Files
gio/app/internal/wm/gl_macos.m
T
Elias Naur 476d2269a6 gpu/internal/opengl,app/internal/wm: generalize desktop OpenGL support
This changes moves the macOS specific setup for desktop OpenGL to the
portable opengl package. The opengl package already takes care of the
desktop OpenGL setup for sRGB framebuffers, and by moving the code we
avoid calling the wrong OpenGL functions in case both OpenGL.framework
and ANGLE libGLESv2.dylib is linked into the program.

Remove the interface casting expressions for gl.Functions; it wasn't
worth the trouble to keep updated.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-01 18:26:11 +02:00

81 lines
2.1 KiB
Objective-C

// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
@import AppKit;
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#include "_cgo_export.h"
@interface GioGLContext : NSOpenGLContext
@end
@implementation GioGLContext
- (void) notifyUpdate:(NSNotification*)notification {
CGLLockContext([self CGLContextObj]);
[self update];
CGLUnlockContext([self CGLContextObj]);
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
@end
CFTypeRef gio_createGLContext(void) {
@autoreleasepool {
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADepthSize, 16,
NSOpenGLPFAAccelerated,
// Opt-in to automatic GPU switching. CGL-only property.
kCGLPFASupportsAutomaticGraphicsSwitching,
NSOpenGLPFAAllowOfflineRenderers,
0
};
NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
GioGLContext *ctx = [[GioGLContext alloc] initWithFormat:pixFormat shareContext: nil];
return CFBridgingRetain(ctx);
}
}
void gio_setContextView(CFTypeRef ctxRef, CFTypeRef viewRef) {
GioGLContext *ctx = (__bridge GioGLContext *)ctxRef;
NSView *view = (__bridge NSView *)viewRef;
[view setWantsBestResolutionOpenGLSurface:YES];
[ctx setView:view];
[[NSNotificationCenter defaultCenter] addObserver:ctx
selector:@selector(notifyUpdate:)
name:NSViewGlobalFrameDidChangeNotification
object:view];
}
void gio_clearCurrentContext(void) {
@autoreleasepool {
[NSOpenGLContext clearCurrentContext];
}
}
void gio_makeCurrentContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx makeCurrentContext];
}
}
void gio_lockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLLockContext([ctx CGLContextObj]);
}
}
void gio_unlockContext(CFTypeRef ctxRef) {
@autoreleasepool {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLUnlockContext([ctx CGLContextObj]);
}
}