mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
dc170033cd
This change removes the extra frame scheduled when events was delivered during a frame. This extra frame was intended to paper over state changes that happen later than the layout depending on it. However, it is better for programs to never allow such state change skew, and recent changes allows them to refresh and query state before layout. This is an API change because programs may rely on the extra frames. Those programs should ensure that state is updated before relying on it in layout. Signed-off-by: Elias Naur <mail@eliasnaur.com>
428 lines
10 KiB
Go
428 lines
10 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package router
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import (
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"image"
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"reflect"
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"testing"
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"gioui.org/f32"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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func TestKeyWakeup(t *testing.T) {
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handler := new(int)
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var ops op.Ops
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key.InputOp{Tag: handler}.Add(&ops)
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var r Router
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// Test that merely adding a handler doesn't trigger redraw.
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r.Frame(&ops)
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if _, wake := r.WakeupTime(); wake {
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t.Errorf("adding key.InputOp triggered a redraw")
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}
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// However, adding a handler queues a Focus(false) event.
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if evts := r.Events(handler); len(evts) != 1 {
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t.Errorf("no Focus event for newly registered key.InputOp")
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}
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}
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func TestKeyMultiples(t *testing.T) {
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handlers := make([]int, 3)
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ops := new(op.Ops)
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r := new(Router)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.FocusOp{Tag: &handlers[2]}.Add(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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// The last one must be focused:
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key.InputOp{Tag: &handlers[2]}.Add(ops)
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r.Frame(ops)
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assertKeyEvent(t, r.Events(&handlers[0]), false)
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assertKeyEvent(t, r.Events(&handlers[1]), false)
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assertKeyEvent(t, r.Events(&handlers[2]), true)
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assertFocus(t, r, &handlers[2])
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assertKeyboard(t, r, TextInputOpen)
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}
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func TestKeyStacked(t *testing.T) {
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handlers := make([]int, 4)
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ops := new(op.Ops)
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r := new(Router)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.FocusOp{Tag: nil}.Add(ops)
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key.SoftKeyboardOp{Show: false}.Add(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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key.FocusOp{Tag: &handlers[1]}.Add(ops)
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key.InputOp{Tag: &handlers[2]}.Add(ops)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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key.InputOp{Tag: &handlers[3]}.Add(ops)
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r.Frame(ops)
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assertKeyEvent(t, r.Events(&handlers[0]), false)
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assertKeyEvent(t, r.Events(&handlers[1]), true)
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assertKeyEvent(t, r.Events(&handlers[2]), false)
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assertKeyEvent(t, r.Events(&handlers[3]), false)
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assertFocus(t, r, &handlers[1])
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assertKeyboard(t, r, TextInputOpen)
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}
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func TestKeySoftKeyboardNoFocus(t *testing.T) {
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ops := new(op.Ops)
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r := new(Router)
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// It's possible to open the keyboard
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// without any active focus:
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key.SoftKeyboardOp{Show: true}.Add(ops)
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r.Frame(ops)
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assertFocus(t, r, nil)
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assertKeyboard(t, r, TextInputOpen)
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}
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func TestKeyRemoveFocus(t *testing.T) {
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handlers := make([]int, 2)
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ops := new(op.Ops)
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r := new(Router)
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// New InputOp with Focus and Keyboard:
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key.InputOp{Tag: &handlers[0], Keys: "Short-Tab"}.Add(ops)
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key.FocusOp{Tag: &handlers[0]}.Add(ops)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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// New InputOp without any focus:
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key.InputOp{Tag: &handlers[1], Keys: "Short-Tab"}.Add(ops)
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r.Frame(ops)
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// Add some key events:
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event := event.Event(key.Event{Name: key.NameTab, Modifiers: key.ModShortcut, State: key.Press})
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r.Queue(event)
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assertKeyEvent(t, r.Events(&handlers[0]), true, event)
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assertKeyEvent(t, r.Events(&handlers[1]), false)
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assertFocus(t, r, &handlers[0])
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assertKeyboard(t, r, TextInputOpen)
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ops.Reset()
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// Will get the focus removed:
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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// Unchanged:
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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// Remove focus by focusing on a tag that don't exist.
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key.FocusOp{Tag: new(int)}.Add(ops)
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r.Frame(ops)
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assertKeyEventUnexpected(t, r.Events(&handlers[1]))
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assertFocus(t, r, nil)
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assertKeyboard(t, r, TextInputClose)
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ops.Reset()
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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r.Frame(ops)
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assertKeyEventUnexpected(t, r.Events(&handlers[0]))
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assertKeyEventUnexpected(t, r.Events(&handlers[1]))
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assertFocus(t, r, nil)
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assertKeyboard(t, r, TextInputClose)
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ops.Reset()
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// Set focus to InputOp which already
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// exists in the previous frame:
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key.FocusOp{Tag: &handlers[0]}.Add(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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// Remove focus.
