mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
67b58a6006
Refactor the pointer and key filter unions into the handler state struct. This is a preparation for replacing calls to filtersMatches with queries to the filter union. Signed-off-by: Elias Naur <mail@eliasnaur.com>
1017 lines
25 KiB
Go
1017 lines
25 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package input
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import (
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"image"
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"io"
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"gioui.org/f32"
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f32internal "gioui.org/internal/f32"
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"gioui.org/internal/ops"
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"gioui.org/io/event"
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"gioui.org/io/pointer"
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"gioui.org/io/semantic"
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"gioui.org/io/system"
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"gioui.org/io/transfer"
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)
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type pointerQueue struct {
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hitTree []hitNode
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areas []areaNode
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semantic struct {
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idsAssigned bool
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lastID SemanticID
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// contentIDs maps semantic content to a list of semantic IDs
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// previously assigned. It is used to maintain stable IDs across
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// frames.
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contentIDs map[semanticContent][]semanticID
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}
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}
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type hitNode struct {
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next int
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area int
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// For handler nodes.
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tag event.Tag
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pass bool
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}
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// pointerState is the input state related to pointer events.
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type pointerState struct {
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cursor pointer.Cursor
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pointers []pointerInfo
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}
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type pointerInfo struct {
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id pointer.ID
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pressed bool
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handlers []event.Tag
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// last tracks the last pointer event received,
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// used while processing frame events.
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last pointer.Event
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// entered tracks the tags that contain the pointer.
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entered []event.Tag
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dataSource event.Tag // dragging source tag
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dataTarget event.Tag // dragging target tag
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}
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type pointerHandler struct {
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// areaPlusOne is the index into the list of pointerQueue.areas, plus 1.
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areaPlusOne int
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// setup tracks whether the handler has received
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// the pointer.Cancel event that resets its state.
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setup bool
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}
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// pointerFilter represents the union of a set of pointer filters.
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type pointerFilter struct {
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kinds pointer.Kind
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// min and max horizontal/vertical scroll
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scrollRange image.Rectangle
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sourceMimes []string
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targetMimes []string
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}
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type areaOp struct {
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kind areaKind
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rect image.Rectangle
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}
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type areaNode struct {
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trans f32.Affine2D
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area areaOp
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cursor pointer.Cursor
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// Tree indices, with -1 being the sentinel.
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parent int
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firstChild int
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lastChild int
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sibling int
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semantic struct {
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valid bool
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id SemanticID
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content semanticContent
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}
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action system.Action
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}
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type areaKind uint8
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// collectState represents the state for pointerCollector.
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type collectState struct {
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t f32.Affine2D
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// nodePlusOne is the current node index, plus one to
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// make the zero value collectState the initial state.
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nodePlusOne int
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pass int
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}
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// pointerCollector tracks the state needed to update an pointerQueue
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// from pointer ops.
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type pointerCollector struct {
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q *pointerQueue
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state collectState
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nodeStack []int
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}
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type semanticContent struct {
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tag event.Tag
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label string
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desc string
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class semantic.ClassOp
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gestures SemanticGestures
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selected bool
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disabled bool
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}
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type semanticID struct {
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id SemanticID
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used bool
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}
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const (
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areaRect areaKind = iota
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areaEllipse
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)
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func (c *pointerCollector) resetState() {
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c.state = collectState{}
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c.nodeStack = c.nodeStack[:0]
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// Pop every node except the root.
