Files
gio/gpu/shaders/mem.h
T
Elias Naur 0218546161 gpu/shaders: import compute programs from github.com/linebender/piet-gpu
The piet-gpu project is dual licensed under the Apache 2.0 and MIT, and the
shaders themselves are also offered under the UNLICENSE terms. See

https://github.com/linebender/piet-gpu#license-and-contributions, as of commit
72e2dfab3da8ae1adf7a0fb056b71ccbc4cfa29a:

"The piet-gpu project is dual-licensed under both Apache 2.0 and MIT licenses.

In addition, the shaders are provided under the terms of the Unlicense. The
intent is for this research to be used in as broad a context as possible."

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-31 17:21:35 +01:00

121 lines
3.3 KiB
C

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
layout(set = 0, binding = 0) buffer Memory {
// offset into memory of the next allocation, initialized by the user.
uint mem_offset;
// mem_error tracks the status of memory accesses, initialized to NO_ERROR
// by the user. ERR_MALLOC_FAILED is reported for insufficient memory.
// If MEM_DEBUG is defined the following errors are reported:
// - ERR_OUT_OF_BOUNDS is reported for out of bounds writes.
// - ERR_UNALIGNED_ACCESS for memory access not aligned to 32-bit words.
uint mem_error;
uint[] memory;
};
// Uncomment this line to add the size field to Alloc and enable memory checks.
// Note that the Config struct in setup.h grows size fields as well.
//#define MEM_DEBUG
#define NO_ERROR 0
#define ERR_MALLOC_FAILED 1
#define ERR_OUT_OF_BOUNDS 2
#define ERR_UNALIGNED_ACCESS 3
#define Alloc_size 8
// Alloc represents a memory allocation.
struct Alloc {
// offset in bytes into memory.
uint offset;
#ifdef MEM_DEBUG
// size in bytes of the allocation.
uint size;
#endif
};
struct MallocResult {
Alloc alloc;
// failed is true if the allocation overflowed memory.
bool failed;
};
// new_alloc synthesizes an Alloc when its offset and size is derived.
Alloc new_alloc(uint offset, uint size) {
Alloc a;
a.offset = offset;
#ifdef MEM_DEBUG
a.size = size;
#endif
return a;
}
// malloc allocates size bytes of memory.
MallocResult malloc(uint size) {
MallocResult r;
r.failed = false;
uint offset = atomicAdd(mem_offset, size);
r.alloc = new_alloc(offset, size);
if (offset + size > memory.length() * 4) {
r.failed = true;
atomicMax(mem_error, ERR_MALLOC_FAILED);
return r;
}
#ifdef MEM_DEBUG
if ((size & 3) != 0) {
r.failed = true;
atomicMax(mem_error, ERR_UNALIGNED_ACCESS);
return r;
}
#endif
return r;
}
// touch_mem checks whether access to the memory word at offset is valid.
// If MEM_DEBUG is defined, touch_mem returns false if offset is out of bounds.
// Note that offset is in words.
bool touch_mem(Alloc alloc, uint offset) {
#ifdef MEM_DEBUG
if (offset < alloc.offset/4 || offset >= (alloc.offset + alloc.size)/4) {
atomicMax(mem_error, ERR_OUT_OF_BOUNDS);
return false;
}
#endif
return true;
}
// write_mem writes val to memory at offset.
// Note that offset is in words.
void write_mem(Alloc alloc, uint offset, uint val) {
if (!touch_mem(alloc, offset)) {
return;
}
memory[offset] = val;
}
// read_mem reads the value from memory at offset.
// Note that offset is in words.
uint read_mem(Alloc alloc, uint offset) {
if (!touch_mem(alloc, offset)) {
return 0;
}
uint v = memory[offset];
return v;
}
// slice_mem returns a sub-allocation inside another. Note that offset and size
// are in bytes, relative to a.offset.
Alloc slice_mem(Alloc a, uint offset, uint size) {
#ifdef MEM_DEBUG
if ((offset & 3) != 0 || (size & 3) != 0) {
atomicMax(mem_error, ERR_UNALIGNED_ACCESS);
return Alloc(0, 0);
}
if (offset + size > a.size) {
// slice_mem is sometimes used for slices outside bounds,
// but never written.
return Alloc(0, 0);
}
#endif
return new_alloc(a.offset + offset, size);
}