Files
gio/app/internal/window/os_x11.go
T
Elias Naur d293dfe604 key: add ModCtrl, ModShortcut
ModCtrl is the physical Ctrl key, ModShortcut is the virtual
"shortcut" modifier, which is Ctrl on most platforms, Command on
Apple platforms.

Updates #59

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-08 18:02:26 +01:00

512 lines
12 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// +build linux,!android,!nox11 freebsd
package window
/*
#cgo LDFLAGS: -lX11
#include <stdlib.h>
#include <locale.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <X11/Xresource.h>
void gio_x11_init_ime(Display *dpy, Window win, XIM *xim, XIC *xic) {
// adjust locale temporarily for XOpenIM
char *lc = setlocale(LC_CTYPE, NULL);
setlocale(LC_CTYPE, "");
XSetLocaleModifiers("");
*xim = XOpenIM(dpy, 0, 0, 0);
if (!*xim) {
// fallback to internal input method
XSetLocaleModifiers("@im=none");
*xim = XOpenIM(dpy, 0, 0, 0);
}
// revert locale to prevent any unexpected side effects
setlocale(LC_CTYPE, lc);
*xic = XCreateIC(*xim,
XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
XNClientWindow, win,
XNFocusWindow, win,
NULL);
XSetICFocus(*xic);
}
*/
import "C"
import (
"errors"
"fmt"
"image"
"strconv"
"sync"
"time"
"unicode"
"unicode/utf8"
"unsafe"
"gioui.org/f32"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
syscall "golang.org/x/sys/unix"
)
type x11Window struct {
w Callbacks
x *C.Display
xw C.Window
evDelWindow C.Atom
stage system.Stage
cfg config
width int
height int
xim C.XIM
xic C.XIC
notify struct {
read, write int
}
dead bool
mu sync.Mutex
animating bool
}
func (w *x11Window) SetAnimating(anim bool) {
w.mu.Lock()
w.animating = anim
w.mu.Unlock()
if anim {
w.wakeup()
}
}
func (w *x11Window) ShowTextInput(show bool) {}
var x11OneByte = make([]byte, 1)
func (w *x11Window) wakeup() {
if _, err := syscall.Write(w.notify.write, x11OneByte); err != nil && err != syscall.EAGAIN {
panic(fmt.Errorf("failed to write to pipe: %v", err))
}
}
func (w *x11Window) display() unsafe.Pointer {
return unsafe.Pointer(w.x)
}
func (w *x11Window) setStage(s system.Stage) {
if s == w.stage {
return
}
w.stage = s
w.w.Event(system.StageEvent{s})
}
func (w *x11Window) loop() {
h := x11EventHandler{w: w, xev: new(C.XEvent), text: make([]byte, 4)}
xfd := C.XConnectionNumber(w.x)
// Poll for events and notifications.
pollfds := []syscall.PollFd{
{Fd: int32(xfd), Events: syscall.POLLIN | syscall.POLLERR},
{Fd: int32(w.notify.read), Events: syscall.POLLIN | syscall.POLLERR},
}
xEvents := &pollfds[0].Revents
// Plenty of room for a backlog of notifications.
buf := make([]byte, 100)
loop:
for !w.dead {
var syn, redraw bool
// Check for pending draw events before checking animation or blocking.
// This fixes an issue on Xephyr where on startup XPending() > 0 but
// poll will still block. This also prevents no-op calls to poll.
if syn = h.handleEvents(); !syn {
w.mu.Lock()
animating := w.animating
w.mu.Unlock()
if animating {
redraw = true
} else {
// Clear poll events.
*xEvents = 0
// Wait for X event or gio notification.
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
panic(fmt.Errorf("x11 loop: poll failed: %w", err))
}
switch {
case *xEvents&syscall.POLLIN != 0:
syn = h.handleEvents()
if w.dead {
break loop
}
case *xEvents&(syscall.POLLERR|syscall.POLLHUP) != 0:
break loop
}
}
}
// Clear notifications.
for {
_, err := syscall.Read(w.notify.read, buf)
if err == syscall.EAGAIN {
break
}
if err != nil {
panic(fmt.Errorf("x11 loop: read from notify pipe failed: %w", err))
}
redraw = true
}
if redraw || syn {
w.cfg.now = time.Now()
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Size: image.Point{
X: w.width,
Y: w.height,
},
Config: &w.cfg,
},
Sync: syn,
})
}
}
w.w.Event(system.DestroyEvent{Err: nil})
}
func (w *x11Window) destroy() {
if w.notify.write != 0 {
syscall.Close(w.notify.write)
w.notify.write = 0
}
if w.notify.read != 0 {
syscall.Close(w.notify.read)
w.notify.read = 0
}
C.XDestroyIC(w.xic)
C.XCloseIM(w.xim)
C.XDestroyWindow(w.x, w.xw)
C.XCloseDisplay(w.x)
}
// x11EventHandler wraps static variables for the main event loop.
// Its sole purpose is to prevent heap allocation and reduce clutter
// in x11window.loop.