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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key.FocusOp{Tag: nil}.Add(ops)
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r.Frame(ops)
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assertKeyEventUnexpected(t, r.Events(&handlers[1]))
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assertFocus(t, r, nil)
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assertKeyboard(t, r, TextInputOpen)
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}
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func TestKeyFocusedInvisible(t *testing.T) {
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handlers := make([]int, 2)
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ops := new(op.Ops)
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r := new(Router)
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// Set new InputOp with focus:
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key.FocusOp{Tag: &handlers[0]}.Add(ops)
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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key.SoftKeyboardOp{Show: true}.Add(ops)
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// Set new InputOp without focus:
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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r.Frame(ops)
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assertKeyEvent(t, r.Events(&handlers[0]), true)
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assertKeyEvent(t, r.Events(&handlers[1]), false)
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assertFocus(t, r, &handlers[0])
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assertKeyboard(t, r, TextInputOpen)
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ops.Reset()
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//
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// Removed first (focused) element!
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//
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// Unchanged:
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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r.Frame(ops)
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assertKeyEventUnexpected(t, r.Events(&handlers[0]))
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assertKeyEventUnexpected(t, r.Events(&handlers[1]))
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assertFocus(t, r, nil)
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assertKeyboard(t, r, TextInputClose)
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ops.Reset()
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// Respawn the first element:
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// It must receive one `Event{Focus: false}`.
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key.InputOp{Tag: &handlers[0]}.Add(ops)
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// Unchanged
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key.InputOp{Tag: &handlers[1]}.Add(ops)
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r.Frame(ops)
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assertKeyEvent(t, r.Events(&handlers[0]), false)
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assertKeyEventUnexpected(t, r.Events(&handlers[1]))
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assertFocus(t, r, nil)
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assertKeyboard(t, r, TextInputClose)
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}
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func TestNoOps(t *testing.T) {
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r := new(Router)
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r.Frame(nil)
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}
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func TestDirectionalFocus(t *testing.T) {
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ops := new(op.Ops)
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r := new(Router)
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handlers := []image.Rectangle{
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image.Rect(10, 10, 50, 50),
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image.Rect(50, 20, 100, 80),
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image.Rect(20, 26, 60, 80),
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image.Rect(10, 60, 50, 100),
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}
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for i, bounds := range handlers {
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cl := clip.Rect(bounds).Push(ops)
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key.InputOp{Tag: &handlers[i]}.Add(ops)
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cl.Pop()
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}
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r.Frame(ops)
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r.MoveFocus(FocusLeft)
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assertFocus(t, r, &handlers[0])
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r.MoveFocus(FocusLeft)
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assertFocus(t, r, &handlers[0])
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r.MoveFocus(FocusRight)
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assertFocus(t, r, &handlers[1])
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r.MoveFocus(FocusRight)
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assertFocus(t, r, &handlers[1])
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r.MoveFocus(FocusDown)
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assertFocus(t, r, &handlers[2])
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r.MoveFocus(FocusDown)
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assertFocus(t, r, &handlers[2])
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r.MoveFocus(FocusLeft)
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assertFocus(t, r, &handlers[3])
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r.MoveFocus(FocusUp)
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assertFocus(t, r, &handlers[0])
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r.MoveFocus(FocusForward)
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assertFocus(t, r, &handlers[1])
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r.MoveFocus(FocusBackward)
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assertFocus(t, r, &handlers[0])
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}
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func TestFocusScroll(t *testing.T) {
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ops := new(op.Ops)
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r := new(Router)
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h := new(int)
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parent := clip.Rect(image.Rect(1, 1, 14, 39)).Push(ops)
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cl := clip.Rect(image.Rect(10, -20, 20, 30)).Push(ops)
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key.InputOp{Tag: h}.Add(ops)
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pointer.InputOp{
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Tag: h,
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Kinds: pointer.Scroll,
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ScrollBounds: image.Rect(-100, -100, 100, 100),
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}.Add(ops)
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// Test that h is scrolled even if behind another handler.