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if len(c.q.hitTree) > 0 {
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c.state.nodePlusOne = 0 + 1
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}
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}
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func (c *pointerCollector) setTrans(t f32.Affine2D) {
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c.state.t = t
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}
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func (c *pointerCollector) clip(op ops.ClipOp) {
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kind := areaRect
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if op.Shape == ops.Ellipse {
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kind = areaEllipse
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}
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c.pushArea(kind, op.Bounds)
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}
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func (c *pointerCollector) pushArea(kind areaKind, bounds image.Rectangle) {
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parentID := c.currentArea()
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areaID := len(c.q.areas)
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areaOp := areaOp{kind: kind, rect: bounds}
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if parentID != -1 {
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parent := &c.q.areas[parentID]
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if parent.firstChild == -1 {
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parent.firstChild = areaID
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}
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if siblingID := parent.lastChild; siblingID != -1 {
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c.q.areas[siblingID].sibling = areaID
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}
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parent.lastChild = areaID
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}
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an := areaNode{
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trans: c.state.t,
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area: areaOp,
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parent: parentID,
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sibling: -1,
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firstChild: -1,
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lastChild: -1,
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}
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c.q.areas = append(c.q.areas, an)
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c.nodeStack = append(c.nodeStack, c.state.nodePlusOne-1)
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c.addHitNode(hitNode{
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area: areaID,
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pass: true,
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})
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}
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func (c *pointerCollector) popArea() {
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n := len(c.nodeStack)
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c.state.nodePlusOne = c.nodeStack[n-1] + 1
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c.nodeStack = c.nodeStack[:n-1]
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}
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func (c *pointerCollector) pass() {
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c.state.pass++
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}
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func (c *pointerCollector) popPass() {
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c.state.pass--
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}
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func (c *pointerCollector) currentArea() int {
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if i := c.state.nodePlusOne - 1; i != -1 {
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n := c.q.hitTree[i]
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return n.area
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}
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return -1
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}
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func (c *pointerCollector) currentAreaBounds() image.Rectangle {
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a := c.currentArea()
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if a == -1 {
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panic("no root area")
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}
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return c.q.areas[a].bounds()
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}
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func (c *pointerCollector) addHitNode(n hitNode) {
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n.next = c.state.nodePlusOne - 1
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c.q.hitTree = append(c.q.hitTree, n)
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c.state.nodePlusOne = len(c.q.hitTree) - 1 + 1
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}
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// newHandler returns the current handler or a new one for tag.
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func (c *pointerCollector) newHandler(tag event.Tag, state *pointerHandler) {
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areaID := c.currentArea()
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c.addHitNode(hitNode{
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area: areaID,
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tag: tag,
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pass: c.state.pass > 0,
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})
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state.areaPlusOne = areaID + 1
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}
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func (s *pointerHandler) Reset() {
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s.areaPlusOne = 0
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}
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func (c *pointerCollector) actionInputOp(act system.Action) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.action = act
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}
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func (q *pointerQueue) grab(state pointerState, req pointer.GrabCmd) (pointerState, []taggedEvent) {
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var evts []taggedEvent
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for _, p := range state.pointers {
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if !p.pressed || p.id != req.ID {
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continue
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}
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// Drop other handlers that lost their grab.
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for i := len(p.handlers) - 1; i >= 0; i-- {
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if tag := p.handlers[i]; tag != req.Tag {
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evts = append(evts, taggedEvent{
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tag: tag,
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event: pointer.Event{Kind: pointer.Cancel},
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})
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state = dropHandler(state, tag)
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}
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}
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break
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}
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return state, evts
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}
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func (c *pointerCollector) inputOp(tag event.Tag, state *pointerHandler) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.semantic.content.tag = tag
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c.newHandler(tag, state)
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}
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func (p *pointerFilter) Add(f event.Filter) {
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switch f := f.(type) {
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case transfer.SourceFilter:
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for _, m := range p.sourceMimes {
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if m == f.Type {
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return
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}
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}
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p.sourceMimes = append(p.sourceMimes, f.Type)
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case transfer.TargetFilter:
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for _, m := range p.targetMimes {
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if m == f.Type {
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return
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}
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}
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p.targetMimes = append(p.targetMimes, f.Type)
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case pointer.Filter:
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p.kinds = p.kinds | f.Kinds
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p.scrollRange = p.scrollRange.Union(f.ScrollBounds)
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}
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}
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func (p *pointerFilter) Matches(e event.Event) bool {
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switch e := e.(type) {
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case pointer.Event:
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return e.Kind&p.kinds == e.Kind
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case transfer.CancelEvent, transfer.InitiateEvent:
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return len(p.sourceMimes) > 0 || len(p.targetMimes) > 0
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case transfer.RequestEvent:
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for _, t := range p.sourceMimes {
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if t == e.Type {
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return true
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}
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}
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case transfer.DataEvent:
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for _, t := range p.targetMimes {
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if t == e.Type {
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return true
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}
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}
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}
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return false
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}
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func (p *pointerFilter) Merge(p2 pointerFilter) {
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p.kinds = p.kinds | p2.kinds
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p.scrollRange = p.scrollRange.Union(p2.scrollRange)
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p.sourceMimes = append(p.sourceMimes, p2.sourceMimes...)
