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https://git.sr.ht/~eliasnaur/gio
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a89c6d1c33
Short like `ctx` but not as easily confused with context.Context values. Suggested by Larry Clapp. Signed-off-by: Elias Naur <mail@eliasnaur.com>
117 lines
2.4 KiB
Go
117 lines
2.4 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package layout
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import (
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"image"
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"gioui.org/ui"
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)
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// Stack lays out child elements on top of each other,
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// according to an alignment direction.
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type Stack struct {
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// Alignment is the direction to align children
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// smaller than the available space.
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Alignment Direction
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macro ui.MacroOp
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constrained bool
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ctx *Context
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maxSZ image.Point
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baseline int
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}
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// StackChild is the layout result of a call to End.
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type StackChild struct {
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macro ui.MacroOp
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dims Dimensions
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}
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// Init a stack before calling Rigid or Expand.
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func (s *Stack) Init(gtx *Context) *Stack {
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s.ctx = gtx
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s.constrained = true
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s.maxSZ = image.Point{}
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s.baseline = 0
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return s
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}
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func (s *Stack) begin() {
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if !s.constrained {
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panic("must Init before adding a child")
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}
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s.macro.Record(s.ctx.Ops)
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}
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// Rigid lays out a widget with the same constraints that were
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// passed to Init.
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func (s *Stack) Rigid(w Widget) StackChild {
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s.begin()
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dims := s.ctx.Layout(s.ctx.Constraints, w)
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return s.end(dims)
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}
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// Expand lays out a widget with constraints that exactly match
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// the biggest child previously added.
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func (s *Stack) Expand(w Widget) StackChild {
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s.begin()
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cs := Constraints{
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Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
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Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
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}
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dims := s.ctx.Layout(cs, w)
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return s.end(dims)
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}
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// End a child by specifying its dimensions.
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func (s *Stack) end(dims Dimensions) StackChild {
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s.macro.Stop()
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if w := dims.Size.X; w > s.maxSZ.X {
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s.maxSZ.X = w
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}
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if h := dims.Size.Y; h > s.maxSZ.Y {
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s.maxSZ.Y = h
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}
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if s.baseline == 0 {
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if b := dims.Baseline; b != dims.Size.Y {
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s.baseline = b
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}
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}
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return StackChild{s.macro, dims}
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}
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// Layout a list of children. The order of the children determines their laid
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// out order.
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func (s *Stack) Layout(children ...StackChild) {
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for _, ch := range children {
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sz := ch.dims.Size
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var p image.Point
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switch s.Alignment {
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case N, S, Center:
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p.X = (s.maxSZ.X - sz.X) / 2
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case NE, SE, E:
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p.X = s.maxSZ.X - sz.X
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}
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switch s.Alignment {
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case W, Center, E:
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p.Y = (s.maxSZ.Y - sz.Y) / 2
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case SW, S, SE:
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p.Y = s.maxSZ.Y - sz.Y
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}
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var stack ui.StackOp
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stack.Push(s.ctx.Ops)
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ui.TransformOp{}.Offset(toPointF(p)).Add(s.ctx.Ops)
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ch.macro.Add(s.ctx.Ops)
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stack.Pop()
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}
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b := s.baseline
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if b == 0 {
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b = s.maxSZ.Y
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}
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s.ctx.Dimensions = Dimensions{
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Size: s.maxSZ,
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Baseline: b,
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}
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}
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