Files
gio/gpu/headless/backend_test.go
T
Elias Naur c799452c57 gpu/internal/driver: rename gpu/backend
There are no longer any importers of package backend outside of
gioui.org/gpu. Move it internally, and rename it to the slightly more
specific "driver" while we're at it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-06 14:27:34 +01:00

211 lines
5.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"bytes"
"flag"
"image"
"image/color"
"image/png"
"io/ioutil"
"runtime"
"testing"
"gioui.org/gpu/internal/driver"
"gioui.org/internal/f32color"
"gioui.org/internal/unsafe"
)
var dumpImages = flag.Bool("saveimages", false, "save test images")
var clearCol = color.NRGBA{A: 0xff, R: 0xde, G: 0xad, B: 0xbe}
var clearColExpect = f32color.NRGBAToRGBA(clearCol)
func TestFramebufferClear(t *testing.T) {
b := newBackend(t)
sz := image.Point{X: 800, Y: 600}
fbo := setupFBO(t, b, sz)
img := screenshot(t, fbo, sz)
if got := img.RGBAAt(0, 0); got != clearColExpect {
t.Errorf("got color %v, expected %v", got, clearColExpect)
}
}
func TestSimpleShader(t *testing.T) {
b := newBackend(t)
sz := image.Point{X: 800, Y: 600}
fbo := setupFBO(t, b, sz)
p, err := b.NewProgram(shader_simple_vert, shader_simple_frag)
if err != nil {
t.Fatal(err)
}
defer p.Release()
b.BindProgram(p)
b.DrawArrays(driver.DrawModeTriangles, 0, 3)
img := screenshot(t, fbo, sz)
if got := img.RGBAAt(0, 0); got != clearColExpect {
t.Errorf("got color %v, expected %v", got, clearColExpect)
}
// Just off the center to catch inverted triangles.
cx, cy := 300, 400
shaderCol := f32color.RGBA{R: .25, G: .55, B: .75, A: 1.0}
if got, exp := img.RGBAAt(cx, cy), shaderCol.SRGB(); got != f32color.NRGBAToRGBA(exp) {
t.Errorf("got color %v, expected %v", got, f32color.NRGBAToRGBA(exp))
}
}
func TestInputShader(t *testing.T) {
b := newBackend(t)
sz := image.Point{X: 800, Y: 600}
fbo := setupFBO(t, b, sz)
p, err := b.NewProgram(shader_input_vert, shader_simple_frag)
if err != nil {
t.Fatal(err)
}
defer p.Release()
b.BindProgram(p)
buf, err := b.NewImmutableBuffer(driver.BufferBindingVertices,
unsafe.BytesView([]float32{
0, .5, .5, 1,
-.5, -.5, .5, 1,
.5, -.5, .5, 1,
}),
)
if err != nil {
t.Fatal(err)
}
defer buf.Release()
b.BindVertexBuffer(buf, 4*4, 0)
layout, err := b.NewInputLayout(shader_input_vert, []driver.InputDesc{
{
Type: driver.DataTypeFloat,
Size: 4,
Offset: 0,
},
})
if err != nil {
t.Fatal(err)
}
defer layout.Release()
b.BindInputLayout(layout)
b.DrawArrays(driver.DrawModeTriangles, 0, 3)
img := screenshot(t, fbo, sz)
if got := img.RGBAAt(0, 0); got != clearColExpect {
t.Errorf("got color %v, expected %v", got, clearColExpect)
}
cx, cy := 300, 400
shaderCol := f32color.RGBA{R: .25, G: .55, B: .75, A: 1.0}
if got, exp := img.RGBAAt(cx, cy), shaderCol.SRGB(); got != f32color.NRGBAToRGBA(exp) {
t.Errorf("got color %v, expected %v", got, f32color.NRGBAToRGBA(exp))
}
}
func TestFramebuffers(t *testing.T) {
b := newBackend(t)
sz := image.Point{X: 800, Y: 600}
fbo1 := newFBO(t, b, sz)
fbo2 := newFBO(t, b, sz)
var (
col1 = color.NRGBA{R: 0xac, G: 0xbd, B: 0xef, A: 0xde}
col2 = color.NRGBA{R: 0xfe, G: 0xba, B: 0xbe, A: 0xca}
)
fcol1, fcol2 := f32color.LinearFromSRGB(col1), f32color.LinearFromSRGB(col2)
b.BindFramebuffer(fbo1)
b.Clear(fcol1.Float32())
b.BindFramebuffer(fbo2)
b.Clear(fcol2.Float32())
img := screenshot(t, fbo1, sz)
if got := img.RGBAAt(0, 0); got != f32color.NRGBAToRGBA(col1) {
t.Errorf("got color %v, expected %v", got, f32color.NRGBAToRGBA(col1))
}
img = screenshot(t, fbo2, sz)
if got := img.RGBAAt(0, 0); got != f32color.NRGBAToRGBA(col2) {
t.Errorf("got color %v, expected %v", got, f32color.NRGBAToRGBA(col2))
}
}
func setupFBO(t *testing.T, b driver.Device, size image.Point) driver.Framebuffer {
fbo := newFBO(t, b, size)
b.BindFramebuffer(fbo)
// ClearColor accepts linear RGBA colors, while 8-bit colors
// are in the sRGB color space.
col := f32color.LinearFromSRGB(clearCol)
b.Clear(col.Float32())
b.ClearDepth(0.0)
b.Viewport(0, 0, size.X, size.Y)
return fbo
}
func newFBO(t *testing.T, b driver.Device, size image.Point) driver.Framebuffer {
fboTex, err := b.NewTexture(
driver.TextureFormatSRGB,
size.X, size.Y,
driver.FilterNearest, driver.FilterNearest,
driver.BufferBindingFramebuffer,
)
if err != nil {
t.Fatal(err)
}
t.Cleanup(func() {
fboTex.Release()
})
const depthBits = 16
fbo, err := b.NewFramebuffer(fboTex, depthBits)
if err != nil {
t.Fatal(err)
}
t.Cleanup(func() {
fbo.Release()
})
return fbo
}
func newBackend(t *testing.T) driver.Device {
ctx, err := newContext()
if err != nil {
t.Skipf("no context available: %v", err)
}
runtime.LockOSThread()
if err := ctx.MakeCurrent(); err != nil {
t.Fatal(err)
}
b, err := driver.NewDevice(ctx.API())
if err != nil {
t.Fatal(err)
}
b.BeginFrame()
t.Cleanup(func() {
b.EndFrame()
ctx.ReleaseCurrent()
runtime.UnlockOSThread()
ctx.Release()
})
return b
}
func screenshot(t *testing.T, fbo driver.Framebuffer, size image.Point) *image.RGBA {
img := image.NewRGBA(image.Rectangle{Max: size})
err := fbo.ReadPixels(
image.Rectangle{
Max: image.Point{X: size.X, Y: size.Y},
}, img.Pix)
if err != nil {
t.Fatal(err)
}
if *dumpImages {
if err := saveImage(t.Name()+".png", img); err != nil {
t.Error(err)
}
}
return img
}
func saveImage(file string, img image.Image) error {
var buf bytes.Buffer
if err := png.Encode(&buf, img); err != nil {
return err
}
return ioutil.WriteFile(file, buf.Bytes(), 0666)
}