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p.targetMimes = append(p.targetMimes, p2.targetMimes...)
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}
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// clampScroll splits a scroll distance in the remaining scroll and the
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// scroll accepted by the filter.
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func (p *pointerFilter) clampScroll(scroll f32.Point) (left, scrolled f32.Point) {
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left.X, scrolled.X = clampSplit(scroll.X, p.scrollRange.Min.X, p.scrollRange.Max.X)
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left.Y, scrolled.Y = clampSplit(scroll.Y, p.scrollRange.Min.Y, p.scrollRange.Max.Y)
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return
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}
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func clampSplit(v float32, min, max int) (float32, float32) {
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if m := float32(max); v > m {
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return v - m, m
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}
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if m := float32(min); v < m {
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return v - m, m
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}
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return 0, v
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}
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func (s *pointerHandler) ResetEvent() (event.Event, bool) {
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if s.setup {
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return nil, false
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}
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s.setup = true
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return pointer.Event{Kind: pointer.Cancel}, true
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}
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func (c *pointerCollector) semanticLabel(lbl string) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.semantic.valid = true
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area.semantic.content.label = lbl
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}
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func (c *pointerCollector) semanticDesc(desc string) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.semantic.valid = true
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area.semantic.content.desc = desc
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}
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func (c *pointerCollector) semanticClass(class semantic.ClassOp) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.semantic.valid = true
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area.semantic.content.class = class
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}
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func (c *pointerCollector) semanticSelected(selected bool) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.semantic.valid = true
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area.semantic.content.selected = selected
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}
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func (c *pointerCollector) semanticEnabled(enabled bool) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.semantic.valid = true
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area.semantic.content.disabled = !enabled
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}
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func (c *pointerCollector) cursor(cursor pointer.Cursor) {
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areaID := c.currentArea()
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area := &c.q.areas[areaID]
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area.cursor = cursor
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}
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func (q *pointerQueue) offerData(handlers map[event.Tag]*handler, state pointerState, req transfer.OfferCmd) (pointerState, []taggedEvent) {
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var evts []taggedEvent
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for i, p := range state.pointers {
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if p.dataSource != req.Tag {
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continue
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}
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if p.dataTarget != nil {
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evts = append(evts, taggedEvent{tag: p.dataTarget, event: transfer.DataEvent{
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Type: req.Type,
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Open: func() io.ReadCloser {
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return req.Data
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},
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}})
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}
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state.pointers = append([]pointerInfo{}, state.pointers...)
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state.pointers[i], evts = q.deliverTransferCancelEvent(handlers, p, evts)
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break
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}
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return state, evts
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}
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func (c *pointerCollector) Reset() {
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c.q.reset()
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c.resetState()
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c.ensureRoot()
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}
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// Ensure implicit root area for semantic descriptions to hang onto.
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func (c *pointerCollector) ensureRoot() {
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if len(c.q.areas) > 0 {
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return
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}
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c.pushArea(areaRect, image.Rect(-1e6, -1e6, 1e6, 1e6))
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// Make it semantic to ensure a single semantic root.
