true
|
|
}
|
|
return t, w
|
|
}
|
|
|
|
func (s SemanticGestures) String() string {
|
|
var gestures []string
|
|
if s&ClickGesture != 0 {
|
|
gestures = append(gestures, "Click")
|
|
}
|
|
return strings.Join(gestures, ",")
|
|
}
|
|
|
|
func (SystemEvent) ImplementsEvent() {}
|