Files
gio/app/headless/headless_test.go
T
2020-03-11 17:45:16 +01:00

153 lines
3.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"image"
"image/color"
"testing"
"gioui.org/f32"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
)
func TestHeadless(t *testing.T) {
w, release := newTestWindow(t)
defer release()
sz := w.size
col := color.RGBA{A: 0xff, R: 0xca, G: 0xfe}
var ops op.Ops
paint.ColorOp{Color: col}.Add(&ops)
// Paint only part of the screen to avoid the glClear optimization.
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{
X: float32(sz.X) - 100,
Y: float32(sz.Y) - 100,
}}}.Add(&ops)
w.Frame(&ops)
img, err := w.Screenshot()
if err != nil {
t.Fatal(err)
}
if isz := img.Bounds().Size(); isz != sz {
t.Errorf("got %v screenshot, expected %v", isz, sz)
}
if got := img.RGBAAt(0, 0); got != col {
t.Errorf("got color %v, expected %v", got, col)
}
}
func TestClipping(t *testing.T) {
w, release := newTestWindow(t)
defer release()
sz := w.size
col := color.RGBA{A: 0xff, R: 0xca, G: 0xfe}
col2 := color.RGBA{A: 0xff, R: 0x00, G: 0xfe}
var ops op.Ops
pop := paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{
X: float32(sz.X),
Y: float32(sz.Y),
}}}
paint.ColorOp{Color: col}.Add(&ops)
clip.Rect{
Rect: f32.Rectangle{
Min: f32.Point{X: 50, Y: 50},
Max: f32.Point{X: 250, Y: 250},
},
SE: 75,
}.Op(&ops).Add(&ops)
pop.Add(&ops)
paint.ColorOp{Color: col2}.Add(&ops)
clip.Rect{
Rect: f32.Rectangle{
Min: f32.Point{X: 100, Y: 100},
Max: f32.Point{X: 350, Y: 350},
},
NW: 75,
}.Op(&ops).Add(&ops)
pop.Add(&ops)
w.Frame(&ops)
img, err := w.Screenshot()
if err != nil {
t.Fatal(err)
}
if *dumpImages {
if err := saveImage("clip.png", img); err != nil {
t.Fatal(err)
}
}
bg := color.RGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff}
tests := []struct {
x, y int
color color.RGBA
}{
{120, 120, col},
{130, 130, col2},
{210, 210, col2},
{230, 230, bg},
}
for _, test := range tests {
if got := img.RGBAAt(test.x, test.y); got != test.color {
t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, test.color)
}
}
}
func TestDepth(t *testing.T) {
w, release := newTestWindow(t)
defer release()
var ops op.Ops
blue := color.RGBA{B: 0xFF, A: 0xFF}
paint.ColorOp{Color: blue}.Add(&ops)
paint.PaintOp{Rect: f32.Rectangle{
Max: f32.Point{X: 50, Y: 100},
}}.Add(&ops)
red := color.RGBA{R: 0xFF, A: 0xFF}
paint.ColorOp{Color: red}.Add(&ops)
paint.PaintOp{Rect: f32.Rectangle{
Max: f32.Point{X: 100, Y: 50},
}}.Add(&ops)
w.Frame(&ops)
img, err := w.Screenshot()
if err != nil {
t.Fatal(err)
}
if *dumpImages {
if err := saveImage("depth.png", img); err != nil {
t.Fatal(err)
}
}
tests := []struct {
x, y int
color color.RGBA
}{
{25, 25, red},
{75, 25, red},
{25, 75, blue},
}
for _, test := range tests {
if got := img.RGBAAt(test.x, test.y); got != test.color {
t.Errorf("(%d,%d): got color %v, expected %v", test.x, test.y, got, test.color)
}
}
}
func newTestWindow(t *testing.T) (*Window, func()) {
t.Helper()
sz := image.Point{X: 800, Y: 600}
w, err := NewWindow(sz.X, sz.Y)
if err != nil {
t.Skipf("headless windows not supported: %v", err)
}
return w, func() {
w.Release()
}
}