Files
gio/ui/ui.go
T
Elias Naur 32aae18293 ui,ui/app: convert Config to an interface
To keep the interface slim, remove the helper methods and shorten
the essential method, Pixels, to Px.

Add and use unexported Config implementation in the app package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-10 17:20:55 +02:00

122 lines
2.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package ui
import (
"encoding/binary"
"math"
"time"
"gioui.org/ui/f32"
"gioui.org/ui/internal/ops"
)
// Config represents the essential configuration for
// updating and drawing a user interface.
type Config interface {
// Now returns the current animation time.
Now() time.Time
// Px converts a Value to pixels.
Px(v Value) int
}
// LayerOp represents a semantic layer of UI.
type LayerOp struct {
}
// InvalidateOp requests a redraw at the given time. Use
// the zero value to request an immediate redraw.
type InvalidateOp struct {
At time.Time
}
// TransformOp transforms an op.
type TransformOp struct {
Transform Transform
}
type Transform struct {
// TODO: general transforms.
offset f32.Point
}
func (r InvalidateOp) Add(o *Ops) {
data := make([]byte, ops.TypeRedrawLen)
data[0] = byte(ops.TypeInvalidate)
bo := binary.LittleEndian
// UnixNano cannot represent the zero time.
if t := r.At; !t.IsZero() {
nanos := t.UnixNano()
if nanos > 0 {
bo.PutUint64(data[1:], uint64(nanos))
}
}
o.Write(data)
}
func (r *InvalidateOp) Decode(d []byte) {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypeInvalidate {
panic("invalid op")
}
if nanos := bo.Uint64(d[1:]); nanos > 0 {
r.At = time.Unix(0, int64(nanos))
}
}
func (t Transform) InvTransform(p f32.Point) f32.Point {
return p.Sub(t.offset)
}
func (t Transform) Transform(p f32.Point) f32.Point {
return p.Add(t.offset)
}
func (t Transform) Mul(t2 Transform) Transform {
return Transform{
offset: t.offset.Add(t2.offset),
}
}
func (t TransformOp) Add(o *Ops) {
data := make([]byte, ops.TypeTransformLen)
data[0] = byte(ops.TypeTransform)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(t.Transform.offset.X))
bo.PutUint32(data[5:], math.Float32bits(t.Transform.offset.Y))
o.Write(data)
}
func (t *TransformOp) Decode(d []byte) {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypeTransform {
panic("invalid op")
}
*t = TransformOp{
Transform: Offset(f32.Point{
X: math.Float32frombits(bo.Uint32(d[1:])),
Y: math.Float32frombits(bo.Uint32(d[5:])),
}),
}
}
func (l LayerOp) Add(o *Ops) {
data := make([]byte, ops.TypeLayerLen)
data[0] = byte(ops.TypeLayer)
o.Write(data)
}
func (l *LayerOp) Decode(d []byte) {
if ops.OpType(d[0]) != ops.TypeLayer {
panic("invalid op")
}
*l = LayerOp{}
}
func Offset(o f32.Point) Transform {
return Transform{o}
}
// Inf is the int value that represents an unbounded maximum constraint.
const Inf = int(^uint(0) >> 1)