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pointer.InputOp{
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Tag: new(int),
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}.Add(ops)
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cl.Pop()
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parent.Pop()
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r.Frame(ops)
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r.MoveFocus(FocusLeft)
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r.RevealFocus(image.Rect(0, 0, 15, 40))
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evts := r.Events(h)
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assertScrollEvent(t, evts[len(evts)-1], f32.Pt(6, -9))
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}
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func TestFocusClick(t *testing.T) {
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ops := new(op.Ops)
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r := new(Router)
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h := new(int)
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cl := clip.Rect(image.Rect(0, 0, 10, 10)).Push(ops)
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key.InputOp{Tag: h}.Add(ops)
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pointer.InputOp{
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Tag: h,
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Kinds: pointer.Press | pointer.Release,
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}.Add(ops)
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cl.Pop()
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r.Frame(ops)
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r.MoveFocus(FocusLeft)
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r.ClickFocus()
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assertEventPointerTypeSequence(t, r.Events(h), pointer.Cancel, pointer.Press, pointer.Release)
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}
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func TestNoFocus(t *testing.T) {
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r := new(Router)
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r.MoveFocus(FocusForward)
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}
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func TestKeyRouting(t *testing.T) {
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handlers := make([]int, 5)
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ops := new(op.Ops)
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macroOps := new(op.Ops)
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r := new(Router)
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rect := clip.Rect{Max: image.Pt(10, 10)}
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macro := op.Record(macroOps)
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key.InputOp{Tag: &handlers[0], Keys: "A"}.Add(ops)
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cl1 := rect.Push(ops)
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key.InputOp{Tag: &handlers[1], Keys: "B"}.Add(ops)
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key.InputOp{Tag: &handlers[2], Keys: "A"}.Add(ops)
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cl1.Pop()
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cl2 := rect.Push(ops)
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key.InputOp{Tag: &handlers[3]}.Add(ops)
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key.InputOp{Tag: &handlers[4], Keys: "A"}.Add(ops)
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cl2.Pop()
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call := macro.Stop()
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call.Add(ops)
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r.Frame(ops)
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A, B := key.Event{Name: "A"}, key.Event{Name: "B"}
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r.Queue(A, B)
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// With no focus, the events should traverse the final branch of the hit tree
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// searching for handlers.
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assertKeyEvent(t, r.Events(&handlers[4]), false, A)
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assertKeyEvent(t, r.Events(&handlers[3]), false)
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assertKeyEvent(t, r.Events(&handlers[2]), false)
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assertKeyEvent(t, r.Events(&handlers[1]), false, B)
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assertKeyEvent(t, r.Events(&handlers[0]), false)
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r2 := new(Router)
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call.Add(ops)
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key.FocusOp{Tag: &handlers[3]}.Add(ops)
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r2.Frame(ops)
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r2.Queue(A, B)
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// With focus, the events should traverse the branch of the hit tree
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// containing the focused element.
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assertKeyEvent(t, r2.Events(&handlers[4]), false)
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assertKeyEvent(t, r2.Events(&handlers[3]), true)
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assertKeyEvent(t, r2.Events(&handlers[2]), false)
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assertKeyEvent(t, r2.Events(&handlers[1]), false)
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assertKeyEvent(t, r2.Events(&handlers[0]), false, A)
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}
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func assertKeyEvent(t *testing.T, events []event.Event, expectedFocus bool, expectedInputs ...event.Event) {
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t.Helper()
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var evtFocus int
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var evtKeyPress int
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for _, e := range events {
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switch ev := e.(type) {
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case key.FocusEvent:
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if ev.Focus != expectedFocus {
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t.Errorf("focus is expected to be %v, got %v", expectedFocus, ev.Focus)
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}
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evtFocus++
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case key.Event, key.EditEvent:
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if len(expectedInputs) <= evtKeyPress {
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t.Fatalf("unexpected key events")
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}
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if !reflect.DeepEqual(ev, expectedInputs[evtKeyPress]) {
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t.Errorf("expected %v events, got %v", expectedInputs[evtKeyPress], ev)
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}
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evtKeyPress++
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}
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}
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if evtFocus <= 0 {
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t.Errorf("expected focus event")
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}
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if evtFocus > 1 {
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t.Errorf("expected single focus event")
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}
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if evtKeyPress != len(expectedInputs) {
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t.Errorf("expected key events")
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}
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}
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func assertKeyEventUnexpected(t *testing.T, events []event.Event) {
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t.Helper()
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var evtFocus int
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for _, e := range events {
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switch e.(type) {
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case key.FocusEvent:
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evtFocus++
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}
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}
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if evtFocus > 1 {
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t.Errorf("unexpected focus event")
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}
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}
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func assertFocus(t *testing.T, router *Router, expected event.Tag) {
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t.Helper()
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if got := router.key.queue.focus; got != expected {
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t.Errorf("expected %v to be focused, got %v", expected, got)
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}
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}
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func assertKeyboard(t *testing.T, router *Router, expected TextInputState) {
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t.Helper()
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if got := router.key.queue.state; got != expected {
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t.Errorf("expected %v keyboard, got %v", expected, got)
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}
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}
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