Files
gio/gpu
Elias Naur cc2edbaa51 gpu: introduce render passes
Modern GPU API such as Metal and Vulkan use explicit render passes
and command buffers for recording rendering commands. They don't have
global state; each render pass starts with a clean set of bound
textures, pipeline etc.

Change our GPU abstraction to better match newer API and modify our two
renderers to explicitly describe their render passes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-20 15:13:00 +02:00
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