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c.q.areas[0].semantic.valid = true
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}
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func (q *pointerQueue) assignSemIDs() {
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if q.semantic.idsAssigned {
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return
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}
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q.semantic.idsAssigned = true
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for i, a := range q.areas {
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if a.semantic.valid {
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q.areas[i].semantic.id = q.semanticIDFor(a.semantic.content)
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}
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}
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}
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func (q *pointerQueue) AppendSemantics(nodes []SemanticNode) []SemanticNode {
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q.assignSemIDs()
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nodes = q.appendSemanticChildren(nodes, 0)
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nodes = q.appendSemanticArea(nodes, 0, 0)
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return nodes
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}
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func (q *pointerQueue) appendSemanticArea(nodes []SemanticNode, parentID SemanticID, nodeIdx int) []SemanticNode {
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areaIdx := nodes[nodeIdx].areaIdx
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a := q.areas[areaIdx]
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childStart := len(nodes)
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nodes = q.appendSemanticChildren(nodes, a.firstChild)
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childEnd := len(nodes)
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for i := childStart; i < childEnd; i++ {
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nodes = q.appendSemanticArea(nodes, a.semantic.id, i)
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}
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n := &nodes[nodeIdx]
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n.ParentID = parentID
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n.Children = nodes[childStart:childEnd]
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return nodes
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}
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func (q *pointerQueue) appendSemanticChildren(nodes []SemanticNode, areaIdx int) []SemanticNode {
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if areaIdx == -1 {
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return nodes
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}
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a := q.areas[areaIdx]
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if semID := a.semantic.id; semID != 0 {
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cnt := a.semantic.content
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nodes = append(nodes, SemanticNode{
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ID: semID,
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Desc: SemanticDesc{
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Bounds: a.bounds(),
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Label: cnt.label,
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Description: cnt.desc,
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Class: cnt.class,
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Gestures: cnt.gestures,
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Selected: cnt.selected,
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Disabled: cnt.disabled,
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},
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areaIdx: areaIdx,
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})
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} else {
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nodes = q.appendSemanticChildren(nodes, a.firstChild)
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}
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return q.appendSemanticChildren(nodes, a.sibling)
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}
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func (q *pointerQueue) semanticIDFor(content semanticContent) SemanticID {
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ids := q.semantic.contentIDs[content]
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for i, id := range ids {
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if !id.used {
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ids[i].used = true
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return id.id
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}
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}
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// No prior assigned ID; allocate a new one.
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q.semantic.lastID++
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id := semanticID{id: q.semantic.lastID, used: true}
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if q.semantic.contentIDs == nil {
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q.semantic.contentIDs = make(map[semanticContent][]semanticID)
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}
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q.semantic.contentIDs[content] = append(q.semantic.contentIDs[content], id)
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return id.id
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}
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func (q *pointerQueue) ActionAt(pos f32.Point) (action system.Action, hasAction bool) {
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q.hitTest(pos, func(n *hitNode) bool {
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area := q.areas[n.area]
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if area.action != 0 {
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action = area.action
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hasAction = true
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return false
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}
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return true
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})
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return action, hasAction
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}
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func (q *pointerQueue) SemanticAt(pos f32.Point) (semID SemanticID, hasSemID bool) {
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q.assignSemIDs()
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q.hitTest(pos, func(n *hitNode) bool {
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area := q.areas[n.area]
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if area.semantic.id != 0 {
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semID = area.semantic.id
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hasSemID = true
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return false
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}
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return true
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})
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return semID, hasSemID
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}
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|
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// hitTest searches the hit tree for nodes matching pos. Any node matching pos will
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// have the onNode func invoked on it to allow the caller to extract whatever information
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|
// is necessary for further processing. onNode may return false to terminate the walk of
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// the hit tree, or true to continue. Providing this algorithm in this generic way
|
|
// allows normal event routing and system action event routing to share the same traversal
|
|
// logic even though they are interested in different aspects of hit nodes.
|
|
func (q *pointerQueue) hitTest(pos f32.Point, onNode func(*hitNode) bool) pointer.Cursor {
|
|
// Track whether we're passing through hits.