//
type x11EventHandler struct {
w *x11Window
text []byte
xev *C.XEvent
status C.Status
keysym C.KeySym
}
// handleEvents returns true if the window needs to be redrawn.
//
func (h *x11EventHandler) handleEvents() bool {
w := h.w
xev := h.xev
redraw := false
for C.XPending(w.x) != 0 {
C.XNextEvent(w.x, xev)
if C.XFilterEvent(xev, C.None) == C.True {
continue
}
switch (*C.XAnyEvent)(unsafe.Pointer(xev))._type {
case C.KeyPress:
kevt := (*C.XKeyPressedEvent)(unsafe.Pointer(xev))
lookup:
// Save state then clear CTRL & Shift bits in order to have
// Xutf8LookupString return the unmodified key name in text[:l].
//
// Note that this enables sending a key.Event for key combinations
// like CTRL-SHIFT-/ on QWERTY layouts, but CTRL-? is completely
// masked. The same applies to AZERTY layouts where CTRL-SHIFT-É is
// available but not CTRL-2.
state := kevt.state
mods := x11KeyStateToModifiers(state)
if mods.Contain(key.ModCtrl) {
kevt.state &^= (C.uint(C.ControlMask) | C.uint(C.ShiftMask))
}
l := int(C.Xutf8LookupString(w.xic, kevt,
(*C.char)(unsafe.Pointer(&h.text[0])), C.int(len(h.text)),
&h.keysym, &h.status))
switch h.status {
case C.XBufferOverflow:
h.text = make([]byte, l)
goto lookup
case C.XLookupChars:
// Synthetic event from XIM.
w.w.Event(key.EditEvent{Text: string(h.text[:l])})
case C.XLookupKeySym:
// Special keys.
if r, ok := x11SpecialKeySymToRune(h.keysym); ok {
w.w.Event(key.Event{
Name: r,
Modifiers: mods,
})
}
case C.XLookupBoth:
if r, ok := x11SpecialKeySymToRune(h.keysym); ok {
w.w.Event(key.Event{Name: r, Modifiers: mods})
} else {
if r, _ = utf8.DecodeRune(h.text[:l]); r != utf8.RuneError {
w.w.Event(key.Event{Name: unicode.ToUpper(r), Modifiers: mods})
}
// Send EditEvent only when not a CTRL key combination.
if !mods.Contain(key.ModCtrl) {
w.w.Event(key.EditEvent{Text: string(h.text[:l])})
}
}
}
case C.KeyRelease:
case C.ButtonPress, C.ButtonRelease:
bevt := (*C.XButtonEvent)(unsafe.Pointer(xev))
ev := pointer.Event{
Type: pointer.Press,
Source: pointer.Mouse,
Position: f32.Point{
X: float32(bevt.x),
Y: float32(bevt.y),
},
Time: time.Duration(bevt.time) * time.Millisecond,
}
if bevt._type == C.ButtonRelease {
ev.Type = pointer.Release
}
const scrollScale = 10
switch bevt.button {
case C.Button1:
// left click by default
case C.Button4:
// scroll up
ev.Type = pointer.Move
ev.Scroll.Y = -scrollScale
case C.Button5:
// scroll down
ev.Type = pointer.Move
ev.Scroll.Y = +scrollScale
default:
continue
}
w.w.Event(ev)
case C.MotionNotify:
mevt := (*C.XMotionEvent)(unsafe.Pointer(xev))
w.w.Event(pointer.Event{
Type: pointer.Move,
Source: pointer.Mouse,
Position: f32.Point{
X: float32(mevt.x),
Y: float32(mevt.y),
},
Time: time.Duration(mevt.time) * time.Millisecond,
})
case C.Expose: // update
// redraw only on the last expose event
redraw = (*C.XExposeEvent)(unsafe.Pointer(xev)).count == 0
case C.FocusIn:
w.w.Event(key.FocusEvent{Focus: true})
case C.FocusOut:
w.w.Event(key.FocusEvent{Focus: false})
case C.ConfigureNotify: // window configuration change
cevt := (*C.XConfigureEvent)(unsafe.Pointer(xev))
w.width = int(cevt.width)
w.height = int(cevt.height)
// redraw will be done by a later expose event
case C.ClientMessage: // extensions
cevt := (*C.XClientMessageEvent)(unsafe.Pointer(xev))
switch *(*C.long)(unsafe.Pointer(&cevt.data)) {
case C.long(w.evDelWindow):
w.dead = true
return false
}
}
}
return redraw
}
func x11KeyStateToModifiers(s C.uint) key.Modifiers {
var m key.Modifiers
if s&C.ControlMask != 0 {
m |= key.ModCtrl
}
if s&C.ShiftMask != 0 {
m |= key.ModShift
}
return m
}
func x11SpecialKeySymToRune(s C.KeySym) (rune, bool) {
var n rune
switch s {
case C.XK_Escape:
n = key.NameEscape
case C.XK_Left, C.XK_KP_Left:
