Files
gio/widget/decorations.go
T
Elias Naur b53cdfef8d io/system: remove resize actions
Allowing clients to initiate resize gestures is a waste: macOS
doesn't support them, and the only reason we added them was to
implement client-side decorations for Wayland. Now all desktop
platforms implement resize gestures as needed, and we no longer
need the system.Action actions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-06-25 18:41:32 +02:00

86 lines
1.9 KiB
Go

package widget
import (
"fmt"
"math/bits"
"gioui.org/gesture"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op/clip"
)
// Decorations handles the states of window decorations.
type Decorations struct {
move gesture.Drag
clicks []Clickable
resize [8]struct {
gesture.Hover
gesture.Drag
}
actions system.Action
maximized bool
}
// LayoutMove lays out the widget that makes a window movable.
func (d *Decorations) LayoutMove(gtx layout.Context, w layout.Widget) layout.Dimensions {
dims := w(gtx)
d.move.Events(gtx.Metric, gtx, gesture.Both)
st := clip.Rect{Max: dims.Size}.Push(gtx.Ops)
d.move.Add(gtx.Ops)
if d.move.Pressed() {
d.actions |= system.ActionMove
}
st.Pop()
return dims
}
// Clickable returns the clickable for the given single action.
func (d *Decorations) Clickable(action system.Action) *Clickable {
if bits.OnesCount(uint(action)) != 1 {
panic(fmt.Errorf("not a single action"))
}
idx := bits.TrailingZeros(uint(action))
if n := idx - len(d.clicks); n >= 0 {
d.clicks = append(d.clicks, make([]Clickable, n+1)...)
}
click := &d.clicks[idx]
if click.Clicked() {
if action == system.ActionMaximize {
if d.maximized {
d.maximized = false
d.actions |= system.ActionUnmaximize
} else {
d.maximized = true
d.actions |= system.ActionMaximize
}
} else {
d.actions |= action
}
}
return click
}
// Perform updates the decorations as if the specified actions were
// performed by the user.
func (d *Decorations) Perform(actions system.Action) {
if actions&system.ActionMaximize != 0 {
d.maximized = true
}
if actions&(system.ActionUnmaximize|system.ActionMinimize|system.ActionFullscreen) != 0 {
d.maximized = false
}
}
// Actions returns the set of actions activated by the user.
func (d *Decorations) Actions() system.Action {
a := d.actions
d.actions = 0
return a
}
// Maximized returns whether the window is maximized.
func (d *Decorations) Maximized() bool {
return d.maximized
}