|
|
pass := true
|
|
idx := len(q.hitTree) - 1
|
|
cursor := pointer.CursorDefault
|
|
for idx >= 0 {
|
|
n := &q.hitTree[idx]
|
|
hit, c := q.hit(n.area, pos)
|
|
if !hit {
|
|
idx--
|
|
continue
|
|
}
|
|
if cursor == pointer.CursorDefault {
|
|
cursor = c
|
|
}
|
|
pass = pass && n.pass
|
|
if pass {
|
|
idx--
|
|
} else {
|
|
idx = n.next
|
|
}
|
|
if !onNode(n) {
|
|
break
|
|
}
|
|
}
|
|
return cursor
|
|
}
|
|
|
|
func (q *pointerQueue) invTransform(areaIdx int, p f32.Point) f32.Point {
|
|
if areaIdx == -1 {
|
|
return p
|
|
}
|
|
return q.areas[areaIdx].trans.Invert().Transform(p)
|
|
}
|
|
|
|
func (q *pointerQueue) hit(areaIdx int, p f32.Point) (bool, pointer.Cursor) {
|
|
c := pointer.CursorDefault
|
|
for areaIdx != -1 {
|
|
a := &q.areas[areaIdx]
|
|
if c == pointer.CursorDefault {
|
|
c = a.cursor
|
|
}
|
|
p := a.trans.Invert().Transform(p)
|
|
if !a.area.Hit(p) {
|
|
return false, c
|
|
}
|
|
areaIdx = a.parent
|
|
}
|
|
return true, c
|
|
}
|
|
|
|
func (q *pointerQueue) reset() {
|
|
q.hitTree = q.hitTree[:0]
|
|
q.areas = q.areas[:0]
|
|
q.semantic.idsAssigned = false
|
|
for k, ids := range q.semantic.contentIDs {
|
|
for i := len(ids) - 1; i >= 0; i-- {
|
|
if !ids[i].used {
|
|
ids = append(ids[:i], ids[i+1:]...)
|
|
} else {
|
|
ids[i].used = false
|
|
}
|
|
}
|
|
if len(ids) > 0 {
|
|
q.semantic.contentIDs[k] = ids
|
|
} else {
|
|
delete(q.semantic.contentIDs, k)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (q *pointerQueue) Frame(handlers map[event.Tag]*handler, state pointerState) (pointerState, []taggedEvent) {
|
|
for _, h := range handlers {
|
|
if h.pointer.areaPlusOne != 0 {
|
|
area := &q.areas[h.pointer.areaPlusOne-1]
|
|
if h.filter.pointer.kinds&(pointer.Press|pointer.Release) != 0 {
|
|
area.semantic.content.gestures |= ClickGesture
|
|
}
|
|
if h.filter.pointer.kinds&pointer.Scroll != 0 {
|
|
area.semantic.content.gestures |= ScrollGesture
|
|
}
|
|
area.semantic.valid = area.semantic.content.gestures != 0
|
|
}
|
|
}
|
|
var evts []taggedEvent
|
|
for i, p := range state.pointers {
|
|
changed := false
|
|
p, evts, state.cursor, changed = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, p.last)
|
|
if changed {
|
|
state.pointers = append([]pointerInfo{}, state.pointers...)
|
|
state.pointers[i] = p
|
|
}
|
|
}
|
|
return state, evts
|
|
}
|
|
|
|
func dropHandler(state pointerState, tag event.Tag) pointerState {
|
|
pointers := state.pointers
|
|
state.pointers = nil
|
|
for _, p := range pointers {
|
|
handlers := p.handlers
|
|
p.handlers = nil
|
|
for _, h := range handlers {
|
|
if h != tag {
|
|
p.handlers = append(p.handlers, h)
|
|
}
|
|
}
|
|
entered := p.entered
|
|
p.entered = nil
|
|
for _, h := range entered {
|
|
if h != tag {
|
|
p.entered = append(p.entered, h)
|
|
}
|
|
}
|
|
state.pointers = append(state.pointers, p)
|
|
}
|
|
return state
|
|
}
|
|
|
|
// pointerOf returns the pointerInfo index corresponding to the pointer in e.
|
|
func (s pointerState) pointerOf(e pointer.Event) (pointerState, int) {
|
|
for i, p := range s.pointers {
|
|
if p.id == e.PointerID {
|
|
return s, i
|
|
}
|
|
}
|
|
n := len(s.pointers)
|
|
s.pointers = append(s.pointers[:n:n], pointerInfo{id: e.PointerID})
|
|
return s, len(s.pointers) - 1
|
|
}
|
|
|
|
// Deliver is like Push, but delivers an event to a particular area.
|
|
func (q *pointerQueue) Deliver(handlers map[event.Tag]*handler, areaIdx int, e pointer.Event) []taggedEvent {
|
|
scroll := e.Scroll
|
|
idx := len(q.hitTree) - 1
|
|
// Locate first potential receiver.
