Files
gio/widget/material/checkable.go
T
Chris Waldon 9d0a53fc9f widget{,/material}: [API] split interactive and non-interactive text widgets
This commit separates the types for interactive and non-interactive text within
package widget. widget.Selectable is used for all interactive text. widget.Label
is used for all non-interactive text. There is no longer a field on widget.Label
to provide it with a Selectable. If you want selectable text and are not relying
upon the material pacakge API, you need to create widget.Selectables instead of
widget.Labels. The material package's LabelStyle API is unchanged.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:33 -06:00

85 lines
2.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type checkable struct {
Label string
Color color.NRGBA
Font text.Font
TextSize unit.Sp
IconColor color.NRGBA
Size unit.Dp
shaper *text.Shaper
checkedStateIcon *widget.Icon
uncheckedStateIcon *widget.Icon
}
func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dimensions {
var icon *widget.Icon
if checked {
icon = c.checkedStateIcon
} else {
icon = c.uncheckedStateIcon
}
dims := layout.Flex{Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
size := gtx.Dp(c.Size) * 4 / 3
dims := layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
if !hovered {
return dims
}
background := f32color.MulAlpha(c.IconColor, 70)
b := image.Rectangle{Max: image.Pt(size, size)}
paint.FillShape(gtx.Ops, background, clip.Ellipse(b).Op(gtx.Ops))
return dims
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
return layout.UniformInset(2).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
size := gtx.Dp(c.Size)
col := c.IconColor
if gtx.Queue == nil {
col = f32color.Disabled(col)
}
gtx.Constraints.Min = image.Point{X: size}
icon.Layout(gtx, col)
return layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
})
}),
)
}),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.UniformInset(2).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
colMacro := op.Record(gtx.Ops)
paint.ColorOp{Color: c.Color}.Add(gtx.Ops)
return widget.Label{}.Layout(gtx, c.shaper, c.Font, c.TextSize, c.Label, colMacro.Stop())
})
}),
)
return dims
}