n = key.NameLeftArrow
case C.XK_Right, C.XK_KP_Right:
n = key.NameRightArrow
case C.XK_Return:
n = key.NameReturn
case C.XK_KP_Enter:
n = key.NameEnter
case C.XK_Up, C.XK_KP_Up:
n = key.NameUpArrow
case C.XK_Down, C.XK_KP_Down:
n = key.NameDownArrow
case C.XK_Home, C.XK_KP_Home:
n = key.NameHome
case C.XK_End, C.XK_KP_End:
n = key.NameEnd
case C.XK_BackSpace:
n = key.NameDeleteBackward
case C.XK_Delete, C.XK_KP_Delete:
n = key.NameDeleteForward
case C.XK_Page_Up, C.XK_KP_Prior:
n = key.NamePageUp
case C.XK_Page_Down, C.XK_KP_Next:
n = key.NamePageDown
default:
return 0, false
}
return n, true
}
var (
x11Threads sync.Once
)
func init() {
x11Driver = newX11Window
}
func newX11Window(gioWin Callbacks, opts *Options) error {
var err error
pipe := make([]int, 2)
if err := syscall.Pipe2(pipe, syscall.O_NONBLOCK|syscall.O_CLOEXEC); err != nil {
return fmt.Errorf("NewX11Window: failed to create pipe: %w", err)
}
x11Threads.Do(func() {
if C.XInitThreads() == 0 {
err = errors.New("x11: threads init failed")
}
C.XrmInitialize()
})
if err != nil {
return err
}
dpy := C.XOpenDisplay(nil)
if dpy == nil {
return errors.New("x11: cannot connect to the X server")
}
root := C.XDefaultRootWindow(dpy)
screen := C.XDefaultScreen(dpy)
ppsp := x11DetectUIScale(dpy, screen)
cfg := config{pxPerDp: ppsp, pxPerSp: ppsp}
var (
swa C.XSetWindowAttributes
xim C.XIM
xic C.XIC
)
swa.event_mask = C.ExposureMask | C.PointerMotionMask | C.KeyPressMask
swa.background_pixmap = C.None
win := C.XCreateWindow(dpy, root,
0, 0, C.uint(cfg.Px(opts.Width)), C.uint(cfg.Px(opts.Height)), 0,
C.CopyFromParent, C.InputOutput,
nil, C.CWEventMask|C.CWBackPixmap,
&swa)
C.gio_x11_init_ime(dpy, win, &xim, &xic)
C.XSelectInput(dpy, win, 0|
C.ExposureMask|C.FocusChangeMask| // update
C.KeyPressMask|C.KeyReleaseMask| // keyboard
C.ButtonPressMask|C.ButtonReleaseMask| // mouse clicks
C.PointerMotionMask| // mouse movement
C.StructureNotifyMask, // resize
)
w := &x11Window{
w: gioWin, x: dpy, xw: win,
width: cfg.Px(opts.Width),
height: cfg.Px(opts.Height),
cfg: cfg,
xim: xim,
xic: xic,
}
w.notify.read = pipe[0]
w.notify.write = pipe[1]
var xattr C.XSetWindowAttributes
xattr.override_redirect = C.False
C.XChangeWindowAttributes(dpy, win, C.CWOverrideRedirect, &xattr)
var hints C.XWMHints
hints.input = C.True
hints.flags = C.InputHint
C.XSetWMHints(dpy, win, &hints)
// make the window visible on the screen
C.XMapWindow(dpy, win)
// set the name
ctitle := C.CString(opts.Title)
C.XStoreName(dpy, win, ctitle)
C.free(unsafe.Pointer(ctitle))
// extensions
ckey := C.CString("WM_DELETE_WINDOW")
w.evDelWindow = C.XInternAtom(dpy, ckey, C.False)
C.free(unsafe.Pointer(ckey))
C.XSetWMProtocols(dpy, win, &w.evDelWindow, 1)
go func() {
w.w.SetDriver(w)
w.setStage(system.StageRunning)
w.loop()
w.destroy()
close(mainDone)
}()
return nil
}
// detectUIScale reports the system UI scale, or 1.0 if it fails.
func x11DetectUIScale(dpy *C.Display, screen C.int) float32 {
// default fixed DPI value used in most desktop UI toolkits
const defaultDesktopDPI = 96
var scale float32 = 1.0
// Get actual DPI from X resource Xft.dpi (set by GTK and Qt).
// This value is entirely based on user preferences and conflates both
// screen (UI) scaling and font scale.
rms := C.XResourceManagerString(dpy)
if rms != nil {
db := C.XrmGetStringDatabase(rms)
if db != nil {
var (
t *C.char
v C.XrmValue
)
if C.XrmGetResource(db, (*C.char)(unsafe.Pointer(&[]byte("Xft.dpi\x00")[0])),
(*C.char)(unsafe.Pointer(&[]byte("Xft.Dpi\x00")[0])), &t, &v) != C.False {
if t != nil && C.GoString(t) == "String" {
f, err := strconv.ParseFloat(C.GoString(v.addr), 32)
if err == nil {
scale = float32(f) / defaultDesktopDPI
}
}
}
C.XrmDestroyDatabase(db)
}
}
return scale
}