|
|
for idx != -1 {
|
|
n := &q.hitTree[idx]
|
|
if n.area == areaIdx {
|
|
break
|
|
}
|
|
idx--
|
|
}
|
|
var evts []taggedEvent
|
|
for idx != -1 {
|
|
n := &q.hitTree[idx]
|
|
idx = n.next
|
|
h, ok := handlers[n.tag]
|
|
if !ok || !h.filter.pointer.Matches(e) {
|
|
continue
|
|
}
|
|
e := e
|
|
if e.Kind == pointer.Scroll {
|
|
if scroll == (f32.Point{}) {
|
|
break
|
|
}
|
|
scroll, e.Scroll = h.filter.pointer.clampScroll(scroll)
|
|
}
|
|
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
|
|
evts = append(evts, taggedEvent{tag: n.tag, event: e})
|
|
if e.Kind != pointer.Scroll {
|
|
break
|
|
}
|
|
}
|
|
return evts
|
|
}
|
|
|
|
// SemanticArea returns the sematic content for area, and its parent area.
|
|
func (q *pointerQueue) SemanticArea(areaIdx int) (semanticContent, int) {
|
|
for areaIdx != -1 {
|
|
a := &q.areas[areaIdx]
|
|
areaIdx = a.parent
|
|
if !a.semantic.valid {
|
|
continue
|
|
}
|
|
return a.semantic.content, areaIdx
|
|
}
|
|
return semanticContent{}, -1
|
|
}
|
|
|
|
func (q *pointerQueue) Push(handlers map[event.Tag]*handler, state pointerState, e pointer.Event) (pointerState, []taggedEvent) {
|
|
var evts []taggedEvent
|
|
if e.Kind == pointer.Cancel {
|
|
for k := range handlers {
|
|
evts = append(evts, taggedEvent{
|
|
event: pointer.Event{Kind: pointer.Cancel},
|
|
tag: k,
|
|
})
|
|
}
|
|
state.pointers = nil
|
|
return state, evts
|
|
}
|
|
state, pidx := state.pointerOf(e)
|
|
p := state.pointers[pidx]
|
|
|
|
switch e.Kind {
|
|
case pointer.Press:
|
|
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
|
|
p.pressed = true
|
|
evts = q.deliverEvent(handlers, p, evts, e)
|
|
case pointer.Move:
|
|
if p.pressed {
|
|
e.Kind = pointer.Drag
|
|
}
|
|
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
|
|
evts = q.deliverEvent(handlers, p, evts, e)
|
|
if p.pressed {
|
|
p, evts = q.deliverDragEvent(handlers, p, evts)
|
|
}
|
|
case pointer.Release:
|
|
evts = q.deliverEvent(handlers, p, evts, e)
|
|
p.pressed = false
|
|
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
|
|
p, evts = q.deliverDropEvent(handlers, p, evts)
|
|
case pointer.Scroll:
|
|
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
|
|
evts = q.deliverEvent(handlers, p, evts, e)
|
|
default:
|
|
panic("unsupported pointer event type")
|
|
}
|
|
|
|
p.last = e
|
|
|
|
if !p.pressed && len(p.entered) == 0 {
|
|
// No longer need to track pointer.
|
|
state.pointers = append(state.pointers[:pidx:pidx], state.pointers[pidx+1:]...)
|
|
} else {
|
|
state.pointers = append([]pointerInfo{}, state.pointers...)
