Files
gio/widget/material/loader.go
T
Elias Naur 6ab43aba3e all: implement staticcheck suggestions
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-07-19 10:47:17 +02:00

134 lines
3.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"math"
"time"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
)
type LoaderStyle struct {
Color color.RGBA
}
func Loader(th *Theme) LoaderStyle {
return LoaderStyle{
Color: th.Color.Primary,
}
}
func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
diam := gtx.Constraints.Min.X
if minY := gtx.Constraints.Min.Y; minY > diam {
diam = minY
}
if diam == 0 {
diam = gtx.Px(unit.Dp(24))
}
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
radius := float64(sz.X) * .5
defer op.Push(gtx.Ops).Pop()
op.Offset(f32.Pt(float32(radius), float32(radius))).Add(gtx.Ops)
dt := (time.Duration(gtx.Now.UnixNano()) % (time.Second)).Seconds()
startAngle := dt * math.Pi * 2
endAngle := startAngle + math.Pi*1.5
clipLoader(gtx.Ops, startAngle, endAngle, radius)
paint.ColorOp{
Color: l.Color,
}.Add(gtx.Ops)
op.Offset(f32.Pt(-float32(radius), -float32(radius))).Add(gtx.Ops)
paint.PaintOp{
Rect: f32.Rectangle{Max: layout.FPt(sz)},
}.Add(gtx.Ops)
op.InvalidateOp{}.Add(gtx.Ops)
return layout.Dimensions{
Size: sz,
}
}
func clipLoader(ops *op.Ops, startAngle, endAngle, radius float64) {
const thickness = .25
outer := float32(radius)
inner := float32(radius) * (1. - thickness)
var p clip.Path
p.Begin(ops)
vy, vx := math.Sincos(startAngle)
start := f32.Pt(float32(vx), float32(vy))
// Use quadratic beziér curves to approximate a circle arc and
// minimize the error by capping the length of each curve segment.
nsegments := math.Round(20 * math.Pi / (endAngle - startAngle))
θ := (endAngle - startAngle) / nsegments
// To avoid a math.Sincos for every segment, compute a clockwise
// rotation matrix once and apply for each segment.
//
// [ cos θ -sin θ]
// [sin θ cos θ]
sinθ64, cosθ64 := math.Sincos(θ)
sinθ, cosθ := float32(sinθ64), float32(cosθ64)
rotate := func(clockwise float32, p f32.Point) f32.Point {
return f32.Point{
X: p.X*cosθ - p.Y*clockwise*sinθ,
Y: p.X*clockwise*sinθ + p.Y*cosθ,
}
}
// Compute control point C according to
// https://pomax.github.io/bezierinfo/#circles.
// If S is the starting point, S' is the orthogonal
// tangent, θ is clockwise:
//
// C = S + b*S', b = (cos θ - 1)/sin θ
//
b := (cosθ - 1.) / sinθ
control := func(clockwise float32, S f32.Point) f32.Point {
tangent := f32.Pt(-S.Y, S.X)
return S.Add(tangent.Mul(b * -clockwise))
}
pen := start.Mul(outer)
p.Move(pen)
end := start
arc := func(clockwise float32, radius float32) {
for i := 0; i < int(nsegments); i++ {
ctrl := control(clockwise, end)
end = rotate(clockwise, end)
p.Quad(ctrl.Mul(radius).Sub(pen), end.Mul(radius).Sub(pen))
pen = end.Mul(radius)
}
}
// Outer arc, clockwise.
arc(+1, outer)
// Arc cap.
cap := end.Mul(inner)
p.Line(cap.Sub(pen))
pen = cap
// Inner arc, counter-clockwise.
arc(-1, inner)
// Second arc cap automatically completed by End.
p.End().Add(ops)
}