|
|
state.pointers[pidx] = p
|
|
}
|
|
return state, evts
|
|
}
|
|
|
|
func (q *pointerQueue) deliverEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent, e pointer.Event) []taggedEvent {
|
|
foremost := true
|
|
if p.pressed && len(p.handlers) == 1 {
|
|
e.Priority = pointer.Grabbed
|
|
foremost = false
|
|
}
|
|
scroll := e.Scroll
|
|
for _, k := range p.handlers {
|
|
h, ok := handlers[k]
|
|
if !ok {
|
|
continue
|
|
}
|
|
f := h.filter.pointer
|
|
if !f.Matches(e) {
|
|
continue
|
|
}
|
|
if e.Kind == pointer.Scroll {
|
|
if scroll == (f32.Point{}) {
|
|
return evts
|
|
}
|
|
scroll, e.Scroll = f.clampScroll(scroll)
|
|
}
|
|
e := e
|
|
if foremost {
|
|
foremost = false
|
|
e.Priority = pointer.Foremost
|
|
}
|
|
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
|
|
evts = append(evts, taggedEvent{event: e, tag: k})
|
|
}
|
|
return evts
|
|
}
|
|
|
|
func (q *pointerQueue) deliverEnterLeaveEvents(handlers map[event.Tag]*handler, cursor pointer.Cursor, p pointerInfo, evts []taggedEvent, e pointer.Event) (pointerInfo, []taggedEvent, pointer.Cursor, bool) {
|
|
changed := false
|
|
var hits []event.Tag
|
|
if e.Source != pointer.Mouse && !p.pressed && e.Kind != pointer.Press {
|
|
// Consider non-mouse pointers leaving when they're released.
|
|
} else {
|
|
var transSrc *pointerFilter
|
|
if p.dataSource != nil {
|
|
transSrc = &handlers[p.dataSource].filter.pointer
|
|
}
|
|
cursor = q.hitTest(e.Position, func(n *hitNode) bool {
|
|
h, ok := handlers[n.tag]
|
|
if !ok {
|
|
return true
|
|
}
|
|
add := true
|
|
if p.pressed {
|
|
add = false
|
|
// Filter out non-participating handlers,
|
|
// except potential transfer targets when a transfer has been initiated.
|
|
if _, found := searchTag(p.handlers, n.tag); found {
|
|
add = true
|
|
}
|
|
if transSrc != nil {
|
|
if _, ok := firstMimeMatch(transSrc, &h.filter.pointer); ok {
|
|
add = true
|
|
}
|
|
}
|
|
}
|
|
if add {
|
|
hits = addHandler(hits, n.tag)
|
|
}
|
|
return true
|
|
})
|
|
if !p.pressed {
|
|
changed = true
|
|
p.handlers = hits
|
|
}
|
|
}
|
|
// Deliver Leave events.
|
|
for _, k := range p.entered {
|
|
if _, found := searchTag(hits, k); found {
|
|
continue
|
|
}
|
|
h, ok := handlers[k]
|
|
if !ok {
|
|
continue
|
|
}
|
|
changed = true
|
|
e := e
|
|
e.Kind = pointer.Leave
|
|
|
|
if h.filter.pointer.Matches(e) {
|
|
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
|
|
evts = append(evts, taggedEvent{tag: k, event: e})
|
|
}
|
|
}
|
|
// Deliver Enter events.
|
|
for _, k := range hits {
|
|
if _, found := searchTag(p.entered, k); found {
|
|
continue
|
|
}
|
|
h, ok := handlers[k]
|
|
if !ok {
|
|
continue
|
|
}
|
|
changed = true
|
|
e := e
|
|
e.Kind = pointer.Enter
|
|
|
|
if h.filter.pointer.Matches(e) {
|
|
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
|
|
evts = append(evts, taggedEvent{tag: k, event: e})
|
|
}
|
|
}
|
|
p.entered = hits
|
|
return p, evts, cursor, changed
|
|
}
|
|
|
|
func (q *pointerQueue) deliverDragEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent) (pointerInfo, []taggedEvent) {
|
|
if p.dataSource != nil {
|
|
return p, evts
|
|
}
|
|
// Identify the data source.
|
|
for _, k := range p.entered {
|
|
src := &handlers[k].filter.pointer
|
|
if len(src.sourceMimes) == 0 {
|
|
continue
|
|
}
|
|
// One data source handler per pointer.
|
|
p.dataSource = k
|
|
// Notify all potential targets.
|
|
for k, tgt := range handlers {
|
|
if _, ok := firstMimeMatch(src, &tgt.filter.pointer); ok {
|
|
evts = append(evts, taggedEvent{tag: k, event: transfer.InitiateEvent{}})
|
|
}
|
|
}
|
|
break
|
|
}
|
|
return p, evts
|
|
}
|
|
|
|
func (q *pointerQueue) deliverDropEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent) (pointerInfo, []taggedEvent) {
|
|
if p.dataSource == nil {
|
|
return p, evts
|
|
}
|
|
// Request data from the source.
|
|
src := &handlers[p.dataSource].filter.pointer
|
|
for _, k := range p.entered {
|
|
h := handlers[k]
|
|
if m, ok := firstMimeMatch(src, &h.filter.pointer); ok {
|
|
p.dataTarget = k
|
|
evts = append(evts, taggedEvent{tag: p.dataSource, event: transfer.RequestEvent{Type: m}})
|
|
return p, evts
|
|
}
|
|
}
|
|
// No valid target found, abort.
|
|
return q.deliverTransferCancelEvent(handlers, p, evts)
|
|
}
|
|
|
|
func (q *pointerQueue) deliverTransferCancelEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent) (pointerInfo, []taggedEvent) {
|
|
evts = append(evts, taggedEvent{tag: p.dataSource, event: transfer.CancelEvent{}})
|
|
// Cancel all potential targets.
|
|
src := &handlers[p.dataSource].filter.pointer
|
|
for k, h := range handlers {
|
|
if _, ok := firstMimeMatch(src, &h.filter.pointer); ok {
|
|
evts = append(evts, taggedEvent{tag: k, event: transfer.CancelEvent{}})
|
|
}
|
|
}
|
|
p.dataSource = nil
|
|
p.dataTarget = nil
|
|
return p, evts
|
|
}
|
|
|
|
// ClipFor clips r to the parents of area.
|
|
func (q *pointerQueue) ClipFor(area int, r image.Rectangle) image.Rectangle {
|
|
a := &q.areas[area]
|
|
parent := a.parent
|
|
for parent != -1 {
|
|
a := &q.areas[parent]
|
|
r = r.Intersect(a.bounds())
|
|
parent = a.parent
|
|
}
|
|
return r
|
|
}
|
|
|
|
func searchTag(tags []event.Tag, tag event.Tag) (int, bool) {
|
|
for i, t := range tags {
|
|
if t == tag {
|
|
return i, true
|
|
}
|
|
}
|
|
return 0, false
|
|
}
|
|
|
|
// addHandler adds tag to the slice if not present.
|
|
func addHandler(tags []event.Tag, tag event.Tag) []event.Tag {
|
|
for _, t := range tags {
|
|
if t == tag {
|
|
return tags
|
|
}
|
|
}
|
|
return append(tags, tag)
|
|
}
|
|
|
|
// firstMimeMatch returns the first type match between src and tgt.
|
|
func firstMimeMatch(src, tgt *pointerFilter) (first string, matched bool) {
|
|
for _, m1 := range tgt.targetMimes {
|
|
for _, m2 := range src.sourceMimes {
|
|
if m1 == m2 {
|
|
return m1, true
|
|
}
|
|
}
|
|
}
|
|
return "", false
|
|
}
|
|
|
|
func (op *areaOp) Hit(pos f32.Point) bool {
|
|
pos = pos.Sub(f32internal.FPt(op.rect.Min))
|
|
size := f32internal.FPt(op.rect.Size())
|
|
switch op.kind {
|
|
case areaRect:
|
|
return 0 <= pos.X && pos.X < size.X &&
|
|
0 <= pos.Y && pos.Y < size.Y
|
|
case areaEllipse:
|
|
rx := size.X / 2
|
|
ry := size.Y / 2
|
|
xh := pos.X - rx
|
|
yk := pos.Y - ry
|
|
// The ellipse function works in all cases because
|
|
// 0/0 is not <= 1.
|
|
return (xh*xh)/(rx*rx)+(yk*yk)/(ry*ry) <= 1
|
|
default:
|
|
panic("invalid area kind")
|
|
}
|
|
}
|
|
|
|
func (a *areaNode) bounds() image.Rectangle {
|
|
return f32internal.Rectangle{
|
|
Min: a.trans.Transform(f32internal.FPt(a.area.rect.Min)),
|
|
Max: a.trans.Transform(f32internal.FPt(a.area.rect.Max)),
|
|
}.Round()
